Stalactite enhancements (WIP)
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7e73d9a31c
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19 changed files with 272 additions and 43 deletions
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@ -102,8 +102,7 @@ public class EndSignBlock extends AbstractSignBlock implements BlockPatterned {
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}
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@Override
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public void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer,
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ItemStack itemStack) {
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public void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) {
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if (placer != null && placer instanceof PlayerEntity) {
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ESignBlockEntity sign = (ESignBlockEntity) world.getBlockEntity(pos);
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if (!world.isClient) {
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@ -124,7 +123,7 @@ public class EndSignBlock extends AbstractSignBlock implements BlockPatterned {
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}
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return super.getStateForNeighborUpdate(state, facing, neighborState, world, pos, neighborPos);
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
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if (!state.get(FLOOR)) {
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@ -143,7 +142,8 @@ public class EndSignBlock extends AbstractSignBlock implements BlockPatterned {
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return this.getDefaultState().with(FLOOR, true)
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.with(ROTATION, MathHelper.floor((180.0 + ctx.getPlayerYaw() * 16.0 / 360.0) + 0.5 - 12) & 15)
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.with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
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} else if (ctx.getSide() != Direction.DOWN) {
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}
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else if (ctx.getSide() != Direction.DOWN) {
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BlockState blockState = this.getDefaultState();
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FluidState fluidState = ctx.getWorld().getFluidState(ctx.getBlockPos());
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WorldView worldView = ctx.getWorld();
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@ -109,7 +109,7 @@ public abstract class FeatureSaplingBlock extends BlockBaseNotFull implements Fe
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block = block.split("/")[1];
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return Patterns.createJson(Patterns.ITEM_BLOCK, block);
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}
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return Patterns.createJson(Patterns.BLOCK_SAPLING, block);
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return Patterns.createJson(Patterns.BLOCK_CROSS, block);
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}
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@Override
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@ -4,11 +4,19 @@ import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.FluidFillable;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.Waterloggable;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.IntProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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@ -20,29 +28,62 @@ import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.WorldView;
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import ru.betterend.blocks.BlockProperties;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.interfaces.IRenderTypeable;
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import ru.betterend.patterns.Patterns;
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public class StalactiteBlock extends BlockBaseNotFull {
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public class StalactiteBlock extends BlockBaseNotFull implements Waterloggable, FluidFillable, IRenderTypeable {
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public static final BooleanProperty WATERLOGGED = Properties.WATERLOGGED;
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public static final BooleanProperty IS_FLOOR = BlockProperties.IS_FLOOR;
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public static final IntProperty SIZE = BlockProperties.SIZE;
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private static final Mutable POS = new Mutable();
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private static final VoxelShape[] SHAPES;
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private final Block source;
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public StalactiteBlock(Block source) {
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super(FabricBlockSettings.copy(source).nonOpaque());
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this.setDefaultState(getStateManager().getDefaultState().with(SIZE, 0));
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this.source = source;
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this.setDefaultState(getStateManager().getDefaultState().with(SIZE, 0).with(IS_FLOOR, true).with(WATERLOGGED, false));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) {
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stateManager.add(SIZE);
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stateManager.add(WATERLOGGED, IS_FLOOR, SIZE);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
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return SHAPES[state.get(SIZE)];
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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WorldView worldView = ctx.getWorld();
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BlockPos blockPos = ctx.getBlockPos();
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Direction dir = ctx.getSide();
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boolean water = worldView.getFluidState(blockPos).getFluid() == Fluids.WATER;
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if (dir == Direction.UP) {
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if (sideCoversSmallSquare(worldView, blockPos.up(), Direction.DOWN)) {
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return getDefaultState().with(IS_FLOOR, false).with(WATERLOGGED, water);
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}
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else if (sideCoversSmallSquare(worldView, blockPos.down(), Direction.UP)) {
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return getDefaultState().with(IS_FLOOR, true).with(WATERLOGGED, water);
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}
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else {
