Parallel cave generation & block fixing
This commit is contained in:
parent
4dce2d5d7e
commit
37394eba11
4 changed files with 243 additions and 235 deletions
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@ -1,6 +1,7 @@
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package ru.betterend.util;
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package ru.betterend.util;
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import java.util.Set;
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import java.util.Set;
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import java.util.stream.IntStream;
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import com.google.common.collect.Sets;
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import com.google.common.collect.Sets;
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@ -20,182 +21,183 @@ import ru.betterend.blocks.basis.FurBlock;
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import ru.betterend.registry.EndBlocks;
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import ru.betterend.registry.EndBlocks;
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public class BlockFixer {
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public class BlockFixer {
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private static final MutableBlockPos POS = new MutableBlockPos();
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private static final BlockState AIR = Blocks.AIR.defaultBlockState();
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private static final BlockState AIR = Blocks.AIR.defaultBlockState();
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private static final BlockState WATER = Blocks.WATER.defaultBlockState();
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private static final BlockState WATER = Blocks.WATER.defaultBlockState();
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public static void fixBlocks(LevelAccessor world, BlockPos start, BlockPos end) {
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public static void fixBlocks(LevelAccessor world, BlockPos start, BlockPos end) {
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BlockState state;
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Set<BlockPos> doubleCheck = Sets.newConcurrentHashSet();
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Set<BlockPos> doubleCheck = Sets.newHashSet();
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int dx = end.getX() - start.getX() + 1;
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for (int x = start.getX(); x <= end.getX(); x++) {
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int dz = end.getZ() - start.getZ() + 1;
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POS.setX(x);
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int count = dx * dz;
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for (int z = start.getZ(); z <= end.getZ(); z++) {
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IntStream.range(0, count).parallel().forEach(index -> {
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POS.setZ(z);
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MutableBlockPos POS = new MutableBlockPos();
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for (int y = start.getY(); y <= end.getY(); y++) {
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POS.setX((index % dx) + start.getX());
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POS.setY(y);
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POS.setZ((index / dx) + start.getZ());
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state = world.getBlockState(POS);
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BlockState state;
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for (int y = start.getY(); y <= end.getY(); y++) {
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POS.setY(y);
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state = world.getBlockState(POS);
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if (state.getBlock() instanceof FurBlock) {
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if (state.getBlock() instanceof FurBlock) {
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doubleCheck.add(POS.immutable());
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doubleCheck.add(POS.immutable());
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}
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}
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// Liquids
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// Liquids
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else if (!state.getFluidState().isEmpty()) {
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else if (!state.getFluidState().isEmpty()) {
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if (!state.canSurvive(world, POS)) {
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if (!state.canSurvive(world, POS)) {
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BlocksHelper.setWithoutUpdate(world, POS, WATER);
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setWithoutUpdate(world, POS, WATER);
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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while (!state.canSurvive(world, POS)) {
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state = state.getFluidState().isEmpty() ? AIR : WATER;
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BlocksHelper.setWithoutUpdate(world, POS, state);
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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}
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}
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POS.setY(y - 1);
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if (world.isEmptyBlock(POS)) {
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POS.setY(y);
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while (!world.getFluidState(POS).isEmpty()) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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}
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continue;
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}
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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if (world.isEmptyBlock(POS.relative(dir))) {
