forced mixin priority might help with #231

This commit is contained in:
Frank 2021-10-18 20:48:29 +02:00
parent effe958017
commit 2ab04e9ac0

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@ -1,5 +1,7 @@
package ru.betterend.mixin.common; package ru.betterend.mixin.common;
import java.util.Collection;
import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvent;
import net.minecraft.util.Mth; import net.minecraft.util.Mth;
import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.damagesource.DamageSource;
@ -35,9 +37,7 @@ import ru.betterend.interfaces.MobEffectApplier;
import ru.betterend.item.CrystaliteArmor; import ru.betterend.item.CrystaliteArmor;
import ru.betterend.registry.EndAttributes; import ru.betterend.registry.EndAttributes;
import java.util.Collection; @Mixin(value=LivingEntity.class, priority=2000)
@Mixin(LivingEntity.class)
public abstract class LivingEntityMixin extends Entity { public abstract class LivingEntityMixin extends Entity {
public LivingEntityMixin(EntityType<?> entityType, Level level) { public LivingEntityMixin(EntityType<?> entityType, Level level) {