New sounds, registry rename

This commit is contained in:
paulevsGitch 2020-10-27 03:16:55 +03:00
parent c609f98ec2
commit 1c03ecb5e3
105 changed files with 1449 additions and 1447 deletions

View file

@ -2,11 +2,11 @@ package ru.betterend.world.biome;
import net.minecraft.entity.EntityType;
import net.minecraft.world.gen.feature.ConfiguredStructureFeatures;
import ru.betterend.registry.BlockRegistry;
import ru.betterend.registry.EntityRegistry;
import ru.betterend.registry.FeatureRegistry;
import ru.betterend.registry.SoundRegistry;
import ru.betterend.registry.StructureRegistry;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndEntities;
import ru.betterend.registry.EndFeatures;
import ru.betterend.registry.EndSounds;
import ru.betterend.registry.EndStructures;
public class BiomeMegalake extends EndBiome {
public BiomeMegalake() {
@ -16,19 +16,19 @@ public class BiomeMegalake extends EndBiome {
.setWaterColor(96, 163, 255)
.setWaterFogColor(96, 163, 255)
.setFogDensity(1.75F)
.setMusic(SoundRegistry.MUSIC_MEGALAKE)
.setLoop(SoundRegistry.AMBIENT_MEGALAKE)
.setSurface(BlockRegistry.ENDSTONE_DUST, BlockRegistry.END_MOSS)
.addStructureFeature(StructureRegistry.MEGALAKE)
.setMusic(EndSounds.MUSIC_MEGALAKE)
.setLoop(EndSounds.AMBIENT_MEGALAKE)
.setSurface(EndBlocks.ENDSTONE_DUST, EndBlocks.END_MOSS)
.addStructureFeature(EndStructures.MEGALAKE)
.addStructureFeature(ConfiguredStructureFeatures.END_CITY)
.addFeature(FeatureRegistry.END_LOTUS)
.addFeature(FeatureRegistry.END_LOTUS_LEAF)
.addFeature(FeatureRegistry.BUBBLE_CORAL_RARE)
.addFeature(FeatureRegistry.END_LILY_RARE)
.addFeature(FeatureRegistry.UMBRELLA_MOSS)
.addFeature(FeatureRegistry.CREEPING_MOSS)
.addMobSpawn(EntityRegistry.DRAGONFLY, 50, 1, 3)
.addMobSpawn(EntityRegistry.END_FISH, 50, 3, 8)
.addFeature(EndFeatures.END_LOTUS)
.addFeature(EndFeatures.END_LOTUS_LEAF)
.addFeature(EndFeatures.BUBBLE_CORAL_RARE)
.addFeature(EndFeatures.END_LILY_RARE)
.addFeature(EndFeatures.UMBRELLA_MOSS)
.addFeature(EndFeatures.CREEPING_MOSS)
.addMobSpawn(EndEntities.DRAGONFLY, 50, 1, 3)
.addMobSpawn(EndEntities.END_FISH, 50, 3, 8)
.addMobSpawn(EntityType.ENDERMAN, 10, 1, 2));
}
}