Continue migration
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47ed597358
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263 changed files with 1450 additions and 1486 deletions
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@ -7,7 +7,7 @@ import net.minecraft.world.level.block.Blocks;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.level.WorldGenLevel;
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import ru.betterend.blocks.BlockProperties.TripleShape;
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import ru.betterend.blocks.EndLotusLeafBlock;
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import ru.betterend.registry.EndBlocks;
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@ -19,7 +19,7 @@ public class EndLotusLeafFeature extends ScatterFeature {
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}
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@Override
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public void generate(StructureWorldAccess world, Random random, BlockPos blockPos) {
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public void place(WorldGenLevel world, Random random, BlockPos blockPos) {
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if (canGenerate(world, blockPos)) {
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generateLeaf(world, blockPos);
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}
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@ -31,11 +31,11 @@ public class EndLotusLeafFeature extends ScatterFeature {
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}
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@Override
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protected BlockPos getCenterGround(StructureWorldAccess world, BlockPos pos) {
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protected BlockPos getCenterGround(WorldGenLevel world, BlockPos pos) {
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return getPosOnSurface(world, pos);
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}
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private void generateLeaf(StructureWorldAccess world, BlockPos pos) {
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private void generateLeaf(WorldGenLevel world, BlockPos pos) {
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MutableBlockPos p = new MutableBlockPos();
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BlockState leaf = EndBlocks.END_LOTUS_LEAF.defaultBlockState();
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BlocksHelper.setWithoutUpdate(world, pos, leaf.with(EndLotusLeafBlock.SHAPE, TripleShape.BOTTOM));
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@ -51,7 +51,7 @@ public class EndLotusLeafFeature extends ScatterFeature {
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}
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}
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private boolean canGenerate(StructureWorldAccess world, BlockPos pos) {
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private boolean canGenerate(WorldGenLevel world, BlockPos pos) {
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MutableBlockPos p = new MutableBlockPos();
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p.setY(pos.getY());
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int count = 0;
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@ -67,8 +67,7 @@ public class EndLotusLeafFeature extends ScatterFeature {
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}
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@Override
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public boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos,
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float radius) {
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public boolean canGenerate(WorldGenLevel world, Random random, BlockPos center, BlockPos blockPos, float radius) {
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return world.isAir(blockPos) && world.getBlockState(blockPos.below()).is(Blocks.WATER);
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}
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}
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