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world.getLiquidTicks().scheduleTick(POS, state.getFluidState().getType(), 0);
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break;
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}
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}
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}
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else if (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) {
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POS.setY(POS.getY() - 1);
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POS.setY(POS.getY() - 1);
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if (world.isEmptyBlock(POS)) {
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state = world.getBlockState(POS);
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while (!state.canSurvive(world, POS)) {
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state = state.getFluidState().isEmpty() ? AIR : WATER;
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setWithoutUpdate(world, POS, state);
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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}
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}
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POS.setY(y - 1);
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if (world.isEmptyBlock(POS)) {
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POS.setY(y);
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while (!world.getFluidState(POS).isEmpty()) {
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setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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POS.setY(POS.getY() + 1);
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while (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) {
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}
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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continue;
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}
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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if (world.isEmptyBlock(POS.relative(dir))) {
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world.getLiquidTicks().scheduleTick(POS, state.getFluidState().getType(), 0);
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break;
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}
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}
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}
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else if (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) {
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POS.setY(POS.getY() - 1);
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if (world.isEmptyBlock(POS)) {
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POS.setY(POS.getY() + 1);
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while (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) {
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setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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}
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}
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}
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else if (state.getBlock() instanceof StalactiteBlock) {
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if (!state.canSurvive(world, POS)) {
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if (world.getBlockState(POS.above()).getBlock() instanceof StalactiteBlock) {
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while (state.getBlock() instanceof StalactiteBlock) {
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setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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state = world.getBlockState(POS);
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}
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}
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}
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}
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}
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else if (state.getBlock() instanceof StalactiteBlock) {
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if (!state.canSurvive(world, POS)) {
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if (world.getBlockState(POS.above()).getBlock() instanceof StalactiteBlock) {
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while (state.getBlock() instanceof StalactiteBlock) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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}
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}
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else {
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while (state.getBlock() instanceof StalactiteBlock) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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}
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}
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}
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}
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else if (state.is(EndBlocks.CAVE_PUMPKIN)) {
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if (!world.getBlockState(POS.above()).is(EndBlocks.CAVE_PUMPKIN_SEED)) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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}
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}
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else if (!state.canSurvive(world, POS)) {
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// Chorus
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if (state.is(Blocks.CHORUS_PLANT)) {
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Set<BlockPos> ends = Sets.newHashSet();
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Set<BlockPos> add = Sets.newHashSet();
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ends.add(POS.immutable());
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for (int i = 0; i < 64 && !ends.isEmpty(); i++) {
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ends.forEach((pos) -> {
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BlocksHelper.setWithoutUpdate(world, pos, AIR);
