Migrating to BCLib (WIP)
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184 changed files with 802 additions and 4348 deletions
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@ -1,7 +1,5 @@
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package ru.betterend.blocks;
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import java.util.Random;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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@ -19,13 +17,16 @@ import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import ru.bclib.blocks.BaseBlockNotFull;
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import ru.bclib.util.BlocksHelper;
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import ru.betterend.blocks.basis.BlockBaseNotFull;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.interfaces.IRenderTypeable;
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import ru.betterend.registry.EndBlocks;
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public class MengerSpongeWetBlock extends BlockBaseNotFull implements IRenderTypeable {
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import java.util.Random;
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@SuppressWarnings("deprecation")
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public class MengerSpongeWetBlock extends BaseBlockNotFull implements IRenderTypeable {
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public MengerSpongeWetBlock() {
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super(FabricBlockSettings.copyOf(Blocks.WET_SPONGE).noOcclusion());
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}
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@ -35,7 +36,7 @@ public class MengerSpongeWetBlock extends BlockBaseNotFull implements IRenderTyp
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if (world.dimensionType().ultraWarm()) {
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world.setBlock(pos, EndBlocks.MENGER_SPONGE.defaultBlockState(), 3);
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world.levelEvent(2009, pos, 0);
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world.playSound((Player) null, pos, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 1.0F, (1.0F + world.getRandom().nextFloat() * 0.2F) * 0.7F);
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world.playSound(null, pos, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 1.0F, (1.0F + world.getRandom().nextFloat() * 0.2F) * 0.7F);
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}
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}
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@ -47,9 +48,9 @@ public class MengerSpongeWetBlock extends BlockBaseNotFull implements IRenderTyp
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BlockPos blockPos = pos.relative(direction);
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BlockState blockState = world.getBlockState(blockPos);
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if (!state.canOcclude() || !blockState.isFaceSturdy(world, blockPos, direction.getOpposite())) {
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double x = (double) pos.getX();
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double y = (double) pos.getY();
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double z = (double) pos.getZ();
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double x = pos.getX();
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double y = pos.getY();
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double z = pos.getZ();
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if (direction == Direction.DOWN) {
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y -= 0.05;
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x += random.nextDouble();
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