Fog rendering
This commit is contained in:
parent
32126bd9b0
commit
2fdad6aee8
6 changed files with 221 additions and 243 deletions
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@ -0,0 +1,74 @@
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package ru.betterend.mixin.client;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.client.render.BackgroundRenderer;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.Biome.Category;
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import ru.betterend.registry.BiomeRegistry;
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import ru.betterend.world.biome.EndBiome;
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@Mixin(BackgroundRenderer.class)
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public class BackgroundRendererMixin {
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private static float lastFogStart;
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private static float lastFogEnd;
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private static float fogStart;
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private static float fogEnd;
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private static float lerp;
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private static final float SKY_RED = 21F / 255F;
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private static final float SKY_GREEN = 16F / 255F;
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private static final float SKY_BLUE = 20F / 255F;
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@Inject(method = "render", at = @At("RETURN"))
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private static void onRender(Camera camera, float tickDelta, ClientWorld world, int i, float f, CallbackInfo info) {
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lerp += tickDelta * 0.01F;
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if (lerp > 1) lerp = 1;
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FluidState fluidState = camera.getSubmergedFluidState();
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if (fluidState.isEmpty() && world.getDimension().hasEnderDragonFight()) {
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RenderSystem.clearColor(SKY_RED, SKY_GREEN, SKY_BLUE, 0);
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}
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}
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@Inject(method = "applyFog", at = @At("HEAD"), cancellable = true)
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private static void fogDensity(Camera camera, BackgroundRenderer.FogType fogType, float viewDistance, boolean thickFog, CallbackInfo info) {
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ClientPlayerEntity clientPlayerEntity = (ClientPlayerEntity) camera.getFocusedEntity();
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Biome biome = clientPlayerEntity.world.getBiome(clientPlayerEntity.getBlockPos());
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FluidState fluidState = camera.getSubmergedFluidState();
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if (biome.getCategory() == Category.THEEND && fluidState.isEmpty()) {
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EndBiome endBiome = BiomeRegistry.getFromBiome(biome);
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if (fogEnd == 0) {
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fogStart = viewDistance * 0.75F / endBiome.getFogDensity();
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fogEnd = viewDistance / endBiome.getFogDensity();
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lastFogStart = fogStart;
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lastFogEnd = fogEnd;
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}
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if (lerp == 1) {
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lastFogStart = fogStart;
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lastFogEnd = fogEnd;
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fogStart = viewDistance * 0.75F / endBiome.getFogDensity();
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fogEnd = viewDistance / endBiome.getFogDensity();
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lerp = 0;
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}
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RenderSystem.fogStart(MathHelper.lerp(lerp, lastFogStart, fogStart));
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RenderSystem.fogEnd(MathHelper.lerp(lerp, lastFogEnd, fogEnd));
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RenderSystem.fogMode(GlStateManager.FogMode.LINEAR);
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RenderSystem.setupNvFogDistance();
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info.cancel();
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}
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}
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}
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@ -18,7 +18,7 @@ import ru.betterend.world.generator.BiomeType;
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public class BiomeRegistry {
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private static final Map<EndBiome, RegistryKey<Biome>> KEYS = Maps.newHashMap();
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public static final HashMap<Biome, EndBiome> MUTABLE = Maps.newHashMap();
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private static final HashMap<Biome, EndBiome> MUTABLE = Maps.newHashMap();
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public static final BiomePicker LAND_BIOMES = new BiomePicker();
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public static final BiomePicker VOID_BIOMES = new BiomePicker();
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@ -27,10 +27,18 @@ public class BiomeRegistry {
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public static final EndBiome END_HIGHLANDS = registerBiome(BiomeKeys.END_HIGHLANDS, BiomeType.LAND);
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public static final EndBiome END_MIDLANDS = registerBiome(BiomeKeys.END_MIDLANDS, BiomeType.LAND);
