Shader for cluster

This commit is contained in:
paulevsGitch 2020-12-25 11:52:57 +03:00
parent ae3756d9ee
commit 1116daeb1f
3 changed files with 6 additions and 4 deletions

View file

@ -181,6 +181,8 @@ public class EndBlocks {
public static final WoodenMaterial HELIX_TREE = new WoodenMaterial("helix_tree", MaterialColor.GRAY, MaterialColor.ORANGE);
public static final Block UMBRELLA_TREE_MEMBRANE = registerBlock("umbrella_tree_membrane", new BlockUmbrellaTreeMembrane());
public static final Block UMBRELLA_TREE_CLUSTER = registerBlock("umbrella_tree_cluster", new BlockUmbrellaTreeCluster());
public static final Block UMBRELLA_TREE_CLUSTER_EMPTY = registerBlock("umbrella_tree_cluster_empty", new BlockUmbrellaTreeClusterEmpty());
public static final WoodenMaterial UMBRELLA_TREE = new WoodenMaterial("umbrella_tree", MaterialColor.BLUE, MaterialColor.GREEN);
// Small Plants //
@ -247,9 +249,6 @@ public class EndBlocks {
// Crops //
public static final Block SHADOW_BERRY = registerBlock("shadow_berry", new BlockShadowBerry());
public static final Block UMBRELLA_TREE_CLUSTER = registerBlock("umbrella_tree_cluster", new BlockUmbrellaTreeCluster());
public static final Block UMBRELLA_TREE_CLUSTER_EMPTY = registerBlock("umbrella_tree_cluster_empty", new BlockUmbrellaTreeClusterEmpty());
// Vines //
public static final Block DENSE_VINE = registerBlock("dense_vine", new BlockVine(15, true));
public static final Block TWISTED_VINE = registerBlock("twisted_vine", new BlockVine());