Texture compression

This commit is contained in:
paulevsGitch 2020-12-31 20:08:12 +03:00
parent 6db514f39f
commit 0123f3021e
22 changed files with 1 additions and 2 deletions

View file

@ -9,7 +9,6 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
@ -47,7 +46,7 @@ public class BigEtherTreeFeature extends DefaultFeature {
List<Vector3f> branch = SplineHelper.makeSpline(0, 0, 0, length, 0, 0, points < 2 ? 2 : points);
SplineHelper.powerOffset(branch, length, 2F);
int rotCount = MHelper.randRange(5, 7, random);
float startRad = MathHelper.lerp(splinePos, 2.3F, 0.8F) * 0.8F;
//float startRad = MathHelper.lerp(splinePos, 2.3F, 0.8F) * 0.8F;
Vector3f start = SplineHelper.getPos(trunk, splinePos * (trunk.size() - 1));
for (int j = 0; j < rotCount; j++) {
float angle = startAngle + (float) j / rotCount * MHelper.PI2;