113 lines
4 KiB
Java
113 lines
4 KiB
Java
package org.betterx.bclib.blocks;
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import org.betterx.bclib.complexmaterials.BehaviourBuilders;
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import org.betterx.bclib.util.BlocksHelper;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.*;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.DirectionProperty;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import java.util.EnumMap;
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public abstract class BaseWallPlantBlock extends BasePlantBlock {
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private static final EnumMap<Direction, VoxelShape> SHAPES = Maps.newEnumMap(ImmutableMap.of(
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Direction.NORTH, box(1, 1, 8, 15, 15, 16),
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Direction.SOUTH, box(1, 1, 0, 15, 15, 8),
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Direction.WEST, box(8, 1, 1, 16, 15, 15),
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Direction.EAST, box(0, 1, 1, 8, 15, 15)
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));
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public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING;
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public BaseWallPlantBlock() {
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this(BehaviourBuilders.applyBasePlantSettings());
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}
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public BaseWallPlantBlock(int light) {
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this(BehaviourBuilders.applyBasePlantSettings(light));
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}
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protected BaseWallPlantBlock(Properties settings) {
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super(settings.offsetType(OffsetType.NONE));
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
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stateManager.add(FACING);
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}
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@Override
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public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
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return SHAPES.get(state.getValue(FACING));
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}
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@Override
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public boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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Direction direction = state.getValue(FACING);
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BlockPos blockPos = pos.relative(direction.getOpposite());
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BlockState blockState = level.getBlockState(blockPos);
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return isSupport(level, blockPos, blockState, direction);
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}
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public boolean isSupport(LevelReader world, BlockPos pos, BlockState blockState, Direction direction) {
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return blockState.isSolid() && blockState.isFaceSturdy(world, pos, direction);
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext ctx) {
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BlockState blockState = this.defaultBlockState();
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LevelReader worldView = ctx.getLevel();
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BlockPos blockPos = ctx.getClickedPos();
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Direction[] directions = ctx.getNearestLookingDirections();
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for (Direction direction : directions) {
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if (direction.getAxis().isHorizontal()) {
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Direction direction2 = direction.getOpposite();
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blockState = blockState.setValue(FACING, direction2);
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if (blockState.canSurvive(worldView, blockPos)) {
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return blockState;
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}
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}
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}
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return null;
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}
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@Override
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public BlockState updateShape(
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BlockState state,
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Direction facing,
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BlockState neighborState,
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LevelAccessor world,
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BlockPos pos,
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BlockPos neighborPos
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) {
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if (!canSurvive(state, world, pos)) {
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return Blocks.AIR.defaultBlockState();
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} else {
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return state;
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}
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}
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@Override
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@SuppressWarnings("deprecation")
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public BlockState rotate(BlockState state, Rotation rotation) {
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return BlocksHelper.rotateHorizontal(state, rotation, FACING);
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}
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@Override
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@SuppressWarnings("deprecation")
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public BlockState mirror(BlockState state, Mirror mirror) {
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return BlocksHelper.mirrorHorizontal(state, mirror, FACING);
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}
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}
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