BCLib/src/main/java/ru/bclib/api/biomes/BiomeAPI.java
2021-12-07 21:19:01 +03:00

779 lines
32 KiB
Java

package ru.bclib.api.biomes;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableMultimap;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Multimap;
import com.google.common.collect.Sets;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.impl.biome.NetherBiomeData;
import net.fabricmc.fabric.impl.biome.TheEndBiomeData;
import net.minecraft.client.Minecraft;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Registry;
import net.minecraft.data.BuiltinRegistries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.random.WeightedRandomList;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.biome.Climate;
import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.GenerationStep.Carving;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
import net.minecraft.world.level.levelgen.feature.StructureFeature;
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
import org.apache.commons.lang3.mutable.MutableInt;
import org.jetbrains.annotations.Nullable;
import ru.bclib.BCLib;
import ru.bclib.config.Configs;
import ru.bclib.interfaces.SurfaceProvider;
import ru.bclib.interfaces.SurfaceRuleProvider;
import ru.bclib.mixin.common.BiomeGenerationSettingsAccessor;
import ru.bclib.mixin.common.MobSpawnSettingsAccessor;
import ru.bclib.mixin.common.StructureSettingsAccessor;
import ru.bclib.util.CollectionsUtil;
import ru.bclib.util.MHelper;
import ru.bclib.world.biomes.BCLBiome;
import ru.bclib.world.biomes.FabricBiomesData;
import ru.bclib.world.features.BCLFeature;
import ru.bclib.world.generator.BiomePicker;
import ru.bclib.world.structures.BCLStructureFeature;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Supplier;
import java.util.stream.Collectors;
public class BiomeAPI {
/**
* Empty biome used as default value if requested biome doesn't exist or linked. Shouldn't be registered anywhere to prevent bugs.
* Have {@code Biomes.THE_VOID} as the reference biome.
*/
public static final BCLBiome EMPTY_BIOME = new BCLBiome(Biomes.THE_VOID.location());
public static final BiomePicker NETHER_BIOME_PICKER = new BiomePicker();
public static final BiomePicker END_LAND_BIOME_PICKER = new BiomePicker();
public static final BiomePicker END_VOID_BIOME_PICKER = new BiomePicker();
private static final Map<ResourceLocation, BCLBiome> ID_MAP = Maps.newHashMap();
private static final Map<Biome, BCLBiome> CLIENT = Maps.newHashMap();
private static Registry<Biome> biomeRegistry;
private static final Map<PlacedFeature, Integer> FEATURE_ORDER = Maps.newHashMap();
private static final Map<ResourceKey, List<BiConsumer<ResourceLocation, Biome>>> MODIFICATIONS = Maps.newHashMap();
private static final Map<ResourceLocation, SurfaceRules.RuleSource> SURFACE_RULES = Maps.newHashMap();
private static final Set<ResourceLocation> MODIFIED_BIOMES = Sets.newHashSet();
public static final BCLBiome NETHER_WASTES_BIOME = registerNetherBiome(getFromRegistry(Biomes.NETHER_WASTES));
public static final BCLBiome CRIMSON_FOREST_BIOME = registerNetherBiome(getFromRegistry(Biomes.CRIMSON_FOREST));
public static final BCLBiome WARPED_FOREST_BIOME = registerNetherBiome(getFromRegistry(Biomes.WARPED_FOREST));
public static final BCLBiome SOUL_SAND_VALLEY_BIOME = registerNetherBiome(getFromRegistry(Biomes.SOUL_SAND_VALLEY));
public static final BCLBiome BASALT_DELTAS_BIOME = registerNetherBiome(getFromRegistry(Biomes.BASALT_DELTAS));
public static final BCLBiome THE_END = registerEndLandBiome(getFromRegistry(Biomes.THE_END));
public static final BCLBiome END_MIDLANDS = registerSubBiome(THE_END, getFromRegistry(Biomes.END_MIDLANDS), 0.5F);
public static final BCLBiome END_HIGHLANDS = registerSubBiome(THE_END, getFromRegistry(Biomes.END_HIGHLANDS), 0.5F);
public static final BCLBiome END_BARRENS = registerEndVoidBiome(getFromRegistry(new ResourceLocation("end_barrens")));
public static final BCLBiome SMALL_END_ISLANDS = registerEndVoidBiome(getFromRegistry(new ResourceLocation("small_end_islands")));
public static void init() {
MutableInt integer = new MutableInt(0);
BuiltinRegistries.BIOME
.entrySet()
.stream()
.filter(entry -> entry.getKey().location().getNamespace().equals("minecraft"))
.map(entry -> entry.getValue())
.forEach(biome -> {
BiomeGenerationSettingsAccessor accessor = BiomeGenerationSettingsAccessor.class.cast(biome.getGenerationSettings());
List<List<Supplier<PlacedFeature>>> features = accessor.bclib_getFeatures();
features.forEach(step -> {
step.forEach(provider -> {
PlacedFeature feature = provider.get();
FEATURE_ORDER.computeIfAbsent(feature, f -> integer.getAndIncrement());
});
});
});
}
/**
* Initialize registry for current server.
