WIP: custom armor model

This commit is contained in:
Aleksey 2020-12-01 10:43:38 +03:00
parent 04de4d0873
commit 06d54a634c
7 changed files with 61 additions and 17 deletions

View file

@ -15,8 +15,8 @@ public class CrystaliteBootsModel extends BipedEntityModel<LivingEntity> {
public ModelPart rightBoot;
public CrystaliteBootsModel(float scale) {
super(RenderLayer::getEntityTranslucent, scale, 0.0F, 64, 32);
this.leftBoot = new ModelPart(this, 0, 16);
super(RenderLayer::getEntityTranslucent, scale, 0.0F, 64, 48);
this.leftBoot = new ModelPart(this, 0, 32);
this.leftBoot.addCuboid(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, scale + 0.25F);
this.leftBoot.setPivot(1.9F, 12.0F, 0.0F);
this.rightBoot = new ModelPart(this, 0, 16);