Biome structure loot, texture fixes
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parent
57641fe02c
commit
2c5f4287d3
19 changed files with 101 additions and 4 deletions
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@ -5,18 +5,28 @@ import net.fabricmc.fabric.api.loot.v1.FabricLootSupplierBuilder;
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import net.fabricmc.fabric.api.loot.v1.event.LootTableLoadingCallback;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.storage.loot.entries.LootItem;
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import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition;
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import net.minecraft.world.level.storage.loot.providers.number.ConstantValue;
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import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator;
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import ru.bclib.api.biomes.BiomeAPI;
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import ru.bclib.complexmaterials.WoodenComplexMaterial;
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import ru.bclib.world.biomes.BCLBiome;
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import ru.betterend.BetterEnd;
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import ru.betterend.registry.EndBiomes;
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import ru.betterend.registry.EndBlocks;
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import ru.betterend.registry.EndItems;
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public class LootTableUtil {
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private static final ResourceLocation END_CITY_TREASURE_ID = new ResourceLocation("chests/end_city_treasure");
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public static final ResourceLocation COMMON = BetterEnd.makeID("chests/common");
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private static final ResourceLocation COMMON = BetterEnd.makeID("chests/common");
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private static final ResourceLocation FOGGY_MUSHROOMLAND = BetterEnd.makeID("chests/foggy_mushroomland");
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private static final ResourceLocation CHORUS_FOREST = BetterEnd.makeID("chests/chorus_forest");
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private static final ResourceLocation SHADOW_FOREST = BetterEnd.makeID("chests/shadow_forest");
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private static final ResourceLocation LANTERN_WOODS = BetterEnd.makeID("chests/lantern_woods");
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private static final ResourceLocation UMBRELLA_JUNGLE = BetterEnd.makeID("chests/umbrella_jungle");
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public static void init() {
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LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> {
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@ -35,13 +45,73 @@ public class LootTableUtil {
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builder.withEntry(LootItem.lootTableItem(EndItems.MUSIC_DISC_EO_DRACONA).build());
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table.withPool(builder);
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}
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else if (COMMON.equals(id)) {
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else if (id.getNamespace().equals(BetterEnd.MOD_ID)) {
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addCommonItems(table);
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if (FOGGY_MUSHROOMLAND.equals(id)) {
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FabricLootPoolBuilder builder = FabricLootPoolBuilder.builder();
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builder.setRolls(UniformGenerator.between(4, 8));
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builder.withEntry(LootItem.lootTableItem(EndBlocks.MOSSY_GLOWSHROOM.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.MOSSY_GLOWSHROOM_SAPLING).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.BLUE_VINE_SEED).build());
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table.withPool(builder);
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}
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else if (CHORUS_FOREST.equals(id)) {
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FabricLootPoolBuilder builder = FabricLootPoolBuilder.builder();
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builder.setRolls(UniformGenerator.between(4, 8));
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builder.withEntry(LootItem.lootTableItem(EndBlocks.PYTHADENDRON.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.PYTHADENDRON_SAPLING).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.CHORUS_MUSHROOM).build());
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table.withPool(builder);
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}
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else if (SHADOW_FOREST.equals(id)) {
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FabricLootPoolBuilder builder = FabricLootPoolBuilder.builder();
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builder.setRolls(UniformGenerator.between(4, 8));
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builder.withEntry(LootItem.lootTableItem(EndBlocks.DRAGON_TREE.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.DRAGON_TREE_SAPLING).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.SHADOW_BERRY).build());
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builder.withEntry(LootItem.lootTableItem(EndItems.SHADOW_BERRY_RAW).build());
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table.withPool(builder);
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}
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else if (LANTERN_WOODS.equals(id)) {
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FabricLootPoolBuilder builder = FabricLootPoolBuilder.builder();
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builder.setRolls(UniformGenerator.between(4, 8));
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builder.withEntry(LootItem.lootTableItem(EndBlocks.LUCERNIA.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.LUCERNIA_SAPLING).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.BOLUX_MUSHROOM).build());
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table.withPool(builder);
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}
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else if (UMBRELLA_JUNGLE.equals(id)) {
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FabricLootPoolBuilder builder = FabricLootPoolBuilder.builder();
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builder.setRolls(UniformGenerator.between(4, 8));
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builder.withEntry(LootItem.lootTableItem(EndBlocks.UMBRELLA_TREE.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.UMBRELLA_TREE_SAPLING).build());
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builder.withEntry(LootItem.lootTableItem(EndBlocks.SMALL_JELLYSHROOM).build());
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table.withPool(builder);
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}
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}
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});
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}
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public static ResourceLocation getTable(Biome biome) {
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BCLBiome bclBiome = BiomeAPI.getBiome(biome);
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if (bclBiome == EndBiomes.FOGGY_MUSHROOMLAND) {
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return FOGGY_MUSHROOMLAND;
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}
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else if (bclBiome == EndBiomes.CHORUS_FOREST) {
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return CHORUS_FOREST;
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}
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else if (bclBiome == EndBiomes.SHADOW_FOREST) {
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return SHADOW_FOREST;
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}
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else if (bclBiome == EndBiomes.LANTERN_WOODS) {
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return LANTERN_WOODS;
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}
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else if (bclBiome == EndBiomes.UMBRELLA_JUNGLE) {
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return UMBRELLA_JUNGLE;
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}
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return COMMON;
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}
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private static void addCommonItems(FabricLootSupplierBuilder table) {
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FabricLootPoolBuilder builder = FabricLootPoolBuilder.builder();
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builder.setRolls(UniformGenerator.between(0, 2));
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@ -74,6 +144,7 @@ public class LootTableUtil {
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builder = FabricLootPoolBuilder.builder();
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builder.setRolls(UniformGenerator.between(0, 4));
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builder.withEntry(LootItem.lootTableItem(EndBlocks.FLAVOLITE_RUNED).build());
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builder.withEntry(LootItem.lootTableItem(EndItems.AETERNIUM_INGOT).build());
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builder.withEntry(LootItem.lootTableItem(EndItems.AMBER_GEM).build());
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builder.withEntry(LootItem.lootTableItem(Items.END_CRYSTAL).build());
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@ -2,6 +2,7 @@ package ru.betterend.world.features;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.ChestBlock;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.RandomizableContainerBlockEntity;
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@ -41,7 +42,12 @@ public class BuildingListFeature extends ListFeature {
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BlockEntity entity = chestBlock.newBlockEntity(chestPos, blockState);
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levelReader.getChunk(chestPos).setBlockEntity(entity);
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RandomizableContainerBlockEntity chestEntity = RandomizableContainerBlockEntity.class.cast(entity);
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chestEntity.setLootTable(LootTableUtil.COMMON, random.nextLong());
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Biome biome = levelReader.getNoiseBiome(
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chestPos.getX() >> 2,
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chestPos.getY() >> 2,
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chestPos.getZ() >> 2
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);
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chestEntity.setLootTable(LootTableUtil.getTable(biome), random.nextLong());
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chestEntity.setChanged();
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System.out.println("Set loot at " + chestPos);
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}
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