Eteranl pedestal light beam render fix

This commit is contained in:
Aleksey 2020-12-03 10:47:31 +03:00
parent ced6fb23ce
commit 15d2d981de
2 changed files with 34 additions and 37 deletions

View file

@ -5,8 +5,6 @@ import net.fabricmc.api.Environment;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
@ -17,7 +15,6 @@ import net.minecraft.client.util.math.Vector3f;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper;
import ru.betterend.blocks.EternalPedestal;
@ -31,7 +28,6 @@ import ru.betterend.registry.EndItems;
@Environment(EnvType.CLIENT)
public class PedestalItemRenderer<T extends PedestalBlockEntity> extends BlockEntityRenderer<T> {
private static final Identifier BEAM_TEXTURE = new Identifier("textures/entity/end_gateway_beam.png");
public PedestalItemRenderer(BlockEntityRenderDispatcher dispatcher) {
super(dispatcher);
@ -63,8 +59,8 @@ public class PedestalItemRenderer<T extends PedestalBlockEntity> extends BlockEn
if (state.isOf(EndBlocks.ETERNAL_PEDESTAL) && state.get(EternalPedestal.ACTIVATED)) {
float[] colors = EternalCrystalRenderer.colors(age);
int y = blockEntity.getPos().getY();
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getBeaconBeam(BEAM_TEXTURE, true));
BeamRenderer.renderLightBeam(matrices, vertexConsumer, age, tickDelta, -y, 1024 - y, colors, 0.25F, 0.15F, 0.18F);
BeamRenderer.renderLightBeam(matrices, vertexConsumers, age, tickDelta, -y, 1024 - y, colors, 0.25F, 0.13F, 0.16F);
float altitude = MathHelper.sin((blockEntity.getAge() + tickDelta) / 10.0F) * 0.1F + 0.1F;
matrices.translate(0.0D, altitude, 0.0D);
}

View file

@ -1,58 +1,59 @@
package ru.betterend.client.render;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Matrix3f;
import net.minecraft.util.math.Matrix4f;
public class BeamRenderer {
public static void renderLightBeam(MatrixStack matrixStack, VertexConsumer vertexConsumer, int age, float tick, int minY, int maxY, float[] colors, float alpha, float h, float k) {
int m = minY + maxY;
float delta = maxY < 0 ? tick : -tick;
float p = MathHelper.fractionalPart(delta * 0.2F - (float) MathHelper.floor(delta * 0.1F));
private static final Identifier BEAM_TEXTURE = new Identifier("textures/entity/end_gateway_beam.png");
public static void renderLightBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int age, float tick, int minY, int maxY, float[] colors, float alpha, float beamIn, float beamOut) {
float red = colors[0];
float green = colors[1];
float blue = colors[2];
float af = 0.0F;
float aj = -h;
float ap = p - 1.0F;
float aq = (float) maxY * (0.5F / h) + ap;
int maxBY = minY + maxY;
float delta = maxY < 0 ? tick : -tick;
float fractDelta = MathHelper.fractionalPart(delta * 0.2F - (float) MathHelper.floor(delta * 0.1F));
float xIn = -beamIn;
float minV = MathHelper.clamp(fractDelta - 1.0F, 0.0F, 1.0F);
float maxV = (float) maxY * (0.5F / beamIn) + minV;
float rotation = (age + tick) / 25.0F + 6.0F;
matrixStack.push();
matrixStack.push();
matrixStack.multiply(Vector3f.POSITIVE_Y.getRadialQuaternion(-rotation));
renderBeam(matrixStack, vertexConsumer, red, green, blue, alpha, minY, m, 0.0F, h, h, 0.0F, aj, 0.0F, 0.0F, aj, 0.0F, 1.0F, aq, ap);
matrixStack.pop();
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getBeaconBeam(BEAM_TEXTURE, true));
af = -k;
aq = (float) maxY + ap;
matrixStack.multiply(Vector3f.POSITIVE_Y.getRadialQuaternion(-rotation));
renderBeam(matrixStack, vertexConsumer, red, green, blue, alpha, minY, m, af, af, k, af, af, k, k, k, 0.0F, 1.0F, aq, ap);
matrixStack.pop();
matrices.push();
matrices.multiply(Vector3f.POSITIVE_Y.getRadialQuaternion(-rotation));
renderBeam(matrices, vertexConsumer, red, green, blue, alpha, minY, maxBY, beamIn, 0.0F, 0.0F, beamIn, 0.0F, xIn, xIn, 0.0F, 0.0F, 1.0F, minV, maxV);
float xOut = -beamOut;
maxV = (float) maxY + minV;
renderBeam(matrices, vertexConsumer, red, green, blue, alpha, minY, maxBY, xOut, xOut, beamOut, xOut, xOut, beamOut, beamOut, beamOut, 0.0F, 1.0F, minV, maxV);
matrices.pop();
}
private static void renderBeam(MatrixStack matrixStack, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int j, int k, float l, float m, float n, float o, float p, float q, float r, float s, float t, float u, float v, float w) {
MatrixStack.Entry entry = matrixStack.peek();
private static void renderBeam(MatrixStack matrices, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int minY, int maxY, float x1, float d1, float x2, float d2, float x3, float d3, float x4, float d4, float minU, float maxU, float minV, float maxV) {
MatrixStack.Entry entry = matrices.peek();
Matrix4f matrix4f = entry.getModel();
Matrix3f matrix3f = entry.getNormal();
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, j, k, l, m, n, o, t, u, v, w);
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, j, k, r, s, p, q, t, u, v, w);
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, j, k, n, o, r, s, t, u, v, w);
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, j, k, p, q, l, m, t, u, v, w);
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxY, minY, x1, d1, x2, d2, minU, maxU, minV, maxV);
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxY, minY, x4, d4, x3, d3, minU, maxU, minV, maxV);
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxY, minY, x2, d2, x4, d4, minU, maxU, minV, maxV);
renderBeam(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxY, minY, x3, d3, x1, d1, minU, maxU, minV, maxV);
}
private static void renderBeam(Matrix4f matrix4f, Matrix3f matrix3f, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int maxY, int minY, float maxX, float m, float minX, float o, float minU, float maxU, float minV, float maxV) {
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxX, minY, m, maxU, minV);
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxX, maxY, m, maxU, maxV);
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, minX, maxY, o, minU, maxV);
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, minX, minY, o, minU, minV);
private static void renderBeam(Matrix4f matrix4f, Matrix3f matrix3f, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int minY, int maxY, float minX, float minD, float maxX, float maxD, float minU, float maxU, float minV, float maxV) {
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxX, minY, maxD, maxU, minV);
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, maxX, maxY, maxD, maxU, maxV);
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, minX, maxY, minD, minU, maxV);
addVertex(matrix4f, matrix3f, vertexConsumer, red, green, blue, alpha, minX, minY, minD, minU, minV);
}
private static void addVertex(Matrix4f matrix4f, Matrix3f matrix3f, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, float x, float y, float d, float u, float v) {