Wall feature fix
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fece745179
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073b5ce492
2 changed files with 5 additions and 6 deletions
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@ -5,7 +5,6 @@ import ru.bclib.api.TagAPI;
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import ru.bclib.blocks.BaseWallPlantBlock;
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import ru.bclib.blocks.BaseWallPlantBlock;
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public class EndWallPlantBlock extends BaseWallPlantBlock {
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public class EndWallPlantBlock extends BaseWallPlantBlock {
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public EndWallPlantBlock() {}
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public EndWallPlantBlock() {}
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public EndWallPlantBlock(int light) {
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public EndWallPlantBlock(int light) {
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@ -9,8 +9,8 @@ import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import ru.bclib.blocks.BaseAttachedBlock;
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import ru.bclib.blocks.BaseAttachedBlock;
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import ru.bclib.blocks.BaseWallPlantBlock;
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import ru.bclib.util.BlocksHelper;
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import ru.bclib.util.BlocksHelper;
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import ru.betterend.blocks.basis.EndWallPlantBlock;
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public class WallPlantFeature extends WallScatterFeature {
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public class WallPlantFeature extends WallScatterFeature {
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private final Block block;
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private final Block block;
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@ -22,8 +22,8 @@ public class WallPlantFeature extends WallScatterFeature {
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@Override
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@Override
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public boolean canGenerate(WorldGenLevel world, Random random, BlockPos pos, Direction dir) {
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public boolean canGenerate(WorldGenLevel world, Random random, BlockPos pos, Direction dir) {
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if (block instanceof EndWallPlantBlock) {
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if (block instanceof BaseWallPlantBlock) {
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BlockState state = block.defaultBlockState().setValue(EndWallPlantBlock.FACING, dir);
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BlockState state = block.defaultBlockState().setValue(BaseWallPlantBlock.FACING, dir);
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return block.canSurvive(state, world, pos);
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return block.canSurvive(state, world, pos);
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}
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}
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else if (block instanceof BaseAttachedBlock) {
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else if (block instanceof BaseAttachedBlock) {
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@ -36,8 +36,8 @@ public class WallPlantFeature extends WallScatterFeature {
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@Override
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@Override
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public void generate(WorldGenLevel world, Random random, BlockPos pos, Direction dir) {
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public void generate(WorldGenLevel world, Random random, BlockPos pos, Direction dir) {
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BlockState state = block.defaultBlockState();
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BlockState state = block.defaultBlockState();
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if (block instanceof EndWallPlantBlock) {
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if (block instanceof BaseWallPlantBlock) {
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state = state.setValue(EndWallPlantBlock.FACING, dir);
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state = state.setValue(BaseWallPlantBlock.FACING, dir);
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}
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}
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else if (block instanceof BaseAttachedBlock) {
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else if (block instanceof BaseAttachedBlock) {
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state = state.setValue(BlockStateProperties.FACING, dir);
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state = state.setValue(BlockStateProperties.FACING, dir);
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