New sounds, registry rename

This commit is contained in:
paulevsGitch 2020-10-27 03:16:55 +03:00
parent c609f98ec2
commit 1c03ecb5e3
105 changed files with 1449 additions and 1447 deletions

View file

@ -4,85 +4,85 @@ import net.minecraft.block.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.Items;
import ru.betterend.recipe.builders.RecipeBuilder;
import ru.betterend.registry.BlockRegistry;
import ru.betterend.registry.ItemRegistry;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndItems;
public class CraftingRecipes {
public static void register() {
RecipeBuilder.make("ender_pearl_to_block", BlockRegistry.ENDER_BLOCK)
RecipeBuilder.make("ender_pearl_to_block", EndBlocks.ENDER_BLOCK)
.setShape(new String[] { "OO", "OO" })
.addMaterial('O', Items.ENDER_PEARL)
.build();
RecipeBuilder.make("ender_block_to_pearl", Items.ENDER_PEARL)
.addMaterial('#', BlockRegistry.ENDER_BLOCK)
.addMaterial('#', EndBlocks.ENDER_BLOCK)
.setOutputCount(4)
.setList("#")
.build();
RecipeBuilder.make("end_stone_smelter", BlockRegistry.END_STONE_SMELTER)
RecipeBuilder.make("end_stone_smelter", EndBlocks.END_STONE_SMELTER)
.setShape(new String[] { "###", "V V", "###" })
.addMaterial('#', Blocks.END_STONE_BRICKS)
.addMaterial('V', Items.BUCKET)
.build();
String material = "terminite";
RecipeBuilder.make(material + "_block", BlockRegistry.TERMINITE_BLOCK)
RecipeBuilder.make(material + "_block", EndBlocks.TERMINITE_BLOCK)
.setShape(new String[] { "III", "III", "III" })
.addMaterial('I', ItemRegistry.TERMINITE_INGOT)
.addMaterial('I', EndItems.TERMINITE_INGOT)
.build();
RecipeBuilder.make(material + "_block_to_ingot", ItemRegistry.TERMINITE_INGOT)
.addMaterial('#', BlockRegistry.TERMINITE_BLOCK)
RecipeBuilder.make(material + "_block_to_ingot", EndItems.TERMINITE_INGOT)
.addMaterial('#', EndBlocks.TERMINITE_BLOCK)
.setOutputCount(9)
.setList("#")
.build();
registerHelmet(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_HELMET);
registerChestplate(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_CHESTPLATE);
registerLeggings(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_LEGGINGS);
registerBoots(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_BOOTS);
registerShovel(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_SHOVEL);
registerSword(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_SWORD);
registerPickaxe(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_PICKAXE);
registerAxe(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_AXE);
registerHoe(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_HOE);
registerHammer(material, ItemRegistry.TERMINITE_INGOT, ItemRegistry.TERMINITE_HAMMER);
registerHelmet(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_HELMET);
registerChestplate(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_CHESTPLATE);
registerLeggings(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_LEGGINGS);
registerBoots(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_BOOTS);
registerShovel(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_SHOVEL);
registerSword(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_SWORD);
registerPickaxe(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_PICKAXE);
registerAxe(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_AXE);
registerHoe(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_HOE);
registerHammer(material, EndItems.TERMINITE_INGOT, EndItems.TERMINITE_HAMMER);
material = "aeternium";
RecipeBuilder.make(material + "_block", BlockRegistry.AETERNIUM_BLOCK)
RecipeBuilder.make(material + "_block", EndBlocks.AETERNIUM_BLOCK)
.setShape(new String[] { "III", "III", "III" })
.addMaterial('I', ItemRegistry.AETERNIUM_INGOT)
.addMaterial('I', EndItems.AETERNIUM_INGOT)
.build();
RecipeBuilder.make(material + "_block_to_ingot", ItemRegistry.AETERNIUM_INGOT)
.addMaterial('#', BlockRegistry.AETERNIUM_BLOCK)