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return null;
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}
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}
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else {
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if (sideCoversSmallSquare(worldView, blockPos.up(), Direction.DOWN)) {
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return getDefaultState().with(IS_FLOOR, false).with(WATERLOGGED, water);
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}
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else if (sideCoversSmallSquare(worldView, blockPos.down(), Direction.UP)) {
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return getDefaultState().with(IS_FLOOR, true).with(WATERLOGGED, water);
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}
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else {
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return null;
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}
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}
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}
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@Override
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public void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) {
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@ -55,7 +96,7 @@ public class StalactiteBlock extends BlockBaseNotFull {
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BlockState state2 = world.getBlockState(POS);
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int size = state2.get(SIZE);
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if (size < i) {
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world.setBlockState(POS, state2.with(SIZE, i));
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world.setBlockState(POS, state2.with(SIZE, i).with(IS_FLOOR, true));
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}
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else {
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break;
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@ -75,7 +116,7 @@ public class StalactiteBlock extends BlockBaseNotFull {
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BlockState state2 = world.getBlockState(POS);
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int size = state2.get(SIZE);
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if (size < i) {
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world.setBlockState(POS, state2.with(SIZE, i));
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world.setBlockState(POS, state2.with(SIZE, i).with(IS_FLOOR, false));
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}
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else {
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break;
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@ -94,18 +135,29 @@ public class StalactiteBlock extends BlockBaseNotFull {
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return Blocks.AIR.getDefaultState();
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}
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else {
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if (checkUp(world, neighborPos, state.get(SIZE))) {
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state = state.with(IS_FLOOR, false);
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}
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return state;
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}
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
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BlockState upState = world.getBlockState(pos.up());
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BlockState downState = world.getBlockState(pos.down());
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int size = state.get(SIZE);
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boolean validUp = (upState.isOf(this) && upState.get(SIZE) >= size) || upState.isFullCube(world, pos.up());
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boolean validDown = (downState.isOf(this) && downState.get(SIZE) >= size) || downState.isFullCube(world, pos.down());
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return validUp || validDown;
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return checkUp(world, pos, size) || checkDown(world, pos, size);
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}
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private boolean checkUp(BlockView world, BlockPos pos, int size) {
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BlockPos p = pos.up();
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BlockState state = world.getBlockState(p);
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return (state.getBlock() instanceof StalactiteBlock && state.get(SIZE) >= size) || state.isFullCube(world, p);
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}
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private boolean checkDown(BlockView world, BlockPos pos, int size) {
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BlockPos p = pos.down();
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BlockState state = world.getBlockState(p);
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return (state.getBlock() instanceof StalactiteBlock && state.get(SIZE) >= size) || state.isFullCube(world, p);
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}
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@Override
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@ -114,15 +166,33 @@ public class StalactiteBlock extends BlockBaseNotFull {
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if (block.contains("item")) {
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return Patterns.createJson(Patterns.ITEM_GENERATED, "item/" + blockId.getPath());
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}
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blockId = Registry.BLOCK.getId(source);
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int shape = Character.getNumericValue(block.charAt(block.lastIndexOf('_') + 1));
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return Patterns.createJson(Patterns.BLOCKS_STALACTITE[shape], blockId.getNamespace() + ":block/" + blockId.getPath());
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return Patterns.createJson(Patterns.BLOCK_CROSS_SHADED, block);
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}
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@Override
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public Identifier statePatternId() {
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return Patterns.STATE_STALACTITE;
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}
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@Override
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public boolean canFillWithFluid(BlockView world, BlockPos pos, BlockState state, Fluid fluid) {
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return false;
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}
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@Override
