WIP: custom armor model

This commit is contained in:
Aleksey 2020-11-30 22:47:34 +03:00
parent aac9844252
commit 04de4d0873
7 changed files with 9 additions and 20 deletions

View file

@ -43,24 +43,9 @@ public class CrystaliteArmorProvider implements ModelProvider, TextureProvider {
public @NotNull BipedEntityModel<LivingEntity> getArmorModel(LivingEntity entity, ItemStack stack,
EquipmentSlot slot, BipedEntityModel<LivingEntity> defaultModel) {
if (!isStackValid(stack)) return defaultModel;
if (entity instanceof AbstractClientPlayerEntity &&
((AbstractClientPlayerEntity) entity).getModel().equals("slim") &&
slot == EquipmentSlot.CHEST) {
return CHEST_MODEL_SLIM;
}
switch(slot) {
case HEAD: {
return new CrystaliteHelmetModel(1.0F);
}
case CHEST: {
return new CrystaliteChestplateModel(1.0F, false);
}
case LEGS: {
return new CrystaliteChestplateModel(1.0F, true);
}
case FEET: {
return new CrystaliteBootsModel(1.0F);
return HELMET_MODEL;
}
default: {
return defaultModel;