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public static final EndBiome SMALL_END_ISLANDS = registerBiome(BiomeKeys.SMALL_END_ISLANDS, BiomeType.VOID);
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public static final EndBiome TEST = registerBiome(new EndBiome(new BiomeDefinition("test").setFogColor(255, 0, 0)), BiomeType.VOID);
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public static final EndBiome TEST = registerBiome(new EndBiome(new BiomeDefinition("test").setFogColor(255, 0, 0).setFogDensity(10)), BiomeType.VOID);
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public static void register() {}
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public static void mutateRegistry(Registry<Biome> biomeRegistry) {
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BiomeRegistry.MUTABLE.clear();
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for (EndBiome biome : BiomeRegistry.LAND_BIOMES.getBiomes())
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BiomeRegistry.MUTABLE.put(biomeRegistry.getOrThrow(BiomeRegistry.getBiomeKey(biome)), biome);
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for (EndBiome biome : BiomeRegistry.VOID_BIOMES.getBiomes())
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BiomeRegistry.MUTABLE.put(biomeRegistry.getOrThrow(BiomeRegistry.getBiomeKey(biome)), biome);
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}
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public static EndBiome registerBiome(RegistryKey<Biome> key, BiomeType type) {
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EndBiome endBiome = new EndBiome(BuiltinRegistries.BIOME.get(key));
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addToPicker(endBiome, type);
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@ -72,4 +80,8 @@ public class BiomeRegistry {
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public static RegistryKey<Biome> getBiomeKey(EndBiome biome) {
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return KEYS.get(biome);
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}
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public static EndBiome getFromBiome(Biome biome) {
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return MUTABLE.getOrDefault(biome, END);
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}
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}
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@ -6,7 +6,6 @@ import com.google.common.collect.Lists;
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import net.minecraft.client.sound.MusicType;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.SpawnGroup;
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import net.minecraft.sound.BiomeAdditionsSound;
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import net.minecraft.sound.BiomeMoodSound;
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import net.minecraft.sound.SoundEvent;
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@ -28,104 +27,65 @@ import net.minecraft.world.gen.surfacebuilder.ConfiguredSurfaceBuilders;
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import ru.betterend.BetterEnd;
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import ru.betterend.util.MHelper;
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public class BiomeDefinition
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{
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public class BiomeDefinition {
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private final List<ConfiguredStructureFeature<?, ?>> structures = Lists.newArrayList();
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private final List<FeatureInfo> features = Lists.newArrayList();
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private final List<SpawnInfo> mobs = Lists.newArrayList();
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private BiomeParticleConfig particleConfig;
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private BiomeAdditionsSound additions;
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private BiomeMoodSound mood;
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private SoundEvent music;
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private SoundEvent loop;
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private int waterFogColor = 329011;
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private int waterColor = 4159204;
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private int fogColor = 3344392;
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private float fogDensity = 1F;
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private boolean stalactites = true;
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private boolean bnStructures = true;
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private final Identifier id;
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public BiomeDefinition(String name)
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{
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public BiomeDefinition(String name) {
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this.id = new Identifier(BetterEnd.MOD_ID, name);
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}
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public BiomeDefinition setStalactites(boolean value)
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{
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public BiomeDefinition setStalactites(boolean value) {
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stalactites = value;
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return this;
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}
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public BiomeDefinition setBNStructures(boolean value)
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{
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public BiomeDefinition setBNStructures(boolean value) {
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bnStructures = value;
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return this;
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}