* @param biomeRegistry - {@link Registry} for {@link Biome}.
*/
public static void initRegistry(Registry<Biome> biomeRegistry) {
BiomeAPI.biomeRegistry = biomeRegistry;
CLIENT.clear();
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* @param biome {@link BCLBiome}
* @return {@link BCLBiome}
*/
public static BCLBiome registerBiome(BCLBiome biome) {
if (BuiltinRegistries.BIOME.get(biome.getID()) == null) {
Registry.register(BuiltinRegistries.BIOME, biome.getID(), biome.getBiome());
}
ID_MAP.put(biome.getID(), biome);
return biome;
}
public static BCLBiome registerSubBiome(BCLBiome parent, BCLBiome subBiome) {
registerBiome(subBiome);
parent.addSubBiome(subBiome);
return subBiome;
}
public static BCLBiome registerSubBiome(BCLBiome parent, Biome biome, float genChance) {
BCLBiome subBiome = new BCLBiome(biome).setGenChance(genChance);
return registerSubBiome(parent, subBiome);
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib Nether Biome Generator and into Fabric Biome API.
* @param biome {@link BCLBiome}
* @return {@link BCLBiome}
*/
public static BCLBiome registerNetherBiome(BCLBiome biome) {
registerBiome(biome);
NETHER_BIOME_PICKER.addBiome(biome);
Random random = new Random(biome.getID().hashCode());
//temperature, humidity, continentalness, erosion, depth, weirdness, offset
Climate.ParameterPoint parameters = Climate.parameters(
MHelper.randRange(-1.5F, 1.5F, random),
MHelper.randRange(-1.5F, 1.5F, random),
MHelper.randRange(-1.5F, 1.5F, random), //new in 1.18
MHelper.randRange(-1.5F, 1.5F, random), //new in 1.18
MHelper.randRange(-1.5F, 1.5F, random),
MHelper.randRange(-1.5F, 1.5F, random),
random.nextFloat()
);
ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
NetherBiomeData.addNetherBiome(key, parameters);
return biome;
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib Nether Biome Generator and into Fabric Biome API.
* @param biome {@link BCLBiome}
* @return {@link BCLBiome}
*/
public static BCLBiome registerNetherBiome(Biome biome) {
BCLBiome bclBiome = new BCLBiome(biome);
configureBiome(bclBiome);
NETHER_BIOME_PICKER.addBiome(bclBiome);
registerBiome(bclBiome);
return bclBiome;
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a land biome (will generate only on islands).
* @param biome {@link BCLBiome}
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndLandBiome(BCLBiome biome) {
registerBiome(biome);
configureBiome(biome);
END_LAND_BIOME_PICKER.addBiome(biome);
float weight = biome.getGenChance();
ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
TheEndBiomeData.addEndBiomeReplacement(Biomes.END_HIGHLANDS, key, weight);
TheEndBiomeData.addEndBiomeReplacement(Biomes.END_MIDLANDS, key, weight);
return biome;
}
/**
* Register {@link BCLBiome} wrapper for {@link Biome}.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a land biome (will generate only on islands).
* @param biome {@link BCLBiome}
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndLandBiome(Biome biome) {
BCLBiome bclBiome = new BCLBiome(biome);
configureBiome(bclBiome);
END_LAND_BIOME_PICKER.addBiome(bclBiome);
registerBiome(bclBiome);
return bclBiome;
}
/**
* Register {@link BCLBiome} wrapper for {@link Biome}.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a land biome (will generate only on islands).
* @param biome {@link BCLBiome};
* @param genChance float generation chance.
