Metal lanterns
This commit is contained in:
parent
2e8564a26c
commit
1985750261
68 changed files with 446 additions and 206 deletions
45
src/main/java/ru/betterend/blocks/ChandelierBlock.java
Normal file
45
src/main/java/ru/betterend/blocks/ChandelierBlock.java
Normal file
|
@ -0,0 +1,45 @@
|
|||
package ru.betterend.blocks;
|
||||
|
||||
import java.util.EnumMap;
|
||||
|
||||
import com.google.common.collect.Maps;
|
||||
|
||||
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import ru.betterend.blocks.basis.AttachedBlock;
|
||||
import ru.betterend.client.render.ERenderLayer;
|
||||
import ru.betterend.interfaces.IRenderTypeable;
|
||||
|
||||
public class ChandelierBlock extends AttachedBlock implements IRenderTypeable {
|
||||
private static final EnumMap<Direction, VoxelShape> BOUNDING_SHAPES = Maps.newEnumMap(Direction.class);
|
||||
|
||||
public ChandelierBlock(FabricBlockSettings settings) {
|
||||
super(settings.noCollision().nonOpaque().requiresTool().luminance(15));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ERenderLayer getRenderLayer() {
|
||||
return ERenderLayer.CUTOUT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
|
||||
return BOUNDING_SHAPES.get(state.get(FACING));
|
||||
}
|
||||
|
||||
static {
|
||||
BOUNDING_SHAPES.put(Direction.UP, Block.createCuboidShape(5, 0, 5, 11, 13, 11));
|
||||
BOUNDING_SHAPES.put(Direction.DOWN, Block.createCuboidShape(5, 3, 5, 11, 16, 11));
|
||||
BOUNDING_SHAPES.put(Direction.NORTH, VoxelShapes.cuboid(0.0, 0.0, 0.5, 1.0, 1.0, 1.0));
|
||||
BOUNDING_SHAPES.put(Direction.SOUTH, VoxelShapes.cuboid(0.0, 0.0, 0.0, 1.0, 1.0, 0.5));
|
||||
BOUNDING_SHAPES.put(Direction.WEST, VoxelShapes.cuboid(0.5, 0.0, 0.0, 1.0, 1.0, 1.0));
|
||||
BOUNDING_SHAPES.put(Direction.EAST, VoxelShapes.cuboid(0.0, 0.0, 0.0, 0.5, 1.0, 1.0));
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue