Code style changes, entities fixes
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9d604b2d25
commit
44962e18b6
377 changed files with 5038 additions and 4914 deletions
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@ -1,9 +1,5 @@
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package ru.betterend.blocks;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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@ -20,11 +16