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndLandBiome(Biome biome, float genChance) {
BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
configureBiome(bclBiome);
END_LAND_BIOME_PICKER.addBiome(bclBiome);
registerBiome(bclBiome);
return bclBiome;
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
* @param biome {@link BCLBiome}
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndVoidBiome(BCLBiome biome) {
registerBiome(biome);
configureBiome(biome);
END_VOID_BIOME_PICKER.addBiome(biome);
float weight = biome.getGenChance();
ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
TheEndBiomeData.addEndBiomeReplacement(Biomes.SMALL_END_ISLANDS, key, weight);
return biome;
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
* @param biome {@link BCLBiome}
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndVoidBiome(Biome biome) {
BCLBiome bclBiome = new BCLBiome(biome);
configureBiome(bclBiome);
END_VOID_BIOME_PICKER.addBiome(bclBiome);
registerBiome(bclBiome);
return bclBiome;
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
* @param biome {@link BCLBiome}.
* @param genChance float generation chance.
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndVoidBiome(Biome biome, float genChance) {
ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome).get();
BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
configureBiome(bclBiome);
END_VOID_BIOME_PICKER.addBiome(bclBiome);
registerBiome(bclBiome);
return bclBiome;
}
/**
* Get {@link BCLBiome} from {@link Biome} instance on server. Used to convert world biomes to BCLBiomes.
* @param biome - {@link Biome} from world.
* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
*/
public static BCLBiome getFromBiome(Biome biome) {
if (biomeRegistry == null) {
return EMPTY_BIOME;
}
return ID_MAP.getOrDefault(biomeRegistry.getKey(biome), EMPTY_BIOME);
}
/**
* Get {@link BCLBiome} from biome on client. Used in fog rendering.
* @param biome - {@link Biome} from client world.
* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
*/
@Environment(EnvType.CLIENT)
public static BCLBiome getRenderBiome(Biome biome) {
BCLBiome endBiome = CLIENT.get(biome);
if (endBiome == null) {
Minecraft minecraft = Minecraft.getInstance();
ResourceLocation id = minecraft.level.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY).getKey(biome);
endBiome = id == null ? EMPTY_BIOME : ID_MAP.getOrDefault(id, EMPTY_BIOME);
CLIENT.put(biome, endBiome);
}
return endBiome;
}
/**
* Get biome {@link ResourceKey} from given {@link Biome}.
* @param biome - {@link Biome} from server world.
* @return biome {@link ResourceKey} or {@code null}.
*/
@Nullable
public static ResourceKey getBiomeKey(Biome biome) {
ResourceKey key = BuiltinRegistries.BIOME.getResourceKey(biome).orElse(null);
return key != null ? key : biomeRegistry != null ? biomeRegistry.getResourceKey(biome).orElse(null) : null;
}
/**
* Get biome {@link ResourceLocation} from given {@link Biome}.
* @param biome - {@link Biome} from server world.
* @return biome {@link ResourceLocation}.
*/
public static ResourceLocation getBiomeID(Biome biome) {
ResourceLocation id = BuiltinRegistries.BIOME.getKey(biome);
if (id == null && biomeRegistry != null) {
id = biomeRegistry.getKey(biome);
}
return id == null ? EMPTY_BIOME.getID() : id;
}
/**
* Get {@link BCLBiome} from given {@link ResourceLocation}.
* @param biomeID - biome {@link ResourceLocation}.
* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
*/
public static BCLBiome getBiome(ResourceLocation biomeID) {
return ID_MAP.getOrDefault(biomeID, EMPTY_BIOME);
}
/**
* Check if biome with {@link ResourceLocation} exists in API registry.
* @param biomeID - biome {@link ResourceLocation}.
* @return {@code true} if biome exists in API registry and {@code false} if not.
*/
public static boolean hasBiome(ResourceLocation biomeID) {
return ID_MAP.containsKey(biomeID);
}
/**
* Load biomes from Fabric API. For internal usage only.
