Registry init fix

This commit is contained in:
paulevsGitch 2020-11-05 13:37:34 +03:00
parent 488608d2a0
commit 3efdfcb575
4 changed files with 16 additions and 4 deletions

View file

@ -11,6 +11,7 @@ import com.google.common.collect.Maps;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.MinecraftClient;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.BuiltinRegistries;
import net.minecraft.util.registry.Registry;
@ -87,6 +88,16 @@ public class EndBiomes {
CLIENT.clear();
}
/**
* Initialize registry if it was not initialized in world generation (when using mods/datapacks, that overrides the End generation)
* @param server
*/
public static void initRegistry(MinecraftServer server) {
if (biomeRegistry == null) {
biomeRegistry = server.getRegistryManager().get(Registry.BIOME_KEY);
}
}
/**
* Registers new {@link EndBiome} and adds it to picker, can be used to add existing mod biomes into the End.
* @param biome - {@link Biome} instance