Stalactite fixes & issue tracker

This commit is contained in:
paulevsGitch 2021-03-11 02:32:04 +03:00
parent 293f12de45
commit 311e5f3e4b
3 changed files with 9 additions and 202 deletions

View file

@ -1,198 +0,0 @@
package ru.betterend.world.features.terrain;
import java.util.Random;
import java.util.Set;
import com.google.common.collect.Sets;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.Material;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockPos.Mutable;
import net.minecraft.world.Heightmap;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndStructures;
import ru.betterend.registry.EndTags;
import ru.betterend.util.BlocksHelper;
import ru.betterend.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFDisplacement;
import ru.betterend.util.sdf.operator.SDFRotation;
import ru.betterend.util.sdf.operator.SDFScale3D;
import ru.betterend.util.sdf.operator.SDFSubtraction;
import ru.betterend.util.sdf.operator.SDFTranslate;
import ru.betterend.util.sdf.primitive.SDFHexPrism;
import ru.betterend.util.sdf.primitive.SDFSphere;
import ru.betterend.world.features.DefaultFeature;
import ru.betterend.world.generator.GeneratorOptions;
@Deprecated
public class RoundCaveFeature extends DefaultFeature {
private static final BlockState CAVE_AIR = Blocks.CAVE_AIR.getDefaultState();
@Override
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
if (!(GeneratorOptions.useNewGenerator() && GeneratorOptions.noRingVoid()) || pos.getX() * pos.getX() + pos.getZ() * pos.getZ() <= 22500) {
return false;
}
int radius = MHelper.randRange(10, 30, random);
int top = world.getTopY(Heightmap.Type.WORLD_SURFACE_WG, pos.getX(), pos.getZ());
Mutable bpos = new Mutable();
bpos.setX(pos.getX());
bpos.setZ(pos.getZ());
bpos.setY(top - 1);
BlockState state = world.getBlockState(bpos);
while (!state.isIn(EndTags.GEN_TERRAIN) && bpos.getY() > 5) {
bpos.setY(bpos.getY() - 1);
state = world.getBlockState(bpos);
}
if (bpos.getY() < 10) {
return false;
}
top = (int) (bpos.getY() - (radius * 1.3F + 5));
while (state.isIn(EndTags.GEN_TERRAIN) || !state.getFluidState().isEmpty() && bpos.getY() > 5) {
bpos.setY(bpos.getY() - 1);
state = world.getBlockState(bpos);
}
int bottom = (int) (bpos.getY() + radius * 1.3F + 5);
if (top <= bottom) {
return false;
}
pos = new BlockPos(pos.getX(), MHelper.randRange(bottom, top, random), pos.getZ());
OpenSimplexNoise noise = new OpenSimplexNoise(MHelper.getSeed(534, pos.getX(), pos.getZ()));
int x1 = pos.getX() - radius - 5;
int z1 = pos.getZ() - radius - 5;
int x2 = pos.getX() + radius + 5;
int z2 = pos.getZ() + radius + 5;
int y1 = MHelper.floor(pos.getY() - (radius + 5) / 1.6);
int y2 = MHelper.floor(pos.getY() + (radius + 5) / 1.6);
double hr = radius * 0.75;
double nr = radius * 0.25;
Set<BlockPos> bushes = Sets.newHashSet();
BlockState terrain = EndBlocks.CAVE_MOSS.getDefaultState();
for (int x = x1; x <= x2; x++) {
int xsq = x - pos.getX();
xsq *= xsq;
bpos.setX(x);
for (int z = z1; z <= z2; z++) {
int zsq = z - pos.getZ();
zsq *= zsq;
bpos.setZ(z);
for (int y = y1; y <= y2; y++) {
int ysq = y - pos.getY();
ysq *= 1.6;
ysq *= ysq;
bpos.setY(y);
double r = noise.eval(x * 0.1, y * 0.1, z * 0.1) * nr + hr;
double r2 = r + 5;
double dist = xsq + ysq + zsq;
if (dist < r * r) {
state = world.getBlockState(bpos);
if (isReplaceable(state)) {
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
while (state.getMaterial().equals(Material.LEAVES)) {
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
bpos.setY(bpos.getY() + 1);
state = world.getBlockState(bpos);
}
bpos.setY(y - 1);
while (state.getMaterial().equals(Material.LEAVES)) {
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
bpos.setY(bpos.getY() - 1);
state = world.getBlockState(bpos);
}
}
bpos.setY(y - 1);
if (world.getBlockState(bpos).isIn(EndTags.GEN_TERRAIN)) {
BlocksHelper.setWithoutUpdate(world, bpos, terrain);
}
}
else if (dist < r2 * r2) {
state = world.getBlockState(bpos);
if (!state.getFluidState().isEmpty()) {
BlocksHelper.setWithoutUpdate(world, bpos, Blocks.END_STONE.getDefaultState());
}
else if (world.getBlockState(bpos).isIn(EndTags.GEN_TERRAIN)) {
if (world.isAir(bpos.down())) {
int h = BlocksHelper.downRay(world, bpos.down(), 64);
if (h > 6 && h < 32 && world.getBlockState(bpos.down(h + 3)).isIn(EndTags.GEN_TERRAIN)) {
bushes.add(bpos.down());
}
}
else if (world.isAir(bpos.up())) {
int h = BlocksHelper.upRay(world, bpos.up(), 64);
if (h > 6 && h < 32 && world.getBlockState(bpos.up(h + 3)).isIn(EndTags.GEN_TERRAIN)) {
bushes.add(bpos.up());
}
}
}
}
}
}
}
bushes.forEach((cpos) -> {
if (random.nextInt(32) == 0) {
generateBush(world, random, cpos);
}
});
if (random.nextBoolean() && world.getBiome(pos).getGenerationSettings().hasStructureFeature(EndStructures.MOUNTAIN.getStructure())) {
pos = pos.add(random.nextGaussian() * 5, random.nextGaussian() * 5, random.nextGaussian() * 5);
BlockPos down = pos.down(BlocksHelper.downRay(world, pos, 64) + 2);
if (isReplaceable(world.getBlockState(down))) {
SDF prism = new SDFHexPrism().setHeight(radius * MHelper.randRange(0.6F, 0.75F, random)).setRadius(MHelper.randRange(1.7F, 3F, random)).setBlock(EndBlocks.AURORA_CRYSTAL);
Vector3f vec = MHelper.randomHorizontal(random);
prism = new SDFRotation().setRotation(vec, random.nextFloat()).setSource(prism);
prism.setReplaceFunction((bState) -> {
return bState.getMaterial().isReplaceable()
|| bState.isIn(EndTags.GEN_TERRAIN)
|| bState.getMaterial().equals(Material.PLANT)
|| bState.getMaterial().equals(Material.LEAVES);
});
prism.fillRecursive(world, pos);
BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.AURORA_CRYSTAL);
}
}
BlocksHelper.fixBlocks(world, new BlockPos(x1, y1, z1), new BlockPos(x2, y2, z2));
return true;
}
private boolean isReplaceable(BlockState state) {
return state.isIn(EndTags.GEN_TERRAIN)
|| state.getMaterial().isReplaceable()
|| state.getMaterial().equals(Material.PLANT)
|| state.getMaterial().equals(Material.LEAVES);
}
private void generateBush(StructureWorldAccess world, Random random, BlockPos blockPos) {
float radius = MHelper.randRange(1.0F, 3.2F, random);
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextInt());
SDF sphere = new SDFSphere().setRadius(radius).setBlock(EndBlocks.CAVE_BUSH);
sphere = new SDFScale3D().setScale(MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random)).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return (float) noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 3; }).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return random.nextFloat() * 3F - 1.5F; }).setSource(sphere);
sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(new SDFTranslate().setTranslate(0, -radius, 0).setSource(sphere));
sphere.fillRecursive(world, blockPos);
BlocksHelper.setWithoutUpdate(world, blockPos, EndBlocks.CAVE_BUSH);
}
}

