Shader for cluster
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3 changed files with 6 additions and 4 deletions
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@ -181,6 +181,8 @@ public class EndBlocks {
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public static final WoodenMaterial HELIX_TREE = new WoodenMaterial("helix_tree", MaterialColor.GRAY, MaterialColor.ORANGE);
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public static final Block UMBRELLA_TREE_MEMBRANE = registerBlock("umbrella_tree_membrane", new BlockUmbrellaTreeMembrane());
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public static final Block UMBRELLA_TREE_CLUSTER = registerBlock("umbrella_tree_cluster", new BlockUmbrellaTreeCluster());
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public static final Block UMBRELLA_TREE_CLUSTER_EMPTY = registerBlock("umbrella_tree_cluster_empty", new BlockUmbrellaTreeClusterEmpty());
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public static final WoodenMaterial UMBRELLA_TREE = new WoodenMaterial("umbrella_tree", MaterialColor.BLUE, MaterialColor.GREEN);
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// Small Plants //
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@ -247,9 +249,6 @@ public class EndBlocks {
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// Crops //
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public static final Block SHADOW_BERRY = registerBlock("shadow_berry", new BlockShadowBerry());
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public static final Block UMBRELLA_TREE_CLUSTER = registerBlock("umbrella_tree_cluster", new BlockUmbrellaTreeCluster());
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public static final Block UMBRELLA_TREE_CLUSTER_EMPTY = registerBlock("umbrella_tree_cluster_empty", new BlockUmbrellaTreeClusterEmpty());
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// Vines //
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public static final Block DENSE_VINE = registerBlock("dense_vine", new BlockVine(15, true));
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public static final Block TWISTED_VINE = registerBlock("twisted_vine", new BlockVine());
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