Make sure we do not force our TerrainBuilder when BCLEndBiomeSource is not in use!
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a5ea5f5989
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3 changed files with 86 additions and 53 deletions
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@ -61,22 +61,7 @@ public class NoiseChunkMixin implements BETargetChecker {
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NoiseChunkAccessor accessor = (NoiseChunkAccessor) this;
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NoiseSettings noiseSettings = accessor.bnv_getNoiseSettings();
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final int sizeY = noiseSettings.getCellHeight();
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final int sizeXZ = noiseSettings.getCellWidth();
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final int cellSizeXZ = accessor.bnv_getCellCountXZ() + 1;
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final int firstCellZ = accessor.bnv_getFirstCellZ();
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x *= sizeXZ;
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for (int cellXZ = 0; cellXZ < cellSizeXZ; ++cellXZ) {
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int z = (firstCellZ + cellXZ) * sizeXZ;
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for (NoiseChunk.NoiseInterpolator noiseInterpolator : this.interpolators) {
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if (noiseInterpolator instanceof NoiseInterpolatorAccessor interpolator) {
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final double[] ds = (primarySlice
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? interpolator.be_getSlice0()
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: interpolator.be_getSlice1())[cellXZ];
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TerrainGenerator.fillTerrainDensity(ds, x, z, sizeXZ, sizeY);
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}
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}
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}
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TerrainGenerator.fillSlice(primarySlice, x, interpolators, accessor, noiseSettings);
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}
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}
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@ -2,7 +2,6 @@ package org.betterx.betterend.mixin.common;
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import org.betterx.bclib.api.v2.levelgen.biomes.BiomeAPI;
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import org.betterx.betterend.BetterEnd;
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import org.betterx.betterend.interfaces.BETargetChecker;
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import org.betterx.betterend.registry.EndBlocks;
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import org.betterx.betterend.world.generator.GeneratorOptions;
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import org.betterx.betterend.world.generator.TerrainGenerator;
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@ -18,12 +17,9 @@ import net.minecraft.util.profiling.ProfilerFiller;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.dimension.BuiltinDimensionTypes;
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import net.minecraft.world.level.dimension.DimensionType;
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import net.minecraft.world.level.dimension.LevelStem;
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import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
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import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
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import net.minecraft.world.level.storage.LevelStorageSource.LevelStorageAccess;
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import net.minecraft.world.level.storage.ServerLevelData;
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import net.minecraft.world.level.storage.WritableLevelData;
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@ -83,41 +79,13 @@ public abstract class ServerLevelMixin extends Level {
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boolean bl2,
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CallbackInfo ci
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) {
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ServerLevel level = ServerLevel.class.cast(this);
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if (level.dimension() == Level.END) {
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final ChunkGenerator chunkGenerator = levelStem.generator();
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if (chunkGenerator instanceof NoiseBasedChunkGenerator) {
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Holder<NoiseGeneratorSettings> sHolder = ((NoiseBasedChunkGeneratorAccessor) chunkGenerator)
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.be_getSettings();
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BETargetChecker.class.cast(sHolder.value()).be_setTarget(true);
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}
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TerrainGenerator.initNoise(
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seed,
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chunkGenerator.getBiomeSource(),
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level.getChunkSource().randomState().sampler()
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);
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}
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TerrainGenerator.onServerLevelInit(ServerLevel.class.cast(this), levelStem, seed);
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}
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@Inject(method = "makeObsidianPlatform", at = @At("HEAD"), cancellable = true)
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private static void be_createObsidianPlatform(ServerLevel serverLevel, CallbackInfo info) {
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if (!GeneratorOptions.generateObsidianPlatform()) {
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info.cancel();
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} else if (GeneratorOptions.changeSpawn()) {
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BlockPos blockPos = GeneratorOptions.getSpawn();
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int i = blockPos.getX();
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int j = blockPos.getY() - 2;
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int k = blockPos.getZ();
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BlockPos.betweenClosed(i - 2, j + 1, k - 2, i + 2, j + 3, k + 2).forEach((blockPosx) -> {
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serverLevel.setBlockAndUpdate(blockPosx, Blocks.AIR.defaultBlockState());
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});
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BlockPos.betweenClosed(i - 2, j, k - 2, i + 2, j, k + 2).forEach((blockPosx) -> {
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serverLevel.setBlockAndUpdate(blockPosx, Blocks.OBSIDIAN.defaultBlockState());
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});
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info.cancel();
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}
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TerrainGenerator.makeObsidianPlatform(serverLevel, info);
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}
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@ModifyArg(method = "tickChunk", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/level/ServerLevel;setBlockAndUpdate(Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;)Z"))
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