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public boolean tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState) {
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return false;
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}
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@Override
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public FluidState getFluidState(BlockState state) {
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return state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : Fluids.EMPTY.getDefaultState();
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}
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@Override
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public ERenderLayer getRenderLayer() {
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return ERenderLayer.CUTOUT;
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}
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static {
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SHAPES = new VoxelShape[8];
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@ -71,7 +71,8 @@ public class Patterns {
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public final static Identifier BLOCK_DOOR_TOP_HINGE = BetterEnd.makeID("patterns/block/door_top_hinge.json");
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public final static Identifier BLOCK_DOOR_BOTTOM = BetterEnd.makeID("patterns/block/door_bottom.json");
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public final static Identifier BLOCK_DOOR_BOTTOM_HINGE = BetterEnd.makeID("patterns/block/door_bottom_hinge.json");
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public final static Identifier BLOCK_SAPLING = BetterEnd.makeID("patterns/block/sapling.json");
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public final static Identifier BLOCK_CROSS = BetterEnd.makeID("patterns/block/cross.json");
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public final static Identifier BLOCK_CROSS_SHADED = BetterEnd.makeID("patterns/block/cross_shaded.json");
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public final static Identifier BLOCK_GATE_CLOSED = BetterEnd.makeID("patterns/block/fence_gate_closed.json");
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public final static Identifier BLOCK_GATE_CLOSED_WALL = BetterEnd.makeID("patterns/block/wall_gate_closed.json");
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public final static Identifier BLOCK_GATE_OPEN = BetterEnd.makeID("patterns/block/fence_gate_open.json");
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@ -105,17 +106,6 @@ public class Patterns {
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public final static Identifier BLOCK_TOP_SIDE_BOTTOM = BetterEnd.makeID("patterns/block/top_side_bottom.json");
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public final static Identifier BLOCK_PATH = BetterEnd.makeID("patterns/block/path.json");
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public final static Identifier[] BLOCKS_STALACTITE = new Identifier[] {
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BetterEnd.makeID("patterns/block/stalactite_0.json"),
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BetterEnd.makeID("patterns/block/stalactite_1.json"),
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BetterEnd.makeID("patterns/block/stalactite_2.json"),
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BetterEnd.makeID("patterns/block/stalactite_3.json"),
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BetterEnd.makeID("patterns/block/stalactite_4.json"),
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BetterEnd.makeID("patterns/block/stalactite_5.json"),
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BetterEnd.makeID("patterns/block/stalactite_6.json"),
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BetterEnd.makeID("patterns/block/stalactite_7.json")
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};
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//Models Item
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public final static Identifier ITEM_WALL = BetterEnd.makeID("patterns/item/pattern_wall.json");
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public final static Identifier ITEM_FENCE = BetterEnd.makeID("patterns/item/pattern_fence.json");
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@ -4,6 +4,7 @@ import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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import net.minecraft.util.math.MathHelper;
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@ -33,14 +34,14 @@ public class StalactiteFeature extends DefaultFeature {
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}
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Mutable mut = new Mutable().set(pos);
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int height = random.nextInt(8);
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int height = random.nextInt(8);
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int dir = ceiling ? -1 : 1;
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boolean stalagnate = false;
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for (int i = 1; i <= height; i++) {
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mut.setY(pos.getY() + i * dir);
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BlockState state = world.getBlockState(mut);
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if (!state.isAir()) {
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if (!state.getMaterial().isReplaceable()) {
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stalagnate = state.isIn(EndTags.GEN_TERRAIN);
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height = i - 1;
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break;
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@ -51,7 +52,10 @@ public class StalactiteFeature extends DefaultFeature {
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for (int i = 0; i < height; i++) {
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mut.setY(pos.getY() + i * dir);
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int size = stalagnate ? MathHelper.abs(i - center) + 1 : height - i - 1;
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BlocksHelper.setWithoutUpdate(world, mut, block.getDefaultState().with(StalactiteBlock.SIZE, size));
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boolean waterlogged = !world.getFluidState(mut).isEmpty();
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BlockState base = block.getDefaultState().with(StalactiteBlock.SIZE, size).with(Properties.WATERLOGGED, waterlogged);
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BlockState state = stalagnate ? base.with(StalactiteBlock.IS_FLOOR, dir > 0 ? i < center : i > center) : base.with(StalactiteBlock.IS_FLOOR, dir > 0);
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BlocksHelper.setWithoutUpdate(world, mut, state);
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}
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return true;
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