Smaller UI updates
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78bf62bdca
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5 changed files with 23 additions and 14 deletions
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@ -19,19 +19,19 @@ public class SulphuricSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderBaseCo
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}
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@Override
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public void apply(Random random, ChunkAccess chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderBaseConfiguration surfaceBlocks) {
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public void apply(Random random, ChunkAccess chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int seed, long n, SurfaceBuilderBaseConfiguration surfaceBlocks){
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double value = NOISE.eval(x * 0.03, z * 0.03) + NOISE.eval(x * 0.1, z * 0.1) * 0.3 + MHelper.randRange(-0.1, 0.1, MHelper.RANDOM);
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if (value < -0.6) {
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, SurfaceBuilders.DEFAULT_END_CONFIG);
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, n, SurfaceBuilders.DEFAULT_END_CONFIG);
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}
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else if (value < -0.3) {
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, SurfaceBuilders.FLAVOLITE_CONFIG);
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, n, SurfaceBuilders.FLAVOLITE_CONFIG);
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}
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else if (value < 0.5) {
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, SurfaceBuilders.SULFURIC_ROCK_CONFIG);
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, n, SurfaceBuilders.SULFURIC_ROCK_CONFIG);
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}
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else {
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, SurfaceBuilders.BRIMSTONE_CONFIG);
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, n, SurfaceBuilders.BRIMSTONE_CONFIG);
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}
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}
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