*/
public static void loadFabricAPIBiomes() {
FabricBiomesData.NETHER_BIOMES.forEach((key) -> {
if (!hasBiome(key.location())) {
registerNetherBiome(BuiltinRegistries.BIOME.get(key.location()));
}
});
FabricBiomesData.END_LAND_BIOMES.forEach((key, weight) -> {
if (!hasBiome(key.location())) {
registerEndLandBiome(BuiltinRegistries.BIOME.get(key.location()), weight);
}
});
FabricBiomesData.END_VOID_BIOMES.forEach((key, weight) -> {
if (!hasBiome(key.location())) {
registerEndVoidBiome(BuiltinRegistries.BIOME.get(key.location()), weight);
}
});
}
@Nullable
public static Biome getFromRegistry(ResourceLocation key) {
return BuiltinRegistries.BIOME.get(key);
}
@Nullable
public static Biome getFromRegistry(ResourceKey<Biome> key) {
return BuiltinRegistries.BIOME.get(key);
}
public static boolean isDatapackBiome(ResourceLocation biomeID) {
return getFromRegistry(biomeID) == null;
}
public static boolean isNetherBiome(ResourceLocation biomeID) {
return pickerHasBiome(NETHER_BIOME_PICKER, biomeID);
}
public static boolean isEndBiome(ResourceLocation biomeID) {
return pickerHasBiome(END_LAND_BIOME_PICKER, biomeID) || pickerHasBiome(END_VOID_BIOME_PICKER, biomeID);
}
private static boolean pickerHasBiome(BiomePicker picker, ResourceLocation key) {
return picker.getBiomes().stream().filter(biome -> biome.getID().equals(key)).findFirst().isPresent();
}
/**
* Registers new biome modification for specified dimension. Will work both for mod and datapack biomes.
* @param dimensionID {@link ResourceLocation} dimension ID, example: Level.OVERWORLD or "minecraft:overworld".
* @param modification {@link BiConsumer} with {@link ResourceKey} biome ID and {@link Biome} parameters.
*/
public static void registerBiomeModification(ResourceKey dimensionID, BiConsumer<ResourceLocation, Biome> modification) {
List<BiConsumer<ResourceLocation, Biome>> modifications = MODIFICATIONS.get(dimensionID);
if (modifications == null) {
modifications = Lists.newArrayList();
MODIFICATIONS.put(dimensionID, modifications);
}
modifications.add(modification);
}
/**
* Registers new biome modification for the Overworld. Will work both for mod and datapack biomes.
* @param modification {@link BiConsumer} with {@link ResourceLocation} biome ID and {@link Biome} parameters.
*/
public static void registerOverworldBiomeModification(BiConsumer<ResourceLocation, Biome> modification) {
registerBiomeModification(Level.OVERWORLD, modification);
}
/**
* Registers new biome modification for the Nether. Will work both for mod and datapack biomes.
* @param modification {@link BiConsumer} with {@link ResourceLocation} biome ID and {@link Biome} parameters.
*/
public static void registerNetherBiomeModification(BiConsumer<ResourceLocation, Biome> modification) {
registerBiomeModification(Level.NETHER, modification);
}
/**
* Registers new biome modification for the End. Will work both for mod and datapack biomes.
* @param modification {@link BiConsumer} with {@link ResourceLocation} biome ID and {@link Biome} parameters.
*/
public static void registerEndBiomeModification(BiConsumer<ResourceLocation, Biome> modification) {
registerBiomeModification(Level.END, modification);
}
/**
* Will apply biome modifications to world, internal usage only.
