Added BiomeTest to feature placers
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2 changed files with 5 additions and 1 deletions
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@ -15,6 +15,7 @@ import net.minecraft.world.level.levelgen.structure.pieces.PieceGeneratorSupplie
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import net.minecraft.world.level.levelgen.structure.pieces.StructurePiecesBuilder;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
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import ru.bclib.util.StructureHelper;
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import ru.bclib.world.structures.BCLStructureFeature;
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import ru.betterend.BetterEnd;
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import ru.betterend.world.structures.piece.NBTPiece;
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@ -30,6 +31,8 @@ public class EternalPortalStructure extends FeatureBaseStructure {
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}
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protected static boolean checkLocation(PieceGeneratorSupplier.Context<NoneFeatureConfiguration> context) {
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if (!BCLStructureFeature.isValidBiome(context)) return false;
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final ChunkPos chunkPos = context.chunkPos();
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final ChunkGenerator chunkGenerator = context.chunkGenerator();
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final LevelHeightAccessor levelHeightAccessor = context.heightAccessor();
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@ -12,6 +12,7 @@ import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.level.levelgen.feature.StructureFeature;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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import net.minecraft.world.level.levelgen.structure.pieces.PieceGeneratorSupplier;
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import ru.bclib.world.structures.BCLStructureFeature;
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public abstract class FeatureBaseStructure extends StructureFeature<NoneFeatureConfiguration> {
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protected static final BlockState AIR = Blocks.AIR.defaultBlockState();
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@ -21,7 +22,7 @@ public abstract class FeatureBaseStructure extends StructureFeature<NoneFeatureC
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}
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protected static boolean checkLocation(PieceGeneratorSupplier.Context<NoneFeatureConfiguration> context) {
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return getGenerationHeight(context.chunkPos(), context.chunkGenerator(), context.heightAccessor()) >= 20;
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return getGenerationHeight(context.chunkPos(), context.chunkGenerator(), context.heightAccessor()) >= 20 && BCLStructureFeature.isValidBiome(context);
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}
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private static int getGenerationHeight(ChunkPos chunkPos, ChunkGenerator chunkGenerator, LevelHeightAccessor levelHeightAccessor) {
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