Merge pull request #167 from CoolMineman/master
Make FeatureSaplingBlock extend SaplingBlock
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commit
22d34e3334
3 changed files with 12 additions and 10 deletions
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gradlew
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@ -27,6 +27,7 @@ public class TenaneaFlowersBlock extends VineBlock implements IColorProvider {
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@Override
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@Override
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public BlockColor getProvider() {
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public BlockColor getProvider() {
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return (state, world, pos, tintIndex) -> {
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return (state, world, pos, tintIndex) -> {
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if (pos == null) pos = BlockPos.ZERO;
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long i = (MHelper.getRandom(pos.getX(), pos.getZ()) & 63) + pos.getY();
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long i = (MHelper.getRandom(pos.getX(), pos.getZ()) & 63) + pos.getY();
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double delta = i * 0.1;
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double delta = i * 0.1;
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int index = MHelper.floor(delta);
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int index = MHelper.floor(delta);
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@ -15,7 +15,7 @@ import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.BonemealableBlock;
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import net.minecraft.world.level.block.SaplingBlock;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.feature.Feature;
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import net.minecraft.world.level.levelgen.feature.Feature;
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@ -24,14 +24,15 @@ import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.interfaces.IRenderTypeable;
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import ru.betterend.interfaces.IRenderTypeable;
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import ru.betterend.patterns.BlockPatterned;
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import ru.betterend.patterns.Patterns;
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import ru.betterend.patterns.Patterns;
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import ru.betterend.registry.EndTags;
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import ru.betterend.registry.EndTags;
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public abstract class FeatureSaplingBlock extends BlockBaseNotFull implements BonemealableBlock, IRenderTypeable {
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public abstract class FeatureSaplingBlock extends SaplingBlock implements IRenderTypeable, BlockPatterned {
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private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12);
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private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12);
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public FeatureSaplingBlock() {
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public FeatureSaplingBlock() {
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super(FabricBlockSettings.of(Material.PLANT)
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super(null, FabricBlockSettings.of(Material.PLANT)
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.breakByHand(true)
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.breakByHand(true)
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.collidable(false)
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.collidable(false)
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.instabreak()
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.instabreak()
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@ -40,7 +41,7 @@ public abstract class FeatureSaplingBlock extends BlockBaseNotFull implements Bo
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}
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}
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public FeatureSaplingBlock(int light) {
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public FeatureSaplingBlock(int light) {
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super(FabricBlockSettings.of(Material.PLANT)
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super(null, FabricBlockSettings.of(Material.PLANT)
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.breakByHand(true)
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.breakByHand(true)
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.collidable(false)
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.collidable(false)
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.luminance(light)
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.luminance(light)
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@ -69,21 +70,21 @@ public abstract class FeatureSaplingBlock extends BlockBaseNotFull implements Bo
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return state;
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return state;
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}
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}
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@Override
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public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) {
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return true;
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}
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@Override
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@Override
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public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
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public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
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return random.nextInt(16) == 0;
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return random.nextInt(16) == 0;
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}
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}
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@Override
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@Override
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public void performBonemeal(ServerLevel world, Random random, BlockPos pos, BlockState state) {
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public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, Random random) {
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getFeature().place(world, world.getChunkSource().getGenerator(), random, pos, null);
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getFeature().place(world, world.getChunkSource().getGenerator(), random, pos, null);
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}
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}
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@Override
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public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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this.tick(state, world, pos, random);
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}
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@Override
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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super.tick(state, world, pos, random);
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super.tick(state, world, pos, random);
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