Lake prototype
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6d039875d2
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4 changed files with 202 additions and 15 deletions
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@ -33,7 +33,7 @@ public class EndStructures {
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public static final StructurePieceType NBT_PIECE = register("nbt_piece", NBTPiece::new);
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public static final EndStructureFeature GIANT_MOSSY_GLOWSHROOM = new EndStructureFeature("giant_mossy_glowshroom", new StructureGiantMossyGlowshroom(), Feature.SURFACE_STRUCTURES, 16, 8);
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public static final EndStructureFeature MEGALAKE = new EndStructureFeature("megalake", new StructureMegaLake(), Feature.RAW_GENERATION, 8, 2);
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public static final EndStructureFeature MEGALAKE = new EndStructureFeature("megalake", new StructureMegaLake(), Feature.RAW_GENERATION, 4, 1);
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public static final EndStructureFeature MOUNTAIN = new EndStructureFeature("mountain", new StructureMountain(), Feature.RAW_GENERATION, 3, 2);
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public static final EndStructureFeature PAINTED_MOUNTAIN = new EndStructureFeature("painted_mountain", new StructurePaintedMountain(), Feature.RAW_GENERATION, 3, 2);
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public static final EndStructureFeature ETERNAL_PORTAL = new EndStructureFeature("eternal_portal", new StructureEternalPortal(), Feature.SURFACE_STRUCTURES, 16, 6);
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@ -12,6 +12,7 @@ import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import net.minecraft.world.gen.feature.StructureFeature;
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import ru.betterend.util.MHelper;
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import ru.betterend.world.structures.piece.LakePiece;
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import ru.betterend.world.structures.piece.LakePiece2;
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public class StructureMegaLake extends StructureFeatureBase {
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@Override
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@ -30,9 +31,10 @@ public class StructureMegaLake extends StructureFeatureBase {
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int z = (chunkZ << 4) | MHelper.randRange(4, 12, random);
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int y = chunkGenerator.getHeight(x, z, Type.WORLD_SURFACE_WG);
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if (y > 5) {
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float radius = MHelper.randRange(50, 150, random);
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float depth = MHelper.randRange(6, 10, random);
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LakePiece piece = new LakePiece(new BlockPos(x, y - 3, z), radius, depth, random, biome);
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float radius = MHelper.randRange(64, 96, random);
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float depth = MHelper.randRange(8, 25, random);
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//LakePiece piece = new LakePiece(new BlockPos(x, y - 3, z), radius, depth, random, biome);
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LakePiece2 piece = new LakePiece2(new BlockPos(x, y, z), radius, depth, random, biome);
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this.children.add(piece);
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}
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this.setBoundingBoxFromChildren();
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@ -105,12 +105,12 @@ public class LakePiece extends BasePiece {
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pos.setZ(z);
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dist = 1 - dist / r2;
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int maxY = map.get(x, z);
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if (MathHelper.abs(maxY - center.getY()) < 8) {
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float minY = (float) Math.sqrt(dist) * depth * getHeightClamp(world, 8, px, pz);
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if (MathHelper.abs(maxY - center.getY()) < 16) {
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float minY = (float) Math.sqrt(dist) * depth * getHeightClamp(world, 12, px, pz);
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if (minY > 0) {
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minY *= (float) noise1.eval(px * 0.05, pz * 0.05) * 0.3F + 0.7F;
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minY *= (float) noise1.eval(px * 0.1, pz * 0.1) * 0.1F + 0.8F;
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float lerp = minY / 4F;
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//minY *= (float) noise1.eval(px * 0.05, pz * 0.05) * 0.3F + 0.7F;
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//minY *= (float) noise1.eval(px * 0.1, pz * 0.1) * 0.1F + 0.8F;
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float lerp = minY / 8F;
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if (lerp > 1) {
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lerp = 1;
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}
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@ -214,23 +214,26 @@ public class LakePiece extends BasePiece {
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}
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h = world.getTopY(Type.WORLD_SURFACE_WG, pos.getX(), pos.getZ());
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h = MathHelper.abs(h - center.getY());
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if (h > 4) {
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h = 4 - h;
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/*h = 5 - MathHelper.abs(h - center.getY());
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if (h < 2) {
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heightmap.put(p, h);
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return h;
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}
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h = MHelper.floor(noise2.eval(pos.getX() * 0.01, pos.getZ() * 0.01) * noise2.eval(pos.getX() * 0.002, pos.getZ() * 0.002) * 8 + 8);
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h = MHelper.floor(noise2.eval(pos.getX() * 0.01, pos.getZ() * 0.01) * noise2.eval(pos.getX() * 0.002, pos.getZ() * 0.002) * 8 + 8);*/
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if (h < 0) {
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h = 8 - MathHelper.abs(h - center.getY());
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heightmap.put(p, h);
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return h;
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/*if (h < 0) {
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heightmap.put(p, 0);
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return 0;
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}
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heightmap.put(p, h);
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return h;
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return h;*/
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}
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private float getHeightClamp(StructureWorldAccess world, int radius, int posX, int posZ) {
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@ -0,0 +1,182 @@
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package ru.betterend.world.structures.piece;
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import java.util.Map;
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import java.util.Random;
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import com.google.common.collect.Maps;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.structure.StructureManager;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockBox;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.Heightmap.Type;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.gen.StructureAccessor;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.registry.EndBiomes;
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import ru.betterend.registry.EndStructures;
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import ru.betterend.registry.EndTags;
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import ru.betterend.util.MHelper;
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public class LakePiece2 extends BasePiece {
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private static final BlockState ENDSTONE = Blocks.END_STONE.getDefaultState();
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private static final BlockState WATER = Blocks.WATER.getDefaultState();
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private Map<Integer, Byte> heightmap = Maps.newHashMap();
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private OpenSimplexNoise noise;
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private BlockPos center;
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private float radius;
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private float aspect;
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private float depth;
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private int seed;
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private Identifier biomeID;
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public LakePiece2(BlockPos center, float radius, float depth, Random random, Biome biome) {
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super(EndStructures.LAKE_PIECE, random.nextInt());
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this.center = center;
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this.radius = radius;
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this.depth = depth;
