Terrain generator fixes

This commit is contained in:
paulevsGitch 2021-12-19 00:21:45 +03:00
parent ce88ec23f7
commit 4256e954ca
7 changed files with 66 additions and 249 deletions

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@ -1,26 +0,0 @@
package ru.betterend.mixin.common;
import net.minecraft.core.Registry;
import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.StructureSettings;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import ru.betterend.world.generator.TerrainGenerator;
import java.util.function.Supplier;
@Mixin(NoiseBasedChunkGenerator.class)
public abstract class NoiseBasedChunkGeneratorMixin extends ChunkGenerator {
public NoiseBasedChunkGeneratorMixin(BiomeSource populationSource, BiomeSource biomeSource, StructureSettings structuresConfig, long worldSeed) {
super(populationSource, biomeSource, structuresConfig, worldSeed);
}
@Inject(method = "<init>(Lnet/minecraft/core/Registry;Lnet/minecraft/world/level/biome/BiomeSource;Lnet/minecraft/world/level/biome/BiomeSource;JLjava/util/function/Supplier;)V", at = @At("TAIL"))
private void be_onInit(Registry registry, BiomeSource biomeSource, BiomeSource biomeSource2, long seed, Supplier supplier, CallbackInfo ci) {
TerrainGenerator.initNoise(seed);
}
}

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@ -14,15 +14,15 @@ import ru.betterend.interfaces.TargetChecker;
@Mixin(NoiseChunk.class) @Mixin(NoiseChunk.class)
public class NoiseChunkMixin implements TargetChecker { public class NoiseChunkMixin implements TargetChecker {
private boolean bnv_isNetherGenerator; private boolean be_isEndGenerator;
@Inject(method = "<init>*", at = @At("TAIL")) @Inject(method = "<init>*", at = @At("TAIL"))
private void bnv_onNoiseChunkInit(int i, int j, int k, NoiseSampler noiseSampler, int l, int m, NoiseFiller noiseFiller, NoiseGeneratorSettings noiseGeneratorSettings, Aquifer.FluidPicker fluidPicker, Blender blender, CallbackInfo info) { private void be_onNoiseChunkInit(int i, int j, int k, NoiseSampler noiseSampler, int l, int m, NoiseFiller noiseFiller, NoiseGeneratorSettings noiseGeneratorSettings, Aquifer.FluidPicker fluidPicker, Blender blender, CallbackInfo info) {
bnv_isNetherGenerator = noiseGeneratorSettings.stable(NoiseGeneratorSettings.END); be_isEndGenerator = noiseGeneratorSettings.stable(NoiseGeneratorSettings.END);
} }
@Override @Override
public boolean isTarget() { public boolean isTarget() {
return bnv_isNetherGenerator; return be_isEndGenerator;
} }
} }

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@ -9,6 +9,7 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import ru.betterend.interfaces.TargetChecker; import ru.betterend.interfaces.TargetChecker;
import ru.betterend.world.generator.TerrainGenerator;
@Mixin(NoiseChunk.NoiseInterpolator.class) @Mixin(NoiseChunk.NoiseInterpolator.class)
public class NoiseInterpolatorMixin { public class NoiseInterpolatorMixin {
@ -29,26 +30,16 @@ public class NoiseInterpolatorMixin {
final int sizeY = noiseSettings.getCellHeight(); final int sizeY = noiseSettings.getCellHeight();
final int sizeXZ = noiseSettings.getCellWidth(); final int sizeXZ = noiseSettings.getCellWidth();
final int cellsY = accessor.bnv_getCellCountY() + 1; //final int cellsY = accessor.bnv_getCellCountY() + 1;
final int cellsXZ = accessor.bnv_getCellCountXZ() + 1; final int cellsXZ = accessor.bnv_getCellCountXZ() + 1;
final int firstCellZ = accessor.bnv_getFirstCellZ(); final int firstCellZ = accessor.bnv_getFirstCellZ();