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/**
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* Set default ores generation
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* @param value - if true (default) then default ores will be generated
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setDefaultOres(boolean value)
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{
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public BiomeDefinition setDefaultOres(boolean value) {
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return this;
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}
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/**
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* Set default nether structure features to be added
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* @param value - if true (default) then default structure features (nether fortresses, caves, etc.) will be added into biome
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setDefaultStructureFeatures(boolean value)
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{
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public BiomeDefinition setDefaultStructureFeatures(boolean value) {
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return this;
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}
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/**
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* Set default nether features to be added
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* @param value - if true (default) then default features (small structures) will be added into biome
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setDefaultFeatures(boolean value)
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{
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public BiomeDefinition setDefaultFeatures(boolean value) {
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return this;
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}
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/**
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* Set default Nether Wastes mobs to be added
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* @param value - if true (default) then default mobs will be added into biome
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setDefaultMobs(boolean value)
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{
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public BiomeDefinition setDefaultMobs(boolean value) {
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return this;
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}
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public BiomeDefinition setParticleConfig(BiomeParticleConfig config)
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{
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public BiomeDefinition setParticleConfig(BiomeParticleConfig config) {
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this.particleConfig = config;
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return this;
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}
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/**
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* Adds mob into biome
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* @param type - {@link EntityType}
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* @param group - {@link SpawnGroup}
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* @param weight - cumulative spawning weight
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* @param minGroupSize - minimum count of mobs in the group
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* @param maxGroupSize - maximum count of mobs in the group
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition addMobSpawn(EntityType<?> type, int weight, int minGroupSize, int maxGroupSize)
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{
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public BiomeDefinition addMobSpawn(EntityType<?> type, int weight, int minGroupSize, int maxGroupSize) {
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Identifier eID = Registry.ENTITY_TYPE.getId(type);
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if (eID != Registry.ENTITY_TYPE.getDefaultId())
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{
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if (eID != Registry.ENTITY_TYPE.getDefaultId()) {
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SpawnInfo info = new SpawnInfo();
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info.type = type;
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info.weight = weight;
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@ -135,178 +95,125 @@ public class BiomeDefinition
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}
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return this;
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}
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/**
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* Adds feature (small structure) into biome - plants, ores, small buildings, etc.
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* @param feature - {@link ConfiguredStructureFeature} to add
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition addStructureFeature(ConfiguredStructureFeature<?, ?> feature)
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{
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public BiomeDefinition addStructureFeature(ConfiguredStructureFeature<?, ?> feature) {
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System.out.println("Structure " + feature);
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structures.add(feature);
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return this;
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}
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public BiomeDefinition addFeature(Feature featureStep, ConfiguredFeature<?, ?> feature)
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{
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public BiomeDefinition addFeature(Feature featureStep, ConfiguredFeature<?, ?> feature) {