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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BlockPos p = pos.relative(dir);
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BlockState st = world.getBlockState(p);
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if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive(world, p)) {
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add.add(p);
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}
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}
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BlockPos p = pos.above();
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BlockState st = world.getBlockState(p);
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if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive(world, p)) {
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add.add(p);
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}
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});
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ends.clear();
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ends.addAll(add);
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add.clear();
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}
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}
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// Vines
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else if (state.getBlock() instanceof BaseVineBlock) {
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while (world.getBlockState(POS).getBlock() instanceof BaseVineBlock) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() - 1);
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}
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}
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// Falling blocks
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else if (state.getBlock() instanceof FallingBlock) {
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BlockState falling = state;
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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int ray = BlocksHelper.downRayRep(world, POS.immutable(), 64);
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if (ray > 32) {
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BlocksHelper.setWithoutUpdate(world, POS, Blocks.END_STONE.defaultBlockState());
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if (world.getRandom().nextBoolean()) {
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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BlocksHelper.setWithoutUpdate(world, POS, Blocks.END_STONE.defaultBlockState());
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}
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}
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else {
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POS.setY(y);
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BlockState replacement = AIR;
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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state = world.getBlockState(POS.relative(dir));
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if (!state.getFluidState().isEmpty()) {
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replacement = state;
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break;
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}
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}
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BlocksHelper.setWithoutUpdate(world, POS, replacement);
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POS.setY(y - ray);
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BlocksHelper.setWithoutUpdate(world, POS, falling);
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}
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}
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// Blocks without support
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else {
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else {
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// Blue Vine
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while (state.getBlock() instanceof StalactiteBlock) {
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if (state.getBlock() instanceof BlueVineBlock) {
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setWithoutUpdate(world, POS, AIR);
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while (state.is(EndBlocks.BLUE_VINE) || state.is(EndBlocks.BLUE_VINE_LANTERN) || state.is(EndBlocks.BLUE_VINE_FUR)) {
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POS.setY(POS.getY() - 1);
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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state = world.getBlockState(POS);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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}
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}
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// Double plants
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if (state.getBlock() instanceof BaseDoublePlantBlock) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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}
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// Other blocks
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else {
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BlocksHelper.setWithoutUpdate(world, POS, getAirOrFluid(state));
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}
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}
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}
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}
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}
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}
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}
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}
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else if (state.is(EndBlocks.CAVE_PUMPKIN)) {
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if (!world.getBlockState(POS.above()).is(EndBlocks.CAVE_PUMPKIN_SEED)) {
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setWithoutUpdate(world, POS, AIR);
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}
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}
