Ether Grove prototype
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12 changed files with 173 additions and 22 deletions
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package ru.betterend.integration.byg.biomes;
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import java.util.List;
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import net.minecraft.entity.SpawnGroup;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.sound.SoundEvent;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.BiomeEffects;
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import net.minecraft.world.biome.SpawnSettings.SpawnEntry;
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import net.minecraft.world.gen.GenerationStep.Feature;
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import ru.betterend.BetterEnd;
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import ru.betterend.integration.Integrations;
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import ru.betterend.integration.byg.features.BYGFeatures;
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import ru.betterend.registry.EndFeatures;
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import ru.betterend.world.biome.BiomeDefinition;
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import ru.betterend.world.biome.EndBiome;
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public class OldBulbisGardens extends EndBiome {
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public OldBulbisGardens() {
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super(makeDef());
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}
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private static BiomeDefinition makeDef() {
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Biome biome = Integrations.BYG.getBiome("bulbis_gardens");
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BiomeEffects effects = biome.getEffects();
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BiomeDefinition def = new BiomeDefinition("old_bulbis_gardens")
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.setFogColor(215, 132, 207)
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.setFogDensity(1.8F)
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.setWaterAndFogColor(40, 0, 56)
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.setFoliageColor(122, 17, 155)
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.setParticles(ParticleTypes.REVERSE_PORTAL, 0.002F)
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.setSurface(Integrations.BYG.getBlock("ivis_phylium"))
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.addFeature(EndFeatures.END_LAKE_RARE)
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.addFeature(BYGFeatures.OLD_BULBIS_TREE)
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.addFeature(Feature.VEGETAL_DECORATION, BYGFeatures.BULBIS_TREES)
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.addFeature(Feature.VEGETAL_DECORATION, BYGFeatures.PURPLE_BULBIS_TREES)
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.addFeature(EndFeatures.PURPLE_POLYPORE)
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.addFeature(BYGFeatures.IVIS_MOSS_WOOD)
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.addFeature(BYGFeatures.IVIS_MOSS)
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.addFeature(BYGFeatures.IVIS_VINE)
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.addFeature(BYGFeatures.IVIS_SPROUT)
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.addFeature(BYGFeatures.BULBIS_ODDITY)
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.addFeature(BYGFeatures.PURPLE_BULBIS_ODDITY);
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if (BetterEnd.isClient()) {
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SoundEvent loop = effects.getLoopSound().get();
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SoundEvent music = effects.getMusic().get().getSound();
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SoundEvent additions = effects.getAdditionsSound().get().getSound();
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SoundEvent mood = effects.getMoodSound().get().getSound();
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def.setLoop(loop).setMusic(music).setAdditions(additions).setMood(mood);
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}
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for (SpawnGroup group: SpawnGroup.values()) {
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List<SpawnEntry> list = biome.getSpawnSettings().getSpawnEntry(group);
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list.forEach((entry) -> {
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def.addMobSpawn(entry);
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});
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}
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return def;
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}
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}
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