final int cellNoiseMinY = accessor.bnv_getCellNoiseMinY(); //final int cellNoiseMinY = accessor.bnv_getCellNoiseMinY();
x *= sizeXZ; x *= sizeXZ;
for (int cellXZ = 0; cellXZ < cellsXZ; ++cellXZ) { for (int cellXZ = 0; cellXZ < cellsXZ; ++cellXZ) {
int z = (firstCellZ + cellXZ) * sizeXZ; int z = (firstCellZ + cellXZ) * sizeXZ;
for (int cellY = 0; cellY < cellsY; ++cellY) { TerrainGenerator.fillTerrainDensity(data[cellXZ], x, z, sizeXZ, sizeY);
int y = (cellY + cellNoiseMinY) * sizeY;
data[cellXZ][cellY] = be_calculateNoise(x, y, z);
}
} }
} }
private float be_calculateNoise(int x, int y, int z) {
float gradient = (64 - y) * 0.1F;
float sinX = (float) Math.sin(x * 0.1);
float sinZ = (float) Math.sin(z * 0.1);
return gradient + sinX + sinZ;
}
} }

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@ -3,12 +3,18 @@ package ru.betterend.mixin.common;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.progress.ChunkProgressListener;
import net.minecraft.util.profiling.ProfilerFiller; import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.level.CustomSpawner;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.DimensionType;
import net.minecraft.world.level.storage.LevelStorageSource.LevelStorageAccess;
import net.minecraft.world.level.storage.ServerLevelData;
import net.minecraft.world.level.storage.WritableLevelData; import net.minecraft.world.level.storage.WritableLevelData;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
@ -20,7 +26,10 @@ import ru.bclib.api.biomes.BiomeAPI;
import ru.betterend.BetterEnd; import ru.betterend.BetterEnd;
import ru.betterend.registry.EndBlocks; import ru.betterend.registry.EndBlocks;
import ru.betterend.world.generator.GeneratorOptions; import ru.betterend.world.generator.GeneratorOptions;
import ru.betterend.world.generator.TerrainGenerator;
import java.util.List;
import java.util.concurrent.Executor;
import java.util.function.Supplier; import java.util.function.Supplier;
@Mixin(ServerLevel.class) @Mixin(ServerLevel.class)
@ -42,6 +51,14 @@ public abstract class ServerLevelMixin extends Level {
// //EndBiomes.onWorldLoad(world.getSeed(), world.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY)); // //EndBiomes.onWorldLoad(world.getSeed(), world.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY));
// } // }
@Inject(method = "<init>*", at = @At("TAIL"))
private void be_onServerWorldInit(MinecraftServer minecraftServer, Executor executor, LevelStorageAccess levelStorageAccess, ServerLevelData serverLevelData, ResourceKey<Level> resourceKey, DimensionType dimensionType, ChunkProgressListener chunkProgressListener, ChunkGenerator chunkGenerator, boolean bl, long seed, List<CustomSpawner> list, boolean bl2, CallbackInfo ci) {
ServerLevel level = ServerLevel.class.cast(this);
if (level.dimension() == Level.END) {
TerrainGenerator.initNoise(seed, chunkGenerator.getBiomeSource(), chunkGenerator.climateSampler());
}
}
@Inject(method = "getSharedSpawnPos", at = @At("HEAD"), cancellable = true) @Inject(method = "getSharedSpawnPos", at = @At("HEAD"), cancellable = true)
private void be_getSharedSpawnPos(CallbackInfoReturnable<BlockPos> info) { private void be_getSharedSpawnPos(CallbackInfoReturnable<BlockPos> info) {
if (GeneratorOptions.changeSpawn()) { if (GeneratorOptions.changeSpawn()) {

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@ -1,67 +0,0 @@
package ru.betterend.world.generator;
import net.minecraft.util.Mth;
import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.levelgen.NoiseChunk.NoiseFiller;
public class EndNoiseFiller implements NoiseFiller {
