WIP: custom armor model
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7 changed files with 9 additions and 20 deletions
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@ -43,24 +43,9 @@ public class CrystaliteArmorProvider implements ModelProvider, TextureProvider {
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public @NotNull BipedEntityModel<LivingEntity> getArmorModel(LivingEntity entity, ItemStack stack,
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EquipmentSlot slot, BipedEntityModel<LivingEntity> defaultModel) {
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if (!isStackValid(stack)) return defaultModel;
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if (entity instanceof AbstractClientPlayerEntity &&
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((AbstractClientPlayerEntity) entity).getModel().equals("slim") &&
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slot == EquipmentSlot.CHEST) {
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return CHEST_MODEL_SLIM;
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}
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switch(slot) {
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case HEAD: {
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return new CrystaliteHelmetModel(1.0F);
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}
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case CHEST: {
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return new CrystaliteChestplateModel(1.0F, false);
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}
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case LEGS: {
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return new CrystaliteChestplateModel(1.0F, true);
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}
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case FEET: {
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return new CrystaliteBootsModel(1.0F);
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return HELMET_MODEL;
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}
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default: {
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return defaultModel;
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