Texture compression & update
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@ -112,6 +112,7 @@ public class WoodenMaterial {
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GridRecipe.make(name + "_bark", bark).setShape("##", "##").addMaterial('#', log).setOutputCount(3).build();
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GridRecipe.make(name + "_log", log).setShape("##", "##").addMaterial('#', bark).setOutputCount(3).build();
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GridRecipe.make(name + "_composter", composter).setShape("# #", "# #", "###").addMaterial('#', slab).build();
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GridRecipe.make(name + "_shulker", Items.SHULKER_BOX).setShape("S", "#", "S").addMaterial('S', Items.SHULKER_SHELL).addMaterial('#', chest).build();
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// Item Tags //
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TagHelper.addTag(ItemTags.PLANKS, planks);
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