public static final EndNoiseFiller INSTANCE = new EndNoiseFiller();
private double[][][] noiseColumns = new double[3][3][33];
private BiomeSource biomeSource;
private int chunkX;
private int chunkZ;
private EndNoiseFiller() {}
public void setBiomeSource(BiomeSource biomeSource) {
this.biomeSource = biomeSource;
}
@Override
public double calculateNoise(int x, int y, int z) {
if (y < 0 || y > 127) {
return -10;
}
int cx = x >> 4;
int cz = z >> 4;
if (chunkX != cx || chunkZ != cz) {
chunkX = cx;
chunkZ = cz;
int px = cx << 1;
int pz = cz << 1;
for (byte i = 0; i < 3; i++) {
for (byte j = 0; j < 3; j++) {
TerrainGenerator.fillTerrainDensity(noiseColumns[i][j], px + i, pz + j, biomeSource);
}
}
}
byte ix = (byte) ((x & 15) >> 3);
byte iy = (byte) (y >> 2);
byte iz = (byte) ((z & 15) >> 3);
float dx = (x & 7) / 8F;
float dy = (y & 3) / 4F;
float dz = (z & 7) / 8F;
float a = (float) noiseColumns[ix][iz][iy];
float b = (float) noiseColumns[ix + 1][iz][iy];
float c = (float) noiseColumns[ix][iz][iy + 1];
float d = (float) noiseColumns[ix + 1][iz][iy + 1];
float e = (float) noiseColumns[ix][iz + 1][iy];
float f = (float) noiseColumns[ix + 1][iz + 1][iy];
float g = (float) noiseColumns[ix][iz + 1][iy + 1];
float h = (float) noiseColumns[ix + 1][iz + 1][iy + 1];
a = Mth.lerp(dx, a, b);
b = Mth.lerp(dx, c, d);
c = Mth.lerp(dx, e, f);
d = Mth.lerp(dx, g, h);
a = Mth.lerp(dy, a, b);
b = Mth.lerp(dy, c, d);
return Mth.lerp(dz, a, b);
}
}

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@ -4,6 +4,7 @@ import com.google.common.collect.Lists;
import com.google.common.collect.Maps; import com.google.common.collect.Maps;
import net.minecraft.util.Mth; import net.minecraft.util.Mth;
import net.minecraft.world.level.biome.BiomeSource; import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.biome.Climate.Sampler;
import ru.bclib.api.biomes.BiomeAPI; import ru.bclib.api.biomes.BiomeAPI;
import ru.bclib.util.MHelper; import ru.bclib.util.MHelper;
import ru.bclib.world.biomes.BCLBiome; import ru.bclib.world.biomes.BCLBiome;
@ -29,8 +30,10 @@ public class TerrainGenerator {
private static IslandLayer smallIslands; private static IslandLayer smallIslands;
private static OpenSimplexNoise noise1; private static OpenSimplexNoise noise1;
private static OpenSimplexNoise noise2; private static OpenSimplexNoise noise2;
private static BiomeSource biomeSource;
private static Sampler sampler;
public static void initNoise(long seed) { public static void initNoise(long seed, BiomeSource biomeSource, Sampler sampler) {
Random random = new Random(seed); Random random = new Random(seed);
largeIslands = new IslandLayer(random.nextInt(), GeneratorOptions.bigOptions); largeIslands = new IslandLayer(random.nextInt(), GeneratorOptions.bigOptions);
mediumIslands = new IslandLayer(random.nextInt(), GeneratorOptions.mediumOptions); mediumIslands = new IslandLayer(random.nextInt(), GeneratorOptions.mediumOptions);
@ -38,15 +41,19 @@ public class TerrainGenerator {
noise1 = new OpenSimplexNoise(random.nextInt()); noise1 = new OpenSimplexNoise(random.nextInt());
noise2 = new OpenSimplexNoise(random.nextInt()); noise2 = new OpenSimplexNoise(random.nextInt());
TERRAIN_BOOL_CACHE_MAP.clear(); TERRAIN_BOOL_CACHE_MAP.clear();
TerrainGenerator.biomeSource = biomeSource;
TerrainGenerator.sampler = sampler;
} }
public static void fillTerrainDensity(double[] buffer, int x, int z, BiomeSource biomeSource) { public static void fillTerrainDensity(double[] buffer, int posX, int posZ, int scaleXZ, int scaleY) {
