Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -1,9 +1,5 @@
package ru.betterend.blocks;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
@ -20,11 +16,15 @@ import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import ru.bclib.blocks.BaseBlock;
import java.util.Collections;
import java.util.List;
import java.util.Random;
public class MossyObsidian extends BaseBlock {
public MossyObsidian() {
super(FabricBlockSettings.copyOf(Blocks.OBSIDIAN).hardness(3).randomTicks());
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
ItemStack tool = builder.getParameter(LootContextParams.TOOL);
@ -33,24 +33,26 @@ public class MossyObsidian extends BaseBlock {
}
return Collections.singletonList(new ItemStack(Blocks.OBSIDIAN));
}
@Override
public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
if (random.nextInt(16) == 0 && !canSurvive(state, world, pos)) {
world.setBlockAndUpdate(pos, Blocks.OBSIDIAN.defaultBlockState());
}
}
public boolean canSurvive(BlockState state, LevelReader worldView, BlockPos pos) {
BlockPos blockPos = pos.above();
BlockState blockState = worldView.getBlockState(blockPos);
if (blockState.is(Blocks.SNOW) && (Integer)blockState.getValue(SnowLayerBlock.LAYERS) == 1) {
return true;
} else if (blockState.getFluidState().getAmount() == 8) {
return false;
} else {
int i = LayerLightEngine.getLightBlockInto(worldView, state, pos, blockState, blockPos, Direction.UP, blockState.getLightBlock(worldView, blockPos));
return i < 5;
}
}
BlockPos blockPos = pos.above();
BlockState blockState = worldView.getBlockState(blockPos);
if (blockState.is(Blocks.SNOW) && (Integer) blockState.getValue(SnowLayerBlock.LAYERS) == 1) {
return true;
}
else if (blockState.getFluidState().getAmount() == 8) {
return false;
}
else {
int i = LayerLightEngine.getLightBlockInto(worldView, state, pos, blockState, blockPos, Direction.UP, blockState.getLightBlock(worldView, blockPos));
return i < 5;
}
}
}