Migrating to BCLib (WIP)

This commit is contained in:
Aleksey 2021-06-11 15:47:04 +03:00
parent 61d4a33cf6
commit 3668a4694a
184 changed files with 802 additions and 4348 deletions

View file

@ -1,7 +1,5 @@
package ru.betterend.blocks;
import java.util.Random;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.WorldGenLevel;
@ -9,11 +7,13 @@ import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import ru.bclib.util.BlocksHelper;
import ru.bclib.util.MHelper;
import ru.betterend.blocks.BlockProperties.TripleShape;
import ru.bclib.blocks.BlockProperties;
import ru.betterend.blocks.basis.EndPlantWithAgeBlock;
import ru.betterend.blocks.basis.FurBlock;
import ru.betterend.registry.EndBlocks;
import java.util.Random;
public class BlueVineSeedBlock extends EndPlantWithAgeBlock {
@Override
public void growAdult(WorldGenLevel world, Random random, BlockPos pos) {
@ -22,11 +22,11 @@ public class BlueVineSeedBlock extends EndPlantWithAgeBlock {
if (h < height + 1) {
return;
}
BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.BOTTOM));
BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.BOTTOM));
for (int i = 1; i < height; i++) {
BlocksHelper.setWithoutUpdate(world, pos.above(i), EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.MIDDLE));
BlocksHelper.setWithoutUpdate(world, pos.above(i), EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.MIDDLE));
}
BlocksHelper.setWithoutUpdate(world, pos.above(height), EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.TOP));
BlocksHelper.setWithoutUpdate(world, pos.above(height), EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.TOP));
placeLantern(world, pos.above(height + 1));
}