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else if (!state.canSurvive(world, POS)) {
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// Chorus
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if (state.is(Blocks.CHORUS_PLANT)) {
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Set<BlockPos> ends = Sets.newHashSet();
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Set<BlockPos> add = Sets.newHashSet();
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ends.add(POS.immutable());
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for (int i = 0; i < 64 && !ends.isEmpty(); i++) {
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ends.forEach((pos) -> {
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setWithoutUpdate(world, pos, AIR);
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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BlockPos p = pos.relative(dir);
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BlockState st = world.getBlockState(p);
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if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive(world, p)) {
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add.add(p);
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}
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}
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BlockPos p = pos.above();
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BlockState st = world.getBlockState(p);
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if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive(world, p)) {
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add.add(p);
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}
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});
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ends.clear();
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ends.addAll(add);
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add.clear();
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}
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}
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// Vines
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else if (state.getBlock() instanceof BaseVineBlock) {
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while (world.getBlockState(POS).getBlock() instanceof BaseVineBlock) {
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setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() - 1);
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}
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}
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// Falling blocks
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else if (state.getBlock() instanceof FallingBlock) {
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BlockState falling = state;
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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int ray = BlocksHelper.downRayRep(world, POS.immutable(), 64);
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if (ray > 32) {
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setWithoutUpdate(world, POS, Blocks.END_STONE.defaultBlockState());
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if (world.getRandom().nextBoolean()) {
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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setWithoutUpdate(world, POS, Blocks.END_STONE.defaultBlockState());
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}
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}
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else {
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POS.setY(y);
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BlockState replacement = AIR;
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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state = world.getBlockState(POS.relative(dir));
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if (!state.getFluidState().isEmpty()) {
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replacement = state;
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break;
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}
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}
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setWithoutUpdate(world, POS, replacement);
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POS.setY(y - ray);
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setWithoutUpdate(world, POS, falling);
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}
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}
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// Blocks without support
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else {
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// Blue Vine
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if (state.getBlock() instanceof BlueVineBlock) {
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while (state.is(EndBlocks.BLUE_VINE) || state.is(EndBlocks.BLUE_VINE_LANTERN) || state.is(EndBlocks.BLUE_VINE_FUR)) {
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setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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}
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}
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// Double plants
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if (state.getBlock() instanceof BaseDoublePlantBlock) {
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setWithoutUpdate(world, POS, AIR);
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POS.setY(POS.getY() + 1);
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setWithoutUpdate(world, POS, AIR);
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}
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// Other blocks
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else {
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setWithoutUpdate(world, POS, getAirOrFluid(state));
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}
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}
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}
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}
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}
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}
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});
