Migrating to BCLib (WIP)
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184 changed files with 802 additions and 4348 deletions
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@ -1,9 +1,6 @@
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package ru.betterend.blocks;
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import java.util.EnumMap;
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import com.google.common.collect.Maps;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
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import net.minecraft.core.BlockPos;
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@ -20,19 +17,18 @@ import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.material.Fluid;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.material.MaterialColor;
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import net.minecraft.world.level.material.*;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import ru.betterend.blocks.basis.AttachedBlock;
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import ru.bclib.blocks.BaseAttachedBlock;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.interfaces.IRenderTypeable;
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public class SmaragdantCrystalShardBlock extends AttachedBlock implements IRenderTypeable, SimpleWaterloggedBlock, LiquidBlockContainer {
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import java.util.EnumMap;
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@SuppressWarnings("deprecation")
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public class SmaragdantCrystalShardBlock extends BaseAttachedBlock implements IRenderTypeable, SimpleWaterloggedBlock, LiquidBlockContainer {
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private static final EnumMap<Direction, VoxelShape> BOUNDING_SHAPES = Maps.newEnumMap(Direction.class);
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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@ -91,7 +87,7 @@ public class SmaragdantCrystalShardBlock extends AttachedBlock implements IRende
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@Override
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public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
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Direction direction = (Direction) state.getValue(FACING);
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Direction direction = state.getValue(FACING);
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BlockPos blockPos = pos.relative(direction.getOpposite());
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return world.getBlockState(blockPos).isFaceSturdy(world, blockPos, direction);
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}
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