RecipeBuilder.make(material + "_block_to_ingot", EndItems.AETERNIUM_INGOT)
.addMaterial('#', EndBlocks.AETERNIUM_BLOCK)
.setOutputCount(9)
.setList("#")
.build();
registerHelmet(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_HELMET);
registerChestplate(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_CHESTPLATE);
registerLeggings(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_LEGGINGS);
registerBoots(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_BOOTS);
registerShovel(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_SHOVEL);
registerSword(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_SWORD);
registerPickaxe(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_PICKAXE);
registerAxe(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_AXE);
registerHoe(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_HOE);
registerHammer(material, ItemRegistry.AETERNIUM_INGOT, ItemRegistry.AETERNIUM_HAMMER);
registerHelmet(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_HELMET);
registerChestplate(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_CHESTPLATE);
registerLeggings(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_LEGGINGS);
registerBoots(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_BOOTS);
registerShovel(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_SHOVEL);
registerSword(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_SWORD);
registerPickaxe(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_PICKAXE);
registerAxe(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_AXE);
registerHoe(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_HOE);
registerHammer(material, EndItems.AETERNIUM_INGOT, EndItems.AETERNIUM_HAMMER);
registerHammer("iron", Items.IRON_INGOT, ItemRegistry.IRON_HAMMER);
registerHammer("golden", Items.GOLD_INGOT, ItemRegistry.GOLDEN_HAMMER);
registerHammer("diamond", Items.DIAMOND, ItemRegistry.DIAMOND_HAMMER);
registerHammer("netherite", Items.NETHERITE_INGOT, ItemRegistry.NETHERITE_HAMMER);
registerHammer("iron", Items.IRON_INGOT, EndItems.IRON_HAMMER);
registerHammer("golden", Items.GOLD_INGOT, EndItems.GOLDEN_HAMMER);
registerHammer("diamond", Items.DIAMOND, EndItems.DIAMOND_HAMMER);
registerHammer("netherite", Items.NETHERITE_INGOT, EndItems.NETHERITE_HAMMER);
RecipeBuilder.make("blue_vine_seed_dye", Items.BLUE_DYE).setList("#").addMaterial('#', BlockRegistry.BLUE_VINE_SEED).build();
RecipeBuilder.make("creeping_moss_dye", Items.CYAN_DYE).setList("#").addMaterial('#', BlockRegistry.CREEPING_MOSS).build();
RecipeBuilder.make("umbrella_moss_dye", Items.YELLOW_DYE).setList("#").addMaterial('#', BlockRegistry.UMBRELLA_MOSS).build();
RecipeBuilder.make("umbrella_moss_tall_dye", Items.YELLOW_DYE).setList("#").addMaterial('#', BlockRegistry.UMBRELLA_MOSS_TALL).build();
RecipeBuilder.make("blue_vine_seed_dye", Items.BLUE_DYE).setList("#").addMaterial('#', EndBlocks.BLUE_VINE_SEED).build();
RecipeBuilder.make("creeping_moss_dye", Items.CYAN_DYE).setList("#").addMaterial('#', EndBlocks.CREEPING_MOSS).build();
RecipeBuilder.make("umbrella_moss_dye", Items.YELLOW_DYE).setList("#").addMaterial('#', EndBlocks.UMBRELLA_MOSS).build();
RecipeBuilder.make("umbrella_moss_tall_dye", Items.YELLOW_DYE).setList("#").addMaterial('#', EndBlocks.UMBRELLA_MOSS_TALL).build();
RecipeBuilder.make("paper", Items.PAPER).setShape("###").addMaterial('#', ItemRegistry.END_LILY_LEAF_DRIED).setOutputCount(3).build();
RecipeBuilder.make("paper", Items.PAPER).setShape("###").addMaterial('#', EndItems.END_LILY_LEAF_DRIED).setOutputCount(3).build();
RecipeBuilder.make("aurora_block", BlockRegistry.AURORA_CRYSTAL).setShape("##", "##").addMaterial('#', ItemRegistry.CRYSTAL_SHARDS).build();
RecipeBuilder.make("aurora_block", EndBlocks.AURORA_CRYSTAL).setShape("##", "##").addMaterial('#', EndItems.CRYSTAL_SHARDS).build();
}
private static void registerHelmet(String name, Item material, Item result) {