Floating spires
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4 changed files with 53 additions and 2 deletions
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@ -23,7 +23,7 @@ import ru.betterend.util.sdf.primitive.SDFSphere;
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import ru.betterend.world.features.DefaultFeature;
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public class SpireFeature extends DefaultFeature {
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private static final Function<BlockState, Boolean> REPLACE;
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protected static final Function<BlockState, Boolean> REPLACE;
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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@ -49,7 +49,7 @@ public class SpireFeature extends DefaultFeature {
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return false;
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}
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private SDF addSegment(SDF sdf, float radius, Random random) {
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protected SDF addSegment(SDF sdf, float radius, Random random) {
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SDF sphere = new SDFSphere().setRadius(radius).setBlock(Blocks.END_STONE);
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SDF offseted = new SDFTranslate().setTranslate(0, radius + random.nextFloat() * 0.25F * radius, 0).setSource(sdf);
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return new SDFSmoothUnion().setRadius(radius * 0.5F).setSourceA(sphere).setSourceB(offseted);
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