* @param level
*/
public static void applyModifications(ServerLevel level) {
BiomeSource source = level.getChunkSource().getGenerator().getBiomeSource();
Set<Biome> biomes = source.possibleBiomes();
NoiseGeneratorSettings generator = null;
if (level.dimension() == Level.NETHER) {
generator = BuiltinRegistries.NOISE_GENERATOR_SETTINGS.get(NoiseGeneratorSettings.NETHER);
}
else if (level.dimension() == Level.END) {
generator = BuiltinRegistries.NOISE_GENERATOR_SETTINGS.get(NoiseGeneratorSettings.END);
}
if (generator != null) {
List<SurfaceRules.RuleSource> rules = getRuleSources(biomes, level.dimension());
SurfaceRuleProvider provider = SurfaceRuleProvider.class.cast(generator);
if (rules.size() > 0) {
rules.add(provider.getSurfaceRule());
provider.setSurfaceRule(SurfaceRules.sequence(rules.toArray(new SurfaceRules.RuleSource[rules.size()])));
}
else {
provider.setSurfaceRule(null);
}
}
List<BiConsumer<ResourceLocation, Biome>> modifications = MODIFICATIONS.get(level.dimension());
if (modifications == null) {
return;
}
biomes.forEach(biome -> {
ResourceLocation biomeID = getBiomeID(biome);
boolean modify = isDatapackBiome(biomeID);
if (biome != BuiltinRegistries.BIOME.get(biomeID)) {
modify = true;
}
else if (!modify && !MODIFIED_BIOMES.contains(biomeID)) {
MODIFIED_BIOMES.add(biomeID);
modify = true;
}
if (modify) {
modifications.forEach(consumer -> {
consumer.accept(biomeID, biome);
});
}
});
}
private static List<SurfaceRules.RuleSource> getRuleSources(Set<Biome> biomes, ResourceKey<Level> dimensionType) {
Set<ResourceLocation> biomeIDs = biomes.stream().map(biome -> getBiomeID(biome)).collect(Collectors.toSet());
List<SurfaceRules.RuleSource> rules = Lists.newArrayList();
SURFACE_RULES.forEach((biomeID, rule) -> {
if (biomeIDs.contains(biomeID)) {
rules.add(rule);
}
});
// Try handle biomes from other dimension, may work not as expected
// Will not work
/*Optional<Biome> optional = biomes
.stream()
.filter(biome -> biome.getBiomeCategory() != BiomeCategory.THEEND && biome.getBiomeCategory() != BiomeCategory.NETHER)
.findAny();
if (optional.isPresent()) {
rules.add(SurfaceRuleData.overworld());
}
if (dimensionType == Level.NETHER) {
optional = biomes.stream().filter(biome -> biome.getBiomeCategory() != BiomeCategory.THEEND).findAny();
if (optional.isPresent()) {
rules.add(SurfaceRuleData.end());
}
}
else if (dimensionType == Level.END) {
optional = biomes.stream().filter(biome -> biome.getBiomeCategory() != BiomeCategory.NETHER).findAny();
if (optional.isPresent()) {
rules.add(SurfaceRuleData.end());
}
}*/
return rules;
}
/**
* Adds new features to existing biome.
* @param biome {@link Biome} to add features in.
* @param feature {@link ConfiguredFeature} to add.
*
*/
public static void addBiomeFeature(Biome biome, BCLFeature feature) {
addBiomeFeature(biome, feature.getPlacedFeature(), feature.getDecoration());
}
/**
* Adds new features to existing biome.
* @param biome {@link Biome} to add features in.
* @param feature {@link ConfiguredFeature} to add.
* @param step a {@link Decoration} step for the feature.
*/
public static void addBiomeFeature(Biome biome, PlacedFeature feature, Decoration step) {
BiomeGenerationSettingsAccessor accessor = (BiomeGenerationSettingsAccessor) biome.getGenerationSettings();
List<List<Supplier<PlacedFeature>>> allFeatures = CollectionsUtil.getMutable(accessor.bclib_getFeatures());
Set<PlacedFeature> set = CollectionsUtil.getMutable(accessor.bclib_getFeatureSet());
List<Supplier<PlacedFeature>> features = getFeaturesList(allFeatures, step);
features.add(() -> feature);
set.add(feature);
accessor.bclib_setFeatures(allFeatures);
accessor.bclib_setFeatureSet(set);
}
/**
* Adds new features to existing biome.
* @param biomeID {@link ResourceLocation} of the {@link Biome} to add features in.
* @param feature {@link ConfiguredFeature} to add.
* @param step a {@link Decoration} step for the feature.
*/
private static void addBiomeFeature(ResourceLocation biomeID, PlacedFeature feature, Decoration step) {
addBiomeFeature(BuiltinRegistries.BIOME.get(biomeID), feature, step);
}
/**
* Adds new features to existing biome.
* @param biome {@link Biome} to add features in.
* @param features array of {@link BCLFeature} to add.
*/
public static void addBiomeFeatures(Biome biome, BCLFeature... features) {
BiomeGenerationSettingsAccessor accessor = (BiomeGenerationSettingsAccessor) biome.getGenerationSettings();
List<List<Supplier<PlacedFeature>>> allFeatures = CollectionsUtil.getMutable(accessor.bclib_getFeatures());
Set<PlacedFeature> set = CollectionsUtil.getMutable(accessor.bclib_getFeatureSet());
for (BCLFeature feature: features) {
List<Supplier<PlacedFeature>> featureList = getFeaturesList(allFeatures, feature.getDecoration());
featureList.add(() -> feature.getPlacedFeature());
set.add(feature.getPlacedFeature());
}
accessor.bclib_setFeatures(allFeatures);
accessor.bclib_setFeatureSet(set);
}
/**
* Adds new structure feature to existing biome.