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doubleCheck.forEach((pos) -> {
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doubleCheck.forEach((pos) -> {
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if (!world.getBlockState(pos).canSurvive(world, pos)) {
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if (!world.getBlockState(pos).canSurvive(world, pos)) {
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BlocksHelper.setWithoutUpdate(world, pos, AIR);
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setWithoutUpdate(world, pos, AIR);
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}
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}
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});
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});
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}
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}
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@ -203,4 +205,10 @@ public class BlockFixer {
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private static BlockState getAirOrFluid(BlockState state) {
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private static BlockState getAirOrFluid(BlockState state) {
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return state.getFluidState().isEmpty() ? AIR : state.getFluidState().createLegacyBlock();
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return state.getFluidState().isEmpty() ? AIR : state.getFluidState().createLegacyBlock();
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}
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}
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private static void setWithoutUpdate(LevelAccessor world, BlockPos pos, BlockState state) {
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synchronized (world) {
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BlocksHelper.setWithoutUpdate(world, pos, state);
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}
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}
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}
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}
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@ -58,19 +58,17 @@ public abstract class EndCaveFeature extends DefaultFeature {
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if (!caveBlocks.isEmpty()) {
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if (!caveBlocks.isEmpty()) {
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if (biome != null) {
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if (biome != null) {
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||||||
setBiomes(world, biome, caveBlocks);
|
setBiomes(world, biome, caveBlocks);
|
||||||
Set<BlockPos> floorPositions = Sets.newHashSet();
|
Set<BlockPos> floorPositions = Sets.newConcurrentHashSet();
|
||||||
Set<BlockPos> ceilPositions = Sets.newHashSet();
|
Set<BlockPos> ceilPositions = Sets.newConcurrentHashSet();
|
||||||
MutableBlockPos mut = new MutableBlockPos();
|
caveBlocks.parallelStream().forEach((bpos) -> {
|
||||||
caveBlocks.forEach((bpos) -> {
|
if (world.getBlockState(bpos).getMaterial().isReplaceable()) {
|
||||||
mut.set(bpos);
|
BlockPos side = bpos.below();
|
||||||
if (world.getBlockState(mut).getMaterial().isReplaceable()) {
|
if (world.getBlockState(side).is(TagAPI.GEN_TERRAIN)) {
|
||||||
mut.setY(bpos.getY() - 1);
|
floorPositions.add(side);
|
||||||
if (world.getBlockState(mut).is(TagAPI.GEN_TERRAIN)) {
|
|
||||||
floorPositions.add(mut.immutable());
|
|
||||||
}
|
}
|
||||||
mut.setY(bpos.getY() + 1);
|
side = bpos.above();
|
||||||
if (world.getBlockState(mut).is(TagAPI.GEN_TERRAIN)) {
|
if (world.getBlockState(side).is(TagAPI.GEN_TERRAIN)) {
|
||||||
ceilPositions.add(mut.immutable());
|
ceilPositions.add(side);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
|
@ -2,6 +2,7 @@ package ru.betterend.world.features.terrain.caves;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
import java.util.stream.IntStream;
|
||||||
|
|
||||||
import com.google.common.collect.Sets;
|
import com.google.common.collect.Sets;
|
||||||
|
|
||||||
|
@ -30,47 +31,45 @@ public class RoundCaveFeature extends EndCaveFeature {
|
||||||
double hr = radius * 0.75;
|
double hr = radius * 0.75;
|
||||||
double nr = radius * 0.25;
|
double nr = radius * 0.25;
|
||||||
|
|
||||||
BlockState state;
|
int dx = x2 - x1 + 1;
|
||||||
MutableBlockPos bpos = new MutableBlockPos();
|
int dz = z2 - z1 + 1;
|
||||||
Set<BlockPos> blocks = Sets.newHashSet();
|
int count = dx * dz;
|
||||||
for (int x = x1; x <= x2; x++) {
|
Set<BlockPos> blocks = Sets.newConcurrentHashSet();
|
||||||
int xsq = x - center.getX();
|
IntStream.range(0, count).parallel().forEach(index -> {
|
||||||
xsq *= xsq;
|
MutableBlockPos bpos = new MutableBlockPos();
|
||||||
|
int x = (index % dx) + x1;
|
||||||
|
int z = (index / dx) + z1;
|
||||||
bpos.setX(x);
|
bpos.setX(x);
|
||||||
for (int z = z1; z <= z2; z++) {
|
bpos.setZ(z);
|
||||||
int zsq = z - center.getZ();
|
int xsq = MHelper.sqr(x - center.getX());
|
||||||
zsq *= zsq;
|
int zsq = MHelper.sqr(z - center.getZ());
|
||||||
bpos.setZ(z);
|
int dxz = xsq + zsq;
|
||||||
for (int y = y1; y <= y2; y++) {
|
BlockState state;
|
||||||
int ysq = y - center.getY();
|
for (int y = y1; y <= y2; y++) {
|
||||||
ysq *= 1.6;
|
int ysq = (int) MHelper.sqr((y - center.getY()) * 1.6);
|
||||||
ysq *= ysq;
|
double r = noise.eval(x * 0.1, y * 0.1, z * 0.1) * nr + hr;
|
||||||
|
double dist = dxz + ysq;
|
||||||
|
if (dist < r * r) {
|
||||||
bpos.setY(y);
|
bpos.setY(y);
|
||||||
double r = noise.eval(x * 0.1, y * 0.1, z * 0.1) * nr + hr;
|
state = world.getBlockState(bpos);
|
||||||
double dist = xsq + ysq + zsq;
|
if (isReplaceable(state) && !isWaterNear(world, bpos)) {
|
||||||
if (dist < r * r) {
|
blocks.add(bpos.immutable());
|
||||||
state = world.getBlockState(bpos);
|
|
||||||
if (isReplaceable(state) && !isWaterNear(world, bpos)) {
|
|
||||||
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
|
|
||||||
blocks.add(bpos.immutable());
|
|
||||||
|
|
||||||
while (state.getMaterial().equals(Material.LEAVES)) {
|
while (state.getMaterial().equals(Material.LEAVES)) {
|
||||||
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
|
bpos.setY(bpos.getY() + 1);
|
||||||
bpos.setY(bpos.getY() + 1);
|
state = world.getBlockState(bpos);
|
||||||