LOCKER.lock(); LOCKER.lock();
largeIslands.clearCache(); largeIslands.clearCache();
mediumIslands.clearCache(); mediumIslands.clearCache();
smallIslands.clearCache(); smallIslands.clearCache();
int x = Mth.floor(posX / scaleXZ);
int z = Mth.floor(posZ / scaleXZ);
double distortion1 = noise1.eval(x * 0.1, z * 0.1) * 20 + noise2.eval( double distortion1 = noise1.eval(x * 0.1, z * 0.1) * 20 + noise2.eval(
x * 0.2, x * 0.2,
z * 0.2 z * 0.2
@ -55,17 +62,17 @@ public class TerrainGenerator {
x * 0.2, x * 0.2,
z * 0.2 z * 0.2
) * 10 + noise2.eval(x * 0.4, z * 0.4) * 5; ) * 10 + noise2.eval(x * 0.4, z * 0.4) * 5;
double px = (double) x * SCALE_XZ + distortion1; double px = (double) x * scaleXZ + distortion1;
double pz = (double) z * SCALE_XZ + distortion2; double pz = (double) z * scaleXZ + distortion2;
largeIslands.updatePositions(px, pz); largeIslands.updatePositions(px, pz);
mediumIslands.updatePositions(px, pz); mediumIslands.updatePositions(px, pz);
smallIslands.updatePositions(px, pz); smallIslands.updatePositions(px, pz);
float height = getAverageDepth(biomeSource, x << 1, z << 1) * 0.5F; float height = getAverageDepth(x << 1, z << 1) * 0.5F;
for (int y = 0; y < buffer.length; y++) { for (int y = 0; y < buffer.length; y++) {
double py = (double) y * SCALE_Y; double py = (double) y * scaleY;
float dist = largeIslands.getDensity(px, py, pz, height); float dist = largeIslands.getDensity(px, py, pz, height);
dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz, height)); dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz, height));
dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz, height)); dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz, height));
@ -83,49 +90,11 @@ public class TerrainGenerator {
LOCKER.unlock(); LOCKER.unlock();
} }
public static float getTerrainDensity(int x, int y, int z, BiomeSource biomeSource) { private static float getAverageDepth(int x, int z) {
LOCKER.lock(); if (biomeSource == null) {
return 0;
largeIslands.clearCache();
mediumIslands.clearCache();
smallIslands.clearCache();
double distortion1 = noise1.eval(x * 0.1, z * 0.1) * 20 + noise2.eval(
x * 0.2,
z * 0.2
) * 10 + noise1.eval(x * 0.4, z * 0.4) * 5;
double distortion2 = noise2.eval(x * 0.1, z * 0.1) * 20 + noise1.eval(
x * 0.2,
z * 0.2
) * 10 + noise2.eval(x * 0.4, z * 0.4) * 5;
double px = (double) x * SCALE_XZ + distortion1;
double pz = (double) z * SCALE_XZ + distortion2;
largeIslands.updatePositions(px, pz);
mediumIslands.updatePositions(px, pz);
smallIslands.updatePositions(px, pz);
float height = getAverageDepth(biomeSource, x << 1, z << 1) * 0.5F;
double py = (double) y * SCALE_Y;
float dist = largeIslands.getDensity(px, py, pz, height);
dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz, height));
dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz, height));
if (dist > -0.5F) {
dist += noise1.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.02 + 0.02;
dist += noise2.eval(px * 0.05, py * 0.05, pz * 0.05) * 0.01 + 0.01;
dist += noise1.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.005 + 0.005;
} }
if (py > 100) { if (getBiome(biomeSource, x, z).getTerrainHeight() < 0.1F) {
dist = (float) Mth.lerp((py - 100) / 27F, dist, -1);
}
LOCKER.unlock();
return dist;
}
private static float getAverageDepth(BiomeSource biomeSource, int x, int z) {
/*if (getBiome(biomeSource, x, z).getTerrainHeight() < 0.1F) {
return 0F; return 0F;
} }
float depth = 0F; float depth = 0F;
@ -134,22 +103,35 @@ public class TerrainGenerator {
int pz = z + OFFS[i].y; int pz = z + OFFS[i].y;