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FeatureInfo info = new FeatureInfo();
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info.featureStep = featureStep;
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info.feature = feature;
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features.add(info);
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return this;
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}
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/**
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* Sets biome fog color
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* @param r - Red [0 - 255]
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* @param g - Green [0 - 255]
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* @param b - Blue [0 - 255]
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setFogColor(int r, int g, int b)
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{
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public BiomeDefinition setFogColor(int r, int g, int b) {
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r = MathHelper.clamp(r, 0, 255);
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g = MathHelper.clamp(g, 0, 255);
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b = MathHelper.clamp(b, 0, 255);
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this.fogColor = MHelper.color(r, g, b);
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return this;
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}
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/**
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* Sets biome water color
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* @param r - Red [0 - 255]
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* @param g - Green [0 - 255]
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* @param b - Blue [0 - 255]
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setWaterColor(int r, int g, int b)
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{
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public BiomeDefinition setFogDensity(float density) {
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this.fogDensity = density;
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return this;
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}
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public BiomeDefinition setWaterColor(int r, int g, int b) {
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r = MathHelper.clamp(r, 0, 255);
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g = MathHelper.clamp(g, 0, 255);
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b = MathHelper.clamp(b, 0, 255);
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this.waterColor = MHelper.color(r, g, b);
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return this;
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}
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/**
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* Sets biome underwater fog color
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* @param r - Red [0 - 255]
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* @param g - Green [0 - 255]
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* @param b - Blue [0 - 255]
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setWaterFogColor(int r, int g, int b)
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{
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public BiomeDefinition setWaterFogColor(int r, int g, int b) {
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r = MathHelper.clamp(r, 0, 255);
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g = MathHelper.clamp(g, 0, 255);
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b = MathHelper.clamp(b, 0, 255);
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this.waterFogColor = MHelper.color(r, g, b);
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return this;
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}
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/**
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* Plays in never-ending loop for as long as player is in the biome
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* @param loop - SoundEvent
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setLoop(SoundEvent loop)
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{
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public BiomeDefinition setLoop(SoundEvent loop) {
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this.loop = loop;
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return this;
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}
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/**
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* Plays commonly while the player is in the biome
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* @param mood - SoundEvent
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* @return this {@link BiomeDefinition}
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*/
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public BiomeDefinition setMood(SoundEvent mood)
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{
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public BiomeDefinition setMood(SoundEvent mood) {
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this.mood = new BiomeMoodSound(mood, 6000, 8, 2.0D);
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return this;
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}
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/**
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* Set additional sounds. They plays once every 6000-17999 ticks while the player is in the biome
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* @param additions - SoundEvent
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* @return this BiomeDefenition
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*/
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public BiomeDefinition setAdditions(SoundEvent additions)
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{
