Server crash hotfix
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5947e154ff
commit
2b4612d196
2 changed files with 13 additions and 9 deletions
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@ -8,7 +8,7 @@
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loader_version=0.10.8
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# Mod Properties
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mod_version = 0.8.1-beta
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mod_version = 0.8.2-beta
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maven_group = ru.betterend
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archives_base_name = better-end
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@ -2,10 +2,13 @@ package ru.betterend.integration.byg;
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import java.util.List;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.entity.SpawnGroup;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.sound.SoundEvent;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.BiomeEffects;
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import net.minecraft.world.biome.SpawnSettings.SpawnEntry;
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import net.minecraft.world.gen.GenerationStep.Feature;
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import ru.betterend.integration.Integrations;
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@ -20,10 +23,7 @@ public class OldBulbisGardens extends EndBiome {
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private static BiomeDefinition makeDef() {
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Biome biome = Integrations.BYG.getBiome("bulbis_gardens");
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SoundEvent loop = biome.getLoopSound().get();
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SoundEvent music = biome.getMusic().get().getSound();
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SoundEvent additions = biome.getAdditionsSound().get().getSound();
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SoundEvent mood = biome.getMoodSound().get().getSound();
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BiomeEffects effects = biome.getEffects();
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BiomeDefinition def = new BiomeDefinition("old_bulbis_gardens")
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.setFogColor(215, 132, 207)
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@ -32,10 +32,6 @@ public class OldBulbisGardens extends EndBiome {
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.setFoliageColor(122, 17, 155)
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.setParticles(ParticleTypes.REVERSE_PORTAL, 0.002F)
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.setSurface(Integrations.BYG.getBlock("ivis_phylium"))
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.setLoop(loop)
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.setMusic(music)
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.setAdditions(additions)
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.setMood(mood)
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.addFeature(EndFeatures.END_LAKE_RARE)
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.addFeature(BYGFeatures.OLD_BULBIS_TREE)
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.addFeature(Feature.VEGETAL_DECORATION, BYGFeatures.BULBIS_TREES)
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@ -48,6 +44,14 @@ public class OldBulbisGardens extends EndBiome {
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.addFeature(BYGFeatures.BULBIS_ODDITY)
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.addFeature(BYGFeatures.PURPLE_BULBIS_ODDITY);
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if (FabricLoader.getInstance().getEnvironmentType() == EnvType.CLIENT) {
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SoundEvent loop = effects.getLoopSound().get();
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SoundEvent music = effects.getMusic().get().getSound();
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SoundEvent additions = effects.getAdditionsSound().get().getSound();
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SoundEvent mood = effects.getMoodSound().get().getSound();
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def.setLoop(loop).setMusic(music).setAdditions(additions).setMood(mood);
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}
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for (SpawnGroup group: SpawnGroup.values()) {
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List<SpawnEntry> list = biome.getSpawnSettings().getSpawnEntry(group);
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list.forEach((entry) -> {
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