Use LifeCycle API

This commit is contained in:
Frank 2021-12-15 11:59:53 +01:00
parent 1593e7dc41
commit 19b48a87a4
2 changed files with 17 additions and 23 deletions

View file

@ -2,7 +2,9 @@ package ru.betterend.registry;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.biome.Biome;
import ru.bclib.api.LifeCycleAPI;
import ru.bclib.api.biomes.BiomeAPI;
import ru.bclib.world.biomes.BCLBiome;
import ru.bclib.world.generator.BiomePicker;
@ -74,9 +76,11 @@ public class EndBiomes {
public static final EndCaveBiome LUSH_AURORA_CAVE = registerCaveBiome(new LushAuroraCaveBiome());
public static final EndCaveBiome JADE_CAVE = registerCaveBiome(new JadeCaveBiome());
public static void register() {}
public static void register() {
LifeCycleAPI.onLevelLoad(EndBiomes::onWorldLoad);
}
public static void onWorldLoad(long seed, Registry<Biome> registry) {
private static void onWorldLoad(ServerLevel level, long seed, Registry<Biome> registry) {
CAVE_BIOMES.getBiomes().forEach(biome -> biome.updateActualBiomes(registry));
CAVE_BIOMES.rebuild();
if (caveBiomeMap == null || lastSeed != seed) {