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public BiomeDefinition setAdditions(SoundEvent additions) {
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this.additions = new BiomeAdditionsSound(additions, 0.0111);
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return this;
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}
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/**
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* Set background music for biome
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* @param music
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* @return
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*/
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public BiomeDefinition setMusic(SoundEvent music)
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{
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public BiomeDefinition setMusic(SoundEvent music) {
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this.music = music;
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return this;
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}
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public Biome build()
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{
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public Biome build() {
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SpawnSettings.Builder spawnSettings = new SpawnSettings.Builder();
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GenerationSettings.Builder generationSettings = new GenerationSettings.Builder();
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Builder effects = new Builder();
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mobs.forEach((spawn) -> { spawnSettings.spawn(spawn.type.getSpawnGroup(), new SpawnSettings.SpawnEntry(spawn.type, spawn.weight, spawn.minGroupSize, spawn.maxGroupSize)); });
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mobs.forEach((spawn) -> {
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spawnSettings.spawn(spawn.type.getSpawnGroup(),
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new SpawnSettings.SpawnEntry(spawn.type, spawn.weight, spawn.minGroupSize, spawn.maxGroupSize));
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});
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generationSettings.surfaceBuilder(ConfiguredSurfaceBuilders.END);
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structures.forEach((structure) -> generationSettings.structureFeature(structure));
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features.forEach((info) -> generationSettings.feature(info.featureStep, info.feature));
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effects.skyColor(0).waterColor(waterColor).waterFogColor(waterFogColor).fogColor(fogColor);
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if (loop != null) effects.loopSound(loop);
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if (mood != null) effects.moodSound(mood);
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if (additions != null) effects.additionsSound(additions);
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if (particleConfig != null) effects.particleConfig(particleConfig);
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if (loop != null)
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effects.loopSound(loop);
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if (mood != null)
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effects.moodSound(mood);
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if (additions != null)
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effects.additionsSound(additions);
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if (particleConfig != null)
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effects.particleConfig(particleConfig);
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effects.music(MusicType.createIngameMusic(music != null ? music : SoundEvents.MUSIC_END));
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return new Biome.Builder()
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.precipitation(Precipitation.NONE)
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.category(Category.THEEND)
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.depth(0.1F)
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.scale(0.2F)
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.temperature(2.0F)
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.downfall(0.0F)
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.effects(effects.build())
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.spawnSettings(spawnSettings.build())
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.generationSettings(generationSettings.build())
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.build();
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return new Biome.Builder().precipitation(Precipitation.NONE).category(Category.THEEND).depth(0.1F).scale(0.2F)
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.temperature(2.0F).downfall(0.0F).effects(effects.build()).spawnSettings(spawnSettings.build())
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.generationSettings(generationSettings.build()).build();
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}
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private static final class SpawnInfo
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{
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private static final class SpawnInfo {
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EntityType<?> type;
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int weight;
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int minGroupSize;
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int maxGroupSize;
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}
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private static final class FeatureInfo
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{
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private static final class FeatureInfo {
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Feature featureStep;
