forced mixin priority might help with #231
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1 changed files with 3 additions and 3 deletions
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package ru.betterend.mixin.common;
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package ru.betterend.mixin.common;
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import java.util.Collection;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.util.Mth;
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import net.minecraft.util.Mth;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.damagesource.DamageSource;
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@ -35,9 +37,7 @@ import ru.betterend.interfaces.MobEffectApplier;
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import ru.betterend.item.CrystaliteArmor;
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import ru.betterend.item.CrystaliteArmor;
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import ru.betterend.registry.EndAttributes;
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import ru.betterend.registry.EndAttributes;
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import java.util.Collection;
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@Mixin(value=LivingEntity.class, priority=2000)
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@Mixin(LivingEntity.class)
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public abstract class LivingEntityMixin extends Entity {
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public abstract class LivingEntityMixin extends Entity {
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public LivingEntityMixin(EntityType<?> entityType, Level level) {
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public LivingEntityMixin(EntityType<?> entityType, Level level) {
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