Metal tag fixes (WIP)
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3d2a495221
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17d55e93e7
12 changed files with 86 additions and 55 deletions
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@ -161,9 +161,8 @@ public class MetalMaterial {
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GridRecipe.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', block, tile).setGroup("end_metal_slabs").build();
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GridRecipe.make(name + "_chain", chain).setShape("N", "#", "N").addMaterial('#', ingot).addMaterial('N', nugget).setGroup("end_metal_chain").build();
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GridRecipe.make(name + "_anvil", anvil).setShape("###", " I ", "III").addMaterial('#', block, tile).addMaterial('I', ingot).setGroup("end_metal_anvil").build();
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GridRecipe.make(name + "bulb_lantern", bulb_lantern).setShape("C", "I", "#").addMaterial('C', chain).addMaterial('I', ingot).addMaterial('#', EndItems.GLOWING_BULB).build();
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GridRecipe.make(name + "_bulb_lantern", bulb_lantern).setShape("C", "I", "#").addMaterial('C', chain).addMaterial('I', ingot).addMaterial('#', EndItems.GLOWING_BULB).build();
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GridRecipe.make(name + "_smith_table", Blocks.SMITHING_TABLE).setShape("II", "##", "##").addMaterial('#', ItemTags.PLANKS).addMaterial('I', ingot).setGroup("smith_table").build();
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GridRecipe.make(name + "_chandelier", chandelier).setShape("I#I", " # ").addMaterial('#', ingot).addMaterial('I', EndItems.LUMECORN_ROD).setGroup("end_metal_chandelier").build();
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// Tools & armor into nuggets
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@ -201,9 +200,7 @@ public class MetalMaterial {
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TagHelper.addTag(BlockTags.ANVIL, anvil);
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TagHelper.addTag(BlockTags.BEACON_BASE_BLOCKS, block);
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TagHelper.addTag(EndTags.IRON_INGOTS, ingot);
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TagHelper.addTag(ItemTags.BEACON_PAYMENT_ITEMS, ingot);
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TagHelper.addTag(EndTags.DRAGON_IMMUNE, ore, bars);
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}
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}
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