state = world.getBlockState(bpos);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
bpos.setY(y - 1);
|
bpos.setY(y - 1);
|
||||||
while (state.getMaterial().equals(Material.LEAVES)) {
|
while (state.getMaterial().equals(Material.LEAVES)) {
|
||||||
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
|
bpos.setY(bpos.getY() - 1);
|
||||||
bpos.setY(bpos.getY() - 1);
|
state = world.getBlockState(bpos);
|
||||||
state = world.getBlockState(bpos);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
blocks.forEach(bpos -> BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR));
|
||||||
|
|
||||||
return blocks;
|
return blocks;
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,6 +3,7 @@ package ru.betterend.world.features.terrain.caves;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
import java.util.stream.IntStream;
|
||||||
|
|
||||||
import com.google.common.collect.Maps;
|
import com.google.common.collect.Maps;
|
||||||
import com.google.common.collect.Sets;
|
import com.google.common.collect.Sets;
|
||||||
|
@ -15,6 +16,7 @@ import net.minecraft.world.level.WorldGenLevel;
|
||||||
import net.minecraft.world.level.biome.Biome;
|
import net.minecraft.world.level.biome.Biome;
|
||||||
import net.minecraft.world.level.block.Blocks;
|
import net.minecraft.world.level.block.Blocks;
|
||||||
import net.minecraft.world.level.block.state.BlockState;
|
import net.minecraft.world.level.block.state.BlockState;
|
||||||
|
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||||
import net.minecraft.world.level.chunk.ChunkGenerator;
|
import net.minecraft.world.level.chunk.ChunkGenerator;
|
||||||
import net.minecraft.world.level.levelgen.Heightmap.Types;
|
import net.minecraft.world.level.levelgen.Heightmap.Types;
|
||||||
import net.minecraft.world.level.levelgen.feature.Feature;
|
import net.minecraft.world.level.levelgen.feature.Feature;
|
||||||
|
@ -34,55 +36,56 @@ public class TunelCaveFeature extends EndCaveFeature {
|
||||||
if ((long) cx * (long) cx + (long) cz + (long) cz < 256) {
|
if ((long) cx * (long) cx + (long) cz + (long) cz < 256) {
|
||||||
return Sets.newHashSet();
|
return Sets.newHashSet();
|
||||||
}
|
}
|
||||||
|
|
||||||
int x1 = cx << 4;
|
int x1 = cx << 4;
|
||||||
int z1 = cz << 4;
|
int z1 = cz << 4;
|
||||||
int x2 = x1 + 16;
|
int x2 = x1 + 16;
|
||||||
int z2 = z1 + 16;
|
int z2 = z1 + 16;
|
||||||
int y2 = world.getHeight();
|
|
||||||
Random rand = new Random(world.getSeed());
|
Random rand = new Random(world.getSeed());
|
||||||
OpenSimplexNoise noiseH = new OpenSimplexNoise(rand.nextInt());
|
OpenSimplexNoise noiseH = new OpenSimplexNoise(rand.nextInt());
|
||||||
OpenSimplexNoise noiseV = new OpenSimplexNoise(rand.nextInt());
|
OpenSimplexNoise noiseV = new OpenSimplexNoise(rand.nextInt());
|
||||||
OpenSimplexNoise noiseD = new OpenSimplexNoise(rand.nextInt());
|
OpenSimplexNoise noiseD = new OpenSimplexNoise(rand.nextInt());
|
||||||
|
|
||||||
Set<BlockPos> positions = Sets.newHashSet();
|
Set<BlockPos> positions = Sets.newConcurrentHashSet();
|
||||||
MutableBlockPos pos = new MutableBlockPos();
|
|
||||||
|
|
||||||
float a = hasCaves(world, pos.set(x1, 0, z1)) ? 1F : 0F;
|
float a = hasCaves(world, new BlockPos(x1, 0, z1)) ? 1F : 0F;
|
||||||
float b = hasCaves(world, pos.set(x2, 0, z1)) ? 1F : 0F;
|
float b = hasCaves(world, new BlockPos(x2, 0, z1)) ? 1F : 0F;
|
||||||
float c = hasCaves(world, pos.set(x1, 0, z2)) ? 1F : 0F;
|
float c = hasCaves(world, new BlockPos(x1, 0, z2)) ? 1F : 0F;
|
||||||
float d = hasCaves(world, pos.set(x2, 0, z2)) ? 1F : 0F;
|
float d = hasCaves(world, new BlockPos(x2, 0, z2)) ? 1F : 0F;
|
||||||
|
|
||||||
for (int x = x1; x < x2; x++) {
|
ChunkAccess chunk = world.getChunk(cx, cz);
|
||||||
pos.setX(x);
|
IntStream.range(0, 256).parallel().forEach(index -> {
|
||||||
float dx = (float) (x - x1) / 16F;
|
MutableBlockPos pos = new MutableBlockPos();
|
||||||
|
int x = index & 15;
|
||||||
|
int z = index >> 4;
|
||||||
|
int wheight = chunk.getHeight(Types.WORLD_SURFACE_WG, x, z);
|
||||||
|
float dx = x / 16F;
|
||||||
|
float dz = z / 16F;
|
||||||
|
pos.setX(x + x1);
|
||||||
|
pos.setZ(z + z1);
|
||||||
float da = Mth.lerp(dx, a, b);
|
float da = Mth.lerp(dx, a, b);
|
||||||
float db = Mth.lerp(dx, c, d);
|
float db = Mth.lerp(dx, c, d);
|
||||||
for (int z = z1; z < z2; z++) {
|
float density = 1 - Mth.lerp(dz, da, db);
|
||||||
pos.setZ(z);
|
if (density < 0.5) {
|
||||||
float dz = (float) (z - z1) / 16F;
|
for (int y = 0; y < wheight; y++) {
|
||||||
float density = 1 - Mth.lerp(dz, da, db);
|
|
||||||
int wheight = world.getHeight(Types.WORLD_SURFACE_WG, x, z);
|
|
||||||
for (int y = 0; y < y2; y++) {
|
|
||||||
pos.setY(y);
|
pos.setY(y);
|
||||||
float gradient = 1 - Mth.clamp((wheight - y) * 0.1F, 0F, 1F);
|
float gradient = 1 - Mth.clamp((wheight - y) * 0.1F, 0F, 1F);
|
||||||
float val = Mth.abs((float) noiseH.eval(x * 0.02, y * 0.01, z * 0.02));
|
if (gradient > 0.5) {
|
||||||
float vert = Mth.sin((y + (float) noiseV.eval(x * 0.01, z * 0.01) * 20) * 0.1F) * 0.9F;
|
break;
|
||||||
float dist = (float) noiseD.eval(x * 0.1, y * 0.1, z * 0.1) * 0.12F;
|
}
|
||||||
|
float val = Mth.abs((float) noiseH.eval(pos.getX() * 0.02, y * 0.01, pos.getZ() * 0.02));
|
||||||
|
float vert = Mth.sin((y + (float) noiseV.eval(pos.getX() * 0.01, pos.getZ() * 0.01) * 20) * 0.1F) * 0.9F;
|
||||||
|
float dist = (float) noiseD.eval(pos.getX() * 0.1, y * 0.1, pos.getZ() * 0.1) * 0.12F;
|
||||||
val = (val + vert * vert + dist) + density + gradient;
|
val = (val + vert * vert + dist) + density + gradient;
|
||||||
if (val < 0.15 && world.getBlockState(pos).is(TagAPI.GEN_TERRAIN) && noWaterNear(world, pos)) {
|
if (val < 0.15 && world.getBlockState(pos).is(TagAPI.GEN_TERRAIN) && noWaterNear(world, pos)) {
|
||||||
BlocksHelper.setWithoutUpdate(world, pos, AIR);
|
|
||||||
positions.add(pos.immutable());
|
positions.add(pos.immutable());
|
||||||
int height = world.getHeight(Types.WORLD_SURFACE_WG, pos.getX(), pos.getZ());
|
|
||||||
if (height < pos.getY() + 4) {
|
|
||||||
while (pos.getY() < height && noWaterNear(world, pos)) {
|
|
||||||
pos.setY(pos.getY() + 1);
|
|
||||||
BlocksHelper.setWithoutUpdate(world, pos, AIR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
positions.forEach(bpos -> BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR));
|
||||||
|
|
||||||
return positions;
|
return positions;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue