Waterlogging
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1 changed files with 9 additions and 1 deletions
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@ -8,6 +8,7 @@ import net.minecraft.block.ShapeContext;
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import net.minecraft.block.Waterloggable;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.Properties;
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@ -42,6 +43,13 @@ public class BlockEndLotusStem extends BlockBase implements Waterloggable {
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return (Boolean) state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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WorldAccess worldAccess = ctx.getWorld();
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BlockPos blockPos = ctx.getBlockPos();
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return this.getDefaultState().with(WATERLOGGED, worldAccess.getFluidState(blockPos).getFluid() == Fluids.WATER);
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}
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
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if ((Boolean) state.get(WATERLOGGED)) {
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world.getFluidTickScheduler().schedule(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
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