Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -1,12 +1,6 @@
package ru.betterend.blocks;
import java.util.List;
import java.util.Optional;
import org.jetbrains.annotations.Nullable;
import com.google.common.collect.Lists;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
@ -25,6 +19,7 @@ import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.storage.loot.LootContext;
import org.jetbrains.annotations.Nullable;
import ru.bclib.client.models.BlockModelProvider;
import ru.bclib.client.models.ModelsHelper;
import ru.bclib.client.render.BCLRenderLayer;
@ -35,20 +30,23 @@ import ru.bclib.util.MHelper;
import ru.betterend.client.models.Patterns;
import ru.betterend.noise.OpenSimplexNoise;
import java.util.List;
import java.util.Optional;
public class JellyshroomCapBlock extends SlimeBlock implements IRenderTyped, BlockModelProvider, IColorProvider {
public static final IntegerProperty COLOR = EndBlockProperties.COLOR;
private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(0);
private final Vec3i colorStart;
private final Vec3i colorEnd;
private final int coloritem;
public JellyshroomCapBlock(int r1, int g1, int b1, int r2, int g2, int b2) {
super(FabricBlockSettings.copyOf(Blocks.SLIME_BLOCK));
colorStart = new Vec3i(r1, g1, b1);
colorEnd = new Vec3i(r2, g2, b2);
coloritem = ColorUtil.color((r1 + r2) >> 1, (g1 + g2) >> 1, (b1 + b2) >> 1);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext ctx) {
double px = ctx.getClickedPos().getX() * 0.1;
@ -56,17 +54,17 @@ public class JellyshroomCapBlock extends SlimeBlock implements IRenderTyped, Blo
double pz = ctx.getClickedPos().getZ() * 0.1;
return this.defaultBlockState().setValue(COLOR, MHelper.floor(NOISE.eval(px, py, pz) * 3.5 + 4));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(COLOR);
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.TRANSLUCENT;
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
return Lists.newArrayList(new ItemStack(this));