Eternal Crystal item & model

This commit is contained in:
Aleksey 2020-11-21 23:29:45 +03:00
parent 7192df49d1
commit 3b31532fea
10 changed files with 225 additions and 19 deletions

View file

@ -0,0 +1,168 @@
package ru.betterend.util;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.impl.client.indigo.renderer.helper.ColorHelper;
import net.minecraft.util.math.MathHelper;
import ru.betterend.BetterEnd;
@Environment(EnvType.CLIENT)
public class ColorUtil {
private static float[] floatBuffer = new float[4];
public static int[] toIntArray(int color) {
return new int[] {
(color >> 24) & 255,
(color >> 16) & 255,
(color >> 8) & 255,
color & 255
};
}
public static float[] toFloatArray(int color) {
floatBuffer[0] = ((color >> 16 & 255) / 255.0F);
floatBuffer[1] = ((color >> 8 & 255) / 255.0F);
floatBuffer[2] = ((color & 255) / 255.0F);
floatBuffer[3] = ((color >> 24 & 255) / 255.0F);
return floatBuffer;
}
public static float[] RGBtoHSB(int r, int g, int b, float[] hsbvals) {
float hue, saturation, brightness;
if (hsbvals == null) {
hsbvals = floatBuffer;
}
int cmax = (r > g) ? r : g;
if (b > cmax) cmax = b;
int cmin = (r < g) ? r : g;
if (b < cmin) cmin = b;
brightness = ((float) cmax) / 255.0F;
if (cmax != 0)
saturation = ((float) (cmax - cmin)) / ((float) cmax);
else
saturation = 0;
if (saturation == 0)
hue = 0;
else {
float redc = ((float) (cmax - r)) / ((float) (cmax - cmin));
float greenc = ((float) (cmax - g)) / ((float) (cmax - cmin));
float bluec = ((float) (cmax - b)) / ((float) (cmax - cmin));
if (r == cmax)
hue = bluec - greenc;
else if (g == cmax)
hue = 2.0F + redc - bluec;
else
hue = 4.0F + greenc - redc;
hue = hue / 6.0F;
if (hue < 0)
hue = hue + 1.0F;
}
hsbvals[0] = hue;
hsbvals[1] = saturation;
hsbvals[2] = brightness;
return hsbvals;
}
public static int HSBtoRGB(float hue, float saturation, float brightness) {
int r = 0, g = 0, b = 0;
if (saturation == 0) {
r = g = b = (int) (brightness * 255.0F + 0.5F);
} else {
float h = (hue - (float)Math.floor(hue)) * 6.0F;
float f = h - (float)java.lang.Math.floor(h);
float p = brightness * (1.0F - saturation);
float q = brightness * (1.0F - saturation * f);
float t = brightness * (1.0F - (saturation * (1.0F - f)));
switch ((int) h) {
case 0:
r = (int) (brightness * 255.0F + 0.5F);
g = (int) (t * 255.0F + 0.5F);
b = (int) (p * 255.0F + 0.5F);
break;
case 1:
r = (int) (q * 255.0F + 0.5F);
g = (int) (brightness * 255.0F + 0.5F);
b = (int) (p * 255.0F + 0.5F);
break;
case 2:
r = (int) (p * 255.0F + 0.5F);
g = (int) (brightness * 255.0F + 0.5F);
b = (int) (t * 255.0F + 0.5F);
break;
case 3:
r = (int) (p * 255.0F + 0.5F);
g = (int) (q * 255.0F + 0.5F);
b = (int) (brightness * 255.0F + 0.5F);
break;
case 4:
r = (int) (t * 255.0F + 0.5F);
g = (int) (p * 255.0F + 0.5F);
b = (int) (brightness * 255.0F + 0.5F);
break;
case 5:
r = (int) (brightness * 255.0F + 0.5F);
g = (int) (p * 255.0F + 0.5F);
b = (int) (q * 255.0F + 0.5F);
break;
}
}
return 0xFF000000 | (r << 16) | (g << 8) | (b << 0);
}
public static int parseHex(String hexColor) {
int len = hexColor.length();
if (len < 6 || len > 8 || len % 2 > 0) {
return -1;
}
int color, shift;
if(len == 6) {
color = 0xFF000000; shift = 16;
} else {
color = 0; shift = 24;
}
try {
String[] splited = hexColor.split("(?<=\\G.{2})");
for (String digit : splited) {
color |= Integer.valueOf(digit, 16) << shift;
shift -= 8;
}
} catch(NumberFormatException ex) {
BetterEnd.LOGGER.catching(ex);
return -1;
}
return color;
}
public static int toABGR(int color) {
int r = (color >> 16) & 255;
int g = (color >> 8) & 255;
int b = color & 255;
return 0xFF000000 | b << 16 | g << 8 | r;
}
public static int ABGRtoARGB(int color) {
int a = (color >> 24) & 255;
int b = (color >> 16) & 255;
int g = (color >> 8) & 255;
int r = color & 255;
return a << 24 | r << 16 | g << 8 | b;
}
public static int colorBrigtness(int color, float val) {
RGBtoHSB((color >> 16) & 255, (color >> 8) & 255, color & 255, floatBuffer);
floatBuffer[2] += val / 10.0F;
floatBuffer[2] = MathHelper.clamp(floatBuffer[2], 0.0F, 1.0F);
return HSBtoRGB(floatBuffer[0], floatBuffer[1], floatBuffer[2]);
}
public static int applyTint(int color, int tint) {
return colorBrigtness(ColorHelper.multiplyColor(color, tint), 1.5F);
}
}