Dragon tree feature prototype

This commit is contained in:
paulevsGitch 2020-11-01 15:11:11 +03:00
parent 3691e4b67e
commit 063e3fe465
18 changed files with 273 additions and 81 deletions

View file

@ -5,16 +5,17 @@ import net.minecraft.particle.ParticleTypes;
import net.minecraft.world.gen.feature.ConfiguredStructureFeatures;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndFeatures;
import ru.betterend.registry.EndSounds;
public class BiomeShadowForest extends EndBiome {
public BiomeShadowForest() {
super(new BiomeDefinition("shadow_forest")
.setFogColor(87, 26, 87)
.setFogDensity(1.5F)
.setFogColor(0, 0, 0)
.setFogDensity(2.5F)
.setPlantsColor(122, 45, 122)
.setSurface(EndBlocks.SHADOW_GRASS)
.setParticles(ParticleTypes.MYCELIUM, 0.01F)
//.setLoop(EndSounds.AMBIENT_CHORUS_FOREST)
.setLoop(EndSounds.AMBIENT_CHORUS_FOREST)
//.setMusic(EndSounds.MUSIC_CHORUS_FOREST)
.addFeature(EndFeatures.END_LAKE_RARE)
.addFeature(EndFeatures.DRAGON_TREE)