Tenanea generator prototype

This commit is contained in:
paulevsGitch 2020-11-18 15:52:01 +03:00
parent 8aa8d1463a
commit 1a4eaa7c6e
6 changed files with 156 additions and 0 deletions

View file

@ -0,0 +1,21 @@
package ru.betterend.blocks;
import net.minecraft.world.gen.feature.Feature;
import ru.betterend.blocks.basis.BlockFeatureSapling;
import ru.betterend.registry.EndFeatures;
public class BlockTenaneaSapling extends BlockFeatureSapling {
public BlockTenaneaSapling() {
super();
}
@Override
protected Feature<?> getFeature() {
return EndFeatures.TENANEA.getFeature();
}
/*@Override
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
return world.getBlockState(pos.down()).isOf(EndBlocks.SHADOW_GRASS);
}*/
}

View file

@ -34,6 +34,7 @@ import ru.betterend.blocks.BlockPath;
import ru.betterend.blocks.BlockPythadendronSapling;
import ru.betterend.blocks.BlockShadowBerry;
import ru.betterend.blocks.BlockShadowGrass;
import ru.betterend.blocks.BlockTenaneaSapling;
import ru.betterend.blocks.BlockTerrain;
import ru.betterend.blocks.BlockTerrainPlant;
import ru.betterend.blocks.BlockUmbrellaMoss;
@ -116,6 +117,8 @@ public class EndBlocks {
public static final Block DRAGON_TREE_LEAVES = registerBlock("dragon_tree_leaves", new BlockLeaves(MaterialColor.MAGENTA));
public static final WoodenMaterial DRAGON_TREE = new WoodenMaterial("dragon_tree", MaterialColor.BLACK, MaterialColor.MAGENTA);
public static final Block TENANEA_SAPLING = registerBlock("tenanea_sapling", new BlockTenaneaSapling());
public static final Block TENANEA_LEAVES = registerBlock("tenanea_leaves", new BlockLeaves(MaterialColor.PINK));
public static final WoodenMaterial TENANEA = new WoodenMaterial("tenanea", MaterialColor.PINK, MaterialColor.PINK);
// Small Plants //

View file

@ -31,6 +31,7 @@ import ru.betterend.world.features.trees.DragonTreeFeature;
import ru.betterend.world.features.trees.LacugroveFeature;
import ru.betterend.world.features.trees.MossyGlowshroomFeature;
import ru.betterend.world.features.trees.PythadendronTreeFeature;
import ru.betterend.world.features.trees.TenaneaFeature;
public class EndFeatures {
// Trees //
@ -38,6 +39,7 @@ public class EndFeatures {
public static final EndFeature PYTHADENDRON_TREE = new EndFeature("pythadendron_tree", new PythadendronTreeFeature(), 2);
public static final EndFeature LACUGROVE = new EndFeature("lacugrove", new LacugroveFeature(), 4);
public static final EndFeature DRAGON_TREE = new EndFeature("dragon_tree", new DragonTreeFeature(), 3);
public static final EndFeature TENANEA = new EndFeature("tenanea", new TenaneaFeature(), 3);
// Bushes //
public static final EndFeature PYTHADENDRON_BUSH = new EndFeature("pythadendron_bush", new BushFeature(EndBlocks.PYTHADENDRON_LEAVES, EndBlocks.PYTHADENDRON.bark), 4);

View file

@ -88,6 +88,15 @@ public class BlocksHelper {
return pos.getY() - POS.getY();
}
public static int raycastSqr(WorldAccess world, BlockPos pos, int dx, int dy, int dz, int maxDist) {
POS.set(pos);
for (int j = 1; j < maxDist && (world.getBlockState(POS)).getMaterial().isReplaceable(); j++)
{
POS.move(dx, dy, dz);
}
return (int) pos.getSquaredDistance(POS);
}
public static BlockState rotateHorizontal(BlockState state, BlockRotation rotation, Property<Direction> facing) {
return (BlockState) state.with(facing, rotation.rotate((Direction) state.get(facing)));
}

View file

@ -124,4 +124,13 @@ public class MHelper {
h = (h ^ (h >> 13)) * 1274126177;
return h ^ (h >> 16);
}
public static <T> void shuffle(T[] array, Random random) {
for (int i = 0; i < array.length; i++) {
int i2 = random.nextInt(array.length);
T element = array[i];
array[i] = array[i2];
array[i2] = element;
}
}
}

View file

@ -0,0 +1,112 @@
package ru.betterend.world.features.trees;
import java.util.Random;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockPos.Mutable;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3i;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import ru.betterend.util.BlocksHelper;
import ru.betterend.util.MHelper;
import ru.betterend.world.features.DefaultFeature;
public class TenaneaFeature extends DefaultFeature {
private static final Vec3i[] DIRECTIONS;
private static final Vec3i UP;
@Override
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
branch(world, pos, UP, 100, random);
return true;
}
private void branch(StructureWorldAccess world, BlockPos pos, Vec3i dir, int length, Random random) {
Mutable mut = new Mutable().set(pos);
int upCount = 0;
for (int i = 0; i < length; i++) {
MHelper.shuffle(DIRECTIONS, random);
boolean up = false;
BlocksHelper.setWithoutUpdate(world, mut, Blocks.DIAMOND_BLOCK);
for (Direction hor: BlocksHelper.HORIZONTAL) {
if (!isReplaceable(world.getBlockState(mut.offset(hor)))) {
upCount = -1;
up = true;
break;
}
}
if (up) {
upCount ++;
mut.move(Direction.UP);
if (upCount > 8) {
break;
}
continue;
}
else {
up = true;
for (Vec3i d: DIRECTIONS) {
BlockPos offseted = mut.add(d.getX(), d.getY(), d.getZ());
if (isReplaceable(world.getBlockState(offseted))) {
int dist = BlocksHelper.raycastSqr(world, offseted, d.getX(), d.getY(), d.getZ(), 18);
if (dist < 64) {
mut.move(d.getX(), d.getY(), d.getZ());
upCount = 0;
up = false;
break;
}
}
}
if (up) {
upCount ++;
mut.move(Direction.UP);
if (upCount > 8) {
break;
}
}
}
if (!world.getBlockState(mut).getMaterial().isReplaceable()) {
boolean br = true;
for (Direction hor: BlocksHelper.HORIZONTAL) {
if (isReplaceable(world.getBlockState(mut.offset(hor)))) {
mut.move(hor);
br = false;
}
}
if (br) {
break;
}
}
}
}
private boolean isReplaceable(BlockState state) {
return state.getMaterial().isReplaceable();
}
static {
DIRECTIONS = new Vec3i[] {
new Vec3i(0, 0, 1),
new Vec3i(0, 0, -1),
new Vec3i(1, 0, 0),
new Vec3i(-1, 0, 0),
new Vec3i(1, 0, 1),
new Vec3i(1, 0, -1),
new Vec3i(-1, 0, 1),
new Vec3i(-1, 0, -1),
new Vec3i(1, 1, 1),
new Vec3i(1, 1, -1),
new Vec3i(-1, 1, 1),
new Vec3i(-1, 1, -1)
};
UP = new Vec3i(0, 1, 0);
}
}