depth += getBiome(biomeSource, px, pz).getTerrainHeight() * COEF[i]; depth += getBiome(biomeSource, px, pz).getTerrainHeight() * COEF[i];
} }
return depth;*/ return depth;
return 0F;
} }
private static BCLBiome getBiome(BiomeSource biomeSource, int x, int z) { private static BCLBiome getBiome(BiomeSource biomeSource, int x, int z) {
// TODO replace null sampler return BiomeAPI.getBiome(biomeSource.getNoiseBiome(x, 0, z, sampler));
return BiomeAPI.getBiome(biomeSource.getNoiseBiome(x, 0, z, null));
} }
/** static {
* Check if this is land float sum = 0;
* List<Float> coef = Lists.newArrayList();
* @param x - biome pos x List<Point> pos = Lists.newArrayList();
* @param z - biome pos z for (int x = -3; x <= 3; x++) {
*/ for (int z = -3; z <= 3; z++) {
public static boolean isLand(int x, int z) { float dist = MHelper.length(x, z) / 3F;
if (dist <= 1) {
sum += dist;
coef.add(dist);
pos.add(new Point(x, z));
}
}
}
OFFS = pos.toArray(new Point[] {});
COEF = new float[coef.size()];
for (int i = 0; i < COEF.length; i++) {
COEF[i] = coef.get(i) / sum;
}
}
public static Boolean isLand(int x, int z) {
int sectionX = TerrainBoolCache.scaleCoordinate(x); int sectionX = TerrainBoolCache.scaleCoordinate(x);
int sectionZ = TerrainBoolCache.scaleCoordinate(z); int sectionZ = TerrainBoolCache.scaleCoordinate(z);
@ -210,83 +192,4 @@ public class TerrainGenerator {
return result; return result;
} }
/**
* Get something like height
*
* @param x - block pos x
* @param z - block pos z
*/
public static int getHeight(int x, int z, BiomeSource biomeSource) {
int posX = (x >> 3) << 3;
int posZ = (z >> 3) << 3;
float dx = (x - posX) / 8.0F;
float dz = (z - posZ) / 8.0F;
double[][][] buffer = new double[2][2][32];
LOCKER.lock();
for (int i = 0; i < 4; i++) {
int ix = i & 1;
int iz = i >> 1;
int px = ((ix << 3) + posX) >> 3;
int pz = ((iz << 3) + posZ) >> 3;
fillTerrainDensity(buffer[ix][iz], px, pz, biomeSource);
}
LOCKER.unlock();
for (int j = 30; j >= 0; j--) {
float a = (float) buffer[0][0][j];
float b = (float) buffer[1][0][j];
float c = (float) buffer[0][1][j];
float d = (float) buffer[1][1][j];
float e = (float) buffer[0][0][j + 1];
float f = (float) buffer[1][0][j + 1];
float g = (float) buffer[0][1][j + 1];
float h = (float) buffer[1][1][j + 1];
if (a < 0 && b < 0 && c < 0 && d < 0 && e < 0 && f < 0 && g < 0 && h < 0) {
continue;
}
a = Mth.lerp(dx, a, b);
b = Mth.lerp(dx, c, d);
c = Mth.lerp(dx, e, f);
d = Mth.lerp(dx, g, h);
a = Mth.lerp(dz, a, b);
b = Mth.lerp(dz, c, d);
for (int n = 7; n >= 0; n--) {
float dy = n / 8.0F;
float dens = Mth.lerp(dy, a, b);
if (dens > 0) {
return (j << 3 | n) + 1;
}
}
}
return -256;
}
static {
float sum = 0;
List<Float> coef = Lists.newArrayList();
List<Point> pos = Lists.newArrayList();
for (int x = -3; x <= 3; x++) {
for (int z = -3; z <= 3; z++) {
float dist = MHelper.length(x, z) / 3F;
if (dist <= 1) {
sum += dist;
coef.add(dist);
pos.add(new Point(x, z));
}
}
}
OFFS = pos.toArray(new Point[] {});
COEF = new float[coef.size()];
for (int i = 0; i < COEF.length; i++) {
COEF[i] = coef.get(i) / sum;
}
}
} }

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@ -4,7 +4,6 @@
"package": "ru.betterend.mixin.common", "package": "ru.betterend.mixin.common",
"compatibilityLevel": "JAVA_16", "compatibilityLevel": "JAVA_16",
"mixins": [ "mixins": [
"NoiseBasedChunkGeneratorMixin",
"ChorusPlantFeatureMixin", "ChorusPlantFeatureMixin",
"PlayerAdvancementsMixin", "PlayerAdvancementsMixin",
"ChorusFlowerBlockMixin", "ChorusFlowerBlockMixin",