Removed color provider

This commit is contained in:
paulevsGitch 2021-07-10 16:25:34 +03:00
parent 2c8862a37b
commit 4040597a6d
475 changed files with 5411 additions and 7521 deletions

View file

@ -26,30 +26,26 @@ public class LargeAmaranitaBlock extends EndPlantBlock {
public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
private static final VoxelShape SHAPE_BOTTOM = Block.box(4, 0, 4, 12, 14, 12);
private static final VoxelShape SHAPE_TOP = Shapes.or(Block.box(1, 3, 1, 15, 16, 15), SHAPE_BOTTOM);
public LargeAmaranitaBlock() {
super(FabricBlockSettings.of(Material.PLANT)
.breakByTool(FabricToolTags.SHEARS)
.breakByHand(true)
.sound(SoundType.GRASS)
.lightLevel((state) -> (state.getValue(SHAPE) == TripleShape.TOP) ? 15 : 0));
super(FabricBlockSettings.of(Material.PLANT).breakByTool(FabricToolTags.SHEARS).breakByHand(true).sound(SoundType.GRASS).lightLevel((state) -> (state.getValue(SHAPE) == TripleShape.TOP) ? 15 : 0));
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
return state.getValue(SHAPE) == TripleShape.TOP ? SHAPE_TOP : SHAPE_BOTTOM;
}
@Override
protected boolean isTerrain(BlockState state) {
return state.is(EndBlocks.SANGNUM) || state.is(EndBlocks.MOSSY_OBSIDIAN) || state.is(EndBlocks.MOSSY_DRAGON_BONE);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(SHAPE);
}
@Override
public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
TripleShape shape = state.getValue(SHAPE);
@ -63,17 +59,17 @@ public class LargeAmaranitaBlock extends EndPlantBlock {
return world.getBlockState(pos.below()).is(this) && world.getBlockState(pos.above()).is(this);
}
}
@Override
public OffsetType getOffsetType() {
return OffsetType.NONE;
}
@Override
public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) {
return false;
}
@Override
public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
return false;