* @param biomeKey {@link ResourceKey} for the {@link Biome} to add structure feature in.
* @param structure {@link ConfiguredStructureFeature} to add.
*/
public static void addBiomeStructure(ResourceKey biomeKey, ConfiguredStructureFeature structure) {
changeStructureStarts(structureMap -> {
Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>> configuredMap = structureMap.computeIfAbsent(structure.feature, k -> HashMultimap.create());
configuredMap.put(structure, biomeKey);
});
}
public static void addBiomeStructure(Biome biome, ConfiguredStructureFeature structure) {
changeStructureStarts(structureMap -> {
Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>> configuredMap = structureMap.computeIfAbsent(structure.feature, k -> HashMultimap.create());
var key = getBiomeKey(biome);
if (key!=null) {
configuredMap.put(structure, key);
} else {
BCLib.LOGGER.error("Unable to find Biome " + getBiomeID(biome));
}
});
}
private static void changeStructureStarts(Consumer<Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>>> modifier) {
Registry<NoiseGeneratorSettings> chunkGenSettingsRegistry = BuiltinRegistries.NOISE_GENERATOR_SETTINGS;
for (Map.Entry<ResourceKey<NoiseGeneratorSettings>, NoiseGeneratorSettings> entry : chunkGenSettingsRegistry.entrySet()) {
Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> structureMap = getMutableStructureConfig(entry.getValue());
modifier.accept(structureMap);
setMutableStructureConfig(entry.getValue(), structureMap);
}
}
/**
* Adds new structure feature to existing biome.
* @param biomeKey {@link ResourceKey} for the {@link Biome} to add structure feature in.
* @param structure {@link BCLStructureFeature} to add.
*/
public static void addBiomeStructure(ResourceKey biomeKey, BCLStructureFeature structure) {
addBiomeStructure(biomeKey, structure.getFeatureConfigured());
}
/**
* Adds new structure features to existing biome.
* @param biomeKey {@link ResourceKey} for the {@link Biome} to add structure features in.
* @param structures array of {@link BCLStructureFeature} to add.
*/
public static void addBiomeStructures(ResourceKey biomeKey, BCLStructureFeature... structures) {
for (BCLStructureFeature structure: structures) {
addBiomeStructure(biomeKey, structure.getFeatureConfigured());
}
}
/**
* Adds new carver into existing biome.
* @param biome {@link Biome} to add carver in.
* @param carver {@link ConfiguredWorldCarver} to add.
* @param stage {@link Carving} stage.
*/
public static void addBiomeCarver(Biome biome, ConfiguredWorldCarver carver, Carving stage) {
BiomeGenerationSettingsAccessor accessor = (BiomeGenerationSettingsAccessor) biome.getGenerationSettings();
Map<Carving, List<Supplier<ConfiguredWorldCarver<?>>>> carvers = CollectionsUtil.getMutable(accessor.bclib_getCarvers());
List<Supplier<ConfiguredWorldCarver<?>>> carverList = CollectionsUtil.getMutable(carvers.getOrDefault(stage, new ArrayList<>()));
carvers.put(stage, carverList);
carverList.add(() -> carver);
accessor.bclib_setCarvers(carvers);
}
/**
* Adds surface rule to specified biome.
* @param biomeID biome {@link ResourceLocation}.
* @param source {@link SurfaceRules.RuleSource}.
*/
public static void addSurfaceRule(ResourceLocation biomeID, SurfaceRules.RuleSource source) {
SURFACE_RULES.put(biomeID, source);
}
/**
* Get surface rule for the biome using its {@link ResourceLocation} ID as a key.
* @param biomeID {@link ResourceLocation} biome ID.
* @return {@link SurfaceRules.RuleSource}.
*/
@Nullable
public static SurfaceRules.RuleSource getSurfaceRule(ResourceLocation biomeID) {
return SURFACE_RULES.get(biomeID);
}
/**
* Adds mob spawning to specified biome.
* @param biome {@link Biome} to add mob spawning.
* @param entityType {@link EntityType} mob type.
* @param weight spawn weight.
