Fixes & effects

This commit is contained in:
paulevsGitch 2020-12-07 12:53:49 +03:00
parent 12aafe32e8
commit 0753dbc297

View file

@ -10,6 +10,8 @@ import net.minecraft.block.dispenser.ItemDispenserBehavior;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.SpawnReason;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.BlockItem;
@ -106,7 +108,7 @@ public class EndItems {
public final static Item END_FISH_COOKED = registerFood("end_fish_cooked", FoodComponents.COOKED_SALMON);
public final static Item BUCKET_END_FISH = registerItem("bucket_end_fish", new FishBucketItem(EndEntities.END_FISH, Fluids.WATER, makeItemSettings().maxCount(1)));
public final static Item SWEET_BERRY_JELLY = registerFood("sweet_berry_jelly", 3, 0.75F);
public final static Item SHADOW_BERRY_JELLY = registerFood("shadow_berry_jelly", 4, 0.75F);
public final static Item SHADOW_BERRY_JELLY = registerFood("shadow_berry_jelly", 4, 0.75F, new StatusEffectInstance(StatusEffects.NIGHT_VISION, 400));
// Other //
public static final Item ETERNAL_CRYSTAL = registerItem("eternal_crystal", new EternalCrystal());
@ -175,8 +177,12 @@ public class EndItems {
return registerItem(name, item);
}
public static Item registerFood(String name, int hunger, float saturation) {
return registerFood(name, new FoodComponent.Builder().hunger(hunger).saturationModifier(saturation).build());
public static Item registerFood(String name, int hunger, float saturation, StatusEffectInstance... effects) {
FoodComponent.Builder builder = new FoodComponent.Builder().hunger(hunger).saturationModifier(saturation);
for (StatusEffectInstance effect: effects) {
builder.statusEffect(effect, 1F);
}
return registerFood(name, builder.build());
}
public static Item registerFood(String name, FoodComponent foodComponent) {