[Fix] Some End-Features can spawn under/on water (#12)
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2 changed files with 6 additions and 2 deletions
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@ -2,6 +2,7 @@ package org.betterx.betterend.world.features;
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import org.betterx.bclib.util.StructureHelper;
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import org.betterx.worlds.together.tag.v3.CommonBlockTags;
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import net.minecraft.core.BlockPos;
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import net.minecraft.util.RandomSource;
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@ -33,7 +34,9 @@ public class ListFeature extends NBTFeature {
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protected boolean canSpawn(WorldGenLevel world, BlockPos pos, RandomSource random) {
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int cx = pos.getX() >> 4;
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int cz = pos.getZ() >> 4;
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return ((cx + cz) & 1) == 0 && pos.getY() > 58;// && world.getBlockState(pos.below()).is(EndTags.GEN_TERRAIN);
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return ((cx + cz) & 1) == 0 && pos.getY() > 58
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&& world.getBlockState(pos).isAir()
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&& world.getBlockState(pos.below()).is(CommonBlockTags.TERRAIN);
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}
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@Override
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@ -31,7 +31,8 @@ public class FallenPillarFeature extends DefaultFeature {
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world,
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new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16))
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);
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if (!world.getBlockState(pos.below(5)).is(CommonBlockTags.GEN_END_STONES)) {
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if (!world.getBlockState(pos.below(5)).is(CommonBlockTags.GEN_END_STONES)
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|| !world.getBlockState(pos).isAir()) {
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return false;
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}
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