View file

@ -34,7 +34,7 @@ public class StalactiteFeature extends DefaultFeature {
}
Mutable mut = new Mutable().set(pos);
int height = random.nextInt(8);
int height = random.nextInt(16);
int dir = ceiling ? -1 : 1;
boolean stalagnate = false;
@ -43,15 +43,19 @@ public class StalactiteFeature extends DefaultFeature {
BlockState state = world.getBlockState(mut);
if (!state.getMaterial().isReplaceable()) {
stalagnate = state.isIn(EndTags.GEN_TERRAIN);
height = i - 1;
height = i;
break;
}
}
int center = stalagnate ? height >> 1 : 0;
if (!stalagnate && height > 7) {
height = random.nextInt(8);
}
float center = height * 0.5F;
for (int i = 0; i < height; i++) {
mut.setY(pos.getY() + i * dir);
int size = stalagnate ? MathHelper.abs(i - center) + 1 : height - i - 1;
int size = stalagnate ? MathHelper.clamp((int) (MathHelper.abs(i - center) + 1), 1, 7) : height - i - 1;
boolean waterlogged = !world.getFluidState(mut).isEmpty();
BlockState base = block.getDefaultState().with(StalactiteBlock.SIZE, size).with(Properties.WATERLOGGED, waterlogged);
BlockState state = stalagnate ? base.with(StalactiteBlock.IS_FLOOR, dir > 0 ? i < center : i > center) : base.with(StalactiteBlock.IS_FLOOR, dir > 0);