* @param minGroupCount minimum mobs in group.
* @param maxGroupCount maximum mobs in group.
*/
public static <M extends Mob> void addBiomeMobSpawn(Biome biome, EntityType<M> entityType, int weight, int minGroupCount, int maxGroupCount) {
final MobCategory category = entityType.getCategory();
MobSpawnSettingsAccessor accessor = (MobSpawnSettingsAccessor) biome.getMobSettings();
Map<MobCategory, WeightedRandomList<SpawnerData>> spawners = CollectionsUtil.getMutable(accessor.bcl_getSpawners());
List<SpawnerData> mobs = spawners.containsKey(category) ? CollectionsUtil.getMutable(spawners.get(category).unwrap()) : Lists.newArrayList();
mobs.add(new SpawnerData(entityType, weight, minGroupCount, maxGroupCount));
spawners.put(category, WeightedRandomList.create(mobs));
accessor.bcl_setSpawners(spawners);
}
/**
* Get biome surface block. Can be used to get terrain material for features or other things.
* @param pos {@link BlockPos} position to get block.
* @param biome {@link Biome} to get block from.
* @param level {@link ServerLevel} current server level.
* @return {@link BlockState} with the biome surface or AIR if it fails.
*/
public static BlockState getBiomeSurfaceBlock(BlockPos pos, Biome biome, ServerLevel level) {
ChunkGenerator generator = level.getChunkSource().getGenerator();
if (generator instanceof NoiseBasedChunkGenerator) {
SurfaceProvider provider = SurfaceProvider.class.cast(generator);
return provider.getSurface(pos, biome, level);
}
return Blocks.AIR.defaultBlockState();
}
public static void sortFeatures(List<Supplier<PlacedFeature>> features) {
features.sort((f1, f2) -> {
int v1 = FEATURE_ORDER.getOrDefault(f1.get(), 2048);
int v2 = FEATURE_ORDER.getOrDefault(f2.get(), 2048);
return Integer.compare(v1, v2);
});
}
private static void configureBiome(BCLBiome biome) {
String group = biome.getID().getNamespace() + "." + biome.getID().getPath();
float chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", biome.getGenChance());
float fog = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", biome.getFogDensity());
biome.setGenChance(chance).setFogDensity(fog);
}
/**
* Getter for correct feature list from all biome feature list of lists.
* @param step feature {@link Decoration} step.
* @param lists biome accessor lists.
* @return mutable {@link ConfiguredFeature} list.
*/
private static List<Supplier<PlacedFeature>> getList(Decoration step, List<List<Supplier<PlacedFeature>>> lists) {
int index = step.ordinal();
if (lists.size() <= index) {
for (int i = lists.size(); i <= index; i++) {
lists.add(Lists.newArrayList());
}
}
List<Supplier<PlacedFeature>> list = CollectionsUtil.getMutable(lists.get(index));
lists.set(index, list);
return list;
}
private static List<Supplier<PlacedFeature>> getFeaturesList(List<List<Supplier<PlacedFeature>>> features, Decoration step) {
int index = step.ordinal();
while (features.size() <= index) {
features.add(Lists.newArrayList());
}
List<Supplier<PlacedFeature>> mutable = CollectionsUtil.getMutable(features.get(index));
features.set(index, mutable);
return mutable;
}
//inspired by net.fabricmc.fabric.impl.biome.modification.BiomeStructureStartsImpl
private static Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> getMutableStructureConfig(NoiseGeneratorSettings settings) {
final StructureSettingsAccessor access = (StructureSettingsAccessor)settings.structureSettings();
ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> immutableMap = access.bcl_getStructureConfig();
Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> result = new HashMap<>(immutableMap.size());
for (Map.Entry<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> entry : immutableMap.entrySet()) {
result.put(entry.getKey(), HashMultimap.create(entry.getValue()));
}
return result;
}
//inspired by net.fabricmc.fabric.impl.biome.modification.BiomeStructureStartsImpl
private static void setMutableStructureConfig(NoiseGeneratorSettings settings, Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> structureStarts) {
final StructureSettingsAccessor access = (StructureSettingsAccessor) settings.structureSettings();
access.bcl_setStructureConfig(
structureStarts
.entrySet()
.stream()
.collect(ImmutableMap.toImmutableMap(Map.Entry::getKey, e -> ImmutableMultimap.copyOf(e.getValue())))
);
}
}