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this.seed = random.nextInt();
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this.noise = new OpenSimplexNoise(this.seed);
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this.aspect = radius / depth;
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this.biomeID = EndBiomes.getBiomeID(biome);
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makeBoundingBox();
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}
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public LakePiece2(StructureManager manager, CompoundTag tag) {
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super(EndStructures.LAKE_PIECE, tag);
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makeBoundingBox();
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}
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@Override
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protected void toNbt(CompoundTag tag) {
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tag.put("center", NbtHelper.fromBlockPos(center));
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tag.putFloat("radius", radius);
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tag.putFloat("depth", depth);
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tag.putInt("seed", seed);
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tag.putString("biome", biomeID.toString());
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}
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@Override
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protected void fromNbt(CompoundTag tag) {
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center = NbtHelper.toBlockPos(tag.getCompound("center"));
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radius = tag.getFloat("radius");
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depth = tag.getFloat("depth");
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seed = tag.getInt("seed");
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noise = new OpenSimplexNoise(seed);
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aspect = radius / depth;
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biomeID = new Identifier(tag.getString("biome"));
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}
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@Override
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public boolean generate(StructureWorldAccess world, StructureAccessor arg, ChunkGenerator chunkGenerator, Random random, BlockBox blockBox, ChunkPos chunkPos, BlockPos blockPos) {
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int minY = this.boundingBox.minY;
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int maxY = this.boundingBox.maxY;
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int sx = chunkPos.x << 4;
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int sz = chunkPos.z << 4;
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Mutable mut = new Mutable();
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Chunk chunk = world.getChunk(chunkPos.x, chunkPos.z);
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for (int x = 0; x < 16; x++) {
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mut.setX(x);
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int wx = x | sx;
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double nx = wx * 0.1;
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int x2 = MHelper.pow2(wx - center.getX());
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for (int z = 0; z < 16; z++) {
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mut.setZ(z);
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int wz = z | sz;
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double nz = wz * 0.1;
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int z2 = MHelper.pow2(wz - center.getZ());
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float clamp = getHeightClamp(world, 8, wx, wz);
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if (clamp < 0.01) continue;
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for (int y = minY; y <= maxY; y++) {
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mut.setY(y);
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double ny = y * 0.1;
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double y2 = MHelper.pow2((y - center.getY()) * aspect);
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double r2 = (noise.eval(nx, ny, nz) * 10 + radius) * clamp;
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double r3 = r2 + 8;
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r2 *= r2;
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r3 *= r3;
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double dist = x2 + y2 + z2;
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if (dist < r2) {
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BlockState state = chunk.getBlockState(mut);
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if (state.isIn(EndTags.GEN_TERRAIN) || state.getMaterial().isReplaceable()) {
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state = y < center.getY() ? WATER : AIR;
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chunk.setBlockState(mut, state, false);
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}
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}
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else if (dist < r3 && y < center.getY()) {
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BlockState state = chunk.getBlockState(mut);
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BlockPos worldPos = mut.add(sx, 0, sz);
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if (!state.isFullCube(world, worldPos) || !state.isSolidBlock(world, worldPos)) {
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chunk.setBlockState(mut, ENDSTONE, false);
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}
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}
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}
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}
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}
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return true;
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}
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private int getHeight(StructureWorldAccess world, BlockPos pos) {
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int p = ((pos.getX() & 2047) << 11) | (pos.getZ() & 2047);
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int h = heightmap.getOrDefault(p, Byte.MIN_VALUE);
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if (h > Byte.MIN_VALUE) {
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return h;
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}
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if (!EndBiomes.getBiomeID(world.getBiome(pos)).equals(biomeID)) {
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heightmap.put(p, (byte) 0);
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return 0;
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}
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h = world.getTopY(Type.WORLD_SURFACE_WG, pos.getX(), pos.getZ());
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h = MathHelper.abs(h - center.getY());
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h = h < 8 ? 1 : 0;
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heightmap.put(p, (byte) h);
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return h;
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}
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private float getHeightClamp(StructureWorldAccess world, int radius, int posX, int posZ) {
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Mutable mut = new Mutable();
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int r2 = radius * radius;
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float height = 0;
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float max = 0;
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for (int x = -radius; x <= radius; x++) {
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mut.setX(posX + x);
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int x2 = x * x;
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for (int z = -radius; z <= radius; z++) {
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mut.setZ(posZ + z);
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int z2 = z * z;
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if (x2 + z2 < r2) {
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float mult = 1 - (float) Math.sqrt(x2 + z2) / radius;
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max += mult;
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height += getHeight(world, mut) * mult;
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}
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}
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}
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height /= max;
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return MathHelper.clamp(height, 0, 1);
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}
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private void makeBoundingBox() {
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int minX = MHelper.floor(center.getX() - radius - 8);
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int minY = MHelper.floor(center.getX() - depth - 8);
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int minZ = MHelper.floor(center.getZ() - radius - 8);
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int maxX = MHelper.floor(center.getX() + radius + 8);
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int maxY = MHelper.floor(center.getY() + depth + 8);
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int maxZ = MHelper.floor(center.getZ() + radius + 8);
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this.boundingBox = new BlockBox(minX, minY, minZ, maxX, maxY, maxZ);
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}
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}
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