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ConfiguredFeature<?, ?> feature;
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}
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public Identifier getID()
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{
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public Identifier getID() {
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return id;
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}
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||||
|
||||
public float getFodDensity() {
|
||||
return fogDensity;
|
||||
}
|
||||
|
||||
public boolean hasStalactites()
|
||||
{
|
||||
public boolean hasStalactites() {
|
||||
return stalactites;
|
||||
}
|
||||
|
||||
public boolean hasBNStructures()
|
||||
{
|
||||
|
||||
public boolean hasBNStructures() {
|
||||
return bnStructures;
|
||||
}
|
||||
}
|
|
@ -11,131 +11,119 @@ import net.minecraft.util.registry.BuiltinRegistries;
|
|||
import net.minecraft.world.WorldAccess;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
|
||||
public class EndBiome
|
||||
{
|
||||
public class EndBiome {
|
||||
protected List<Subbiome> subbiomes = Lists.newArrayList();
|
||||
|
||||
|
||||
protected final Biome biome;
|
||||
protected final Identifier mcID;
|
||||
protected EndBiome edge;
|
||||
protected int edgeSize;
|
||||
|
||||
|
||||
protected EndBiome biomeParent;
|
||||
protected float maxSubBiomeChance = 1;
|
||||
protected float genChance = 1;
|
||||
|
||||
public EndBiome(BiomeDefinition definition)
|
||||
{
|
||||
|
||||
private final float fogDensity;
|
||||
|
||||
public EndBiome(BiomeDefinition definition) {
|
||||
biome = definition.build();
|
||||
mcID = definition.getID();
|
||||
fogDensity = definition.getFodDensity();
|
||||
}
|
||||
|
||||
public EndBiome(Biome biome)
|
||||
{
|
||||
|
||||
public EndBiome(Biome biome) {
|
||||
this.biome = biome;
|
||||
mcID = BuiltinRegistries.BIOME.getId(biome);
|
||||
fogDensity = 1;
|
||||
}
|
||||
|
||||
public void genSurfColumn(WorldAccess world, BlockPos pos, Random random) {}
|
||||
|
||||
public EndBiome getEdge()
|
||||
{
|
||||
public void genSurfColumn(WorldAccess world, BlockPos pos, Random random) {
|
||||
}
|
||||
|
||||
public EndBiome getEdge() {
|
||||
return edge == null ? this : edge;
|
||||
}
|
||||
|
||||
public void setEdge(EndBiome edge)
|
||||
{
|
||||
|
||||
public void setEdge(EndBiome edge) {
|
||||
this.edge = edge;
|
||||
edge.biomeParent = this;
|
||||
}
|
||||
|
||||
public int getEdgeSize()
|
||||
{
|
||||
public int getEdgeSize() {
|
||||
return edgeSize;
|
||||
}
|
||||
|
||||
public void setEdgeSize(int size)
|
||||
{
|
||||
|
||||
public void setEdgeSize(int size) {
|
||||
edgeSize = size;
|
||||
}
|
||||
|
||||
public void addSubBiome(EndBiome biome, float chance)
|
||||
{
|
||||
|
||||
public void addSubBiome(EndBiome biome, float chance) {
|
||||
maxSubBiomeChance += chance;
|
||||
biome.biomeParent = this;
|
||||
subbiomes.add(new Subbiome(biome, maxSubBiomeChance));
|
||||
}
|
||||
|
||||
public EndBiome getSubBiome(Random random)
|
||||
{
|
||||
|
||||
public EndBiome getSubBiome(Random random) {
|
||||
float chance = random.nextFloat() * maxSubBiomeChance;
|
||||
for (Subbiome biome: subbiomes)
|
||||
for (Subbiome biome : subbiomes)
|
||||
if (biome.canGenerate(chance))
|
||||
return biome.biome;
|
||||
return this;
|
||||
}
|
||||
|
||||
public EndBiome getParentBiome()
|
||||
{
|
||||
|
||||
public EndBiome getParentBiome() {
|
||||
return this.biomeParent;
|
||||
}
|
||||
|
||||
public boolean hasEdge()
|
||||
{
|
||||
|
||||
public boolean hasEdge() {
|
||||
return edge != null;
|
||||
}
|
||||
|
||||
public boolean hasParentBiome()
|
||||
{
|
||||
|
||||
public boolean hasParentBiome() {
|
||||
return biomeParent != null;
|
||||
}
|
||||
|
||||
public boolean isSame(EndBiome biome)
|
||||
{
|
||||
|
||||
public boolean isSame(EndBiome biome) {
|
||||
return biome == this || (biome.hasParentBiome() && biome.getParentBiome() == this);
|
||||
}
|
||||
|
||||
protected final class Subbiome
|
||||
{
|
||||
|
||||
protected final class Subbiome {
|
||||
EndBiome biome;
|
||||
float chance;
|
||||
|
||||
Subbiome(EndBiome biome, float chance)
|
||||
{
|
||||
|
||||
Subbiome(EndBiome biome, float chance) {
|
||||
this.biome = biome;
|
||||
this.chance = chance;
|
||||
}
|
||||
|
||||
public boolean canGenerate(float chance)
|
||||
{
|
||||
|
||||
public boolean canGenerate(float chance) {
|
||||
return chance < this.chance;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canGenerate(float chance)
|
||||
{
|
||||
|
||||
public boolean canGenerate(float chance) {
|
||||
return chance <= this.genChance;
|
||||
}
|
||||
|
||||
public float setGenChance(float chance)
|
||||
{
|
||||
|
||||
public float setGenChance(float chance) {
|
||||
genChance += chance;
|
||||
return genChance;
|
||||
}
|
||||
|
||||
public Biome getBiome()
|
||||
{
|
||||
|
||||
public Biome getBiome() {
|
||||
return biome;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
public String toString() {
|
||||
return mcID.toString();
|
||||
}
|
||||
|
||||
public Identifier getID()
|
||||
{
|
||||
public Identifier getID() {
|
||||
return mcID;
|
||||
}
|
||||
|
||||
public float getFogDensity() {
|
||||
return fogDensity;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,11 +46,7 @@ public class BetterEndBiomeSource extends BiomeSource {
|
|||
chunkRandom.consume(17292);
|
||||
this.noise = new SimplexNoiseSampler(chunkRandom);
|
||||
|
||||
BiomeRegistry.MUTABLE.clear();
|
||||
for (EndBiome biome : BiomeRegistry.LAND_BIOMES.getBiomes())
|
||||
BiomeRegistry.MUTABLE.put(biomeRegistry.getOrThrow(BiomeRegistry.getBiomeKey(biome)), biome);
|
||||
for (EndBiome biome : BiomeRegistry.VOID_BIOMES.getBiomes())
|
||||
BiomeRegistry.MUTABLE.put(biomeRegistry.getOrThrow(BiomeRegistry.getBiomeKey(biome)), biome);
|
||||
BiomeRegistry.mutateRegistry(biomeRegistry);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
"package": "ru.betterend.mixin.client",
|
||||
"compatibilityLevel": "JAVA_8",
|
||||
"client": [
|
||||
"WorldRendererMixin"
|
||||
"WorldRendererMixin",
|
||||
"BackgroundRendererMixin"
|
||||
],
|
||||
"injectors": {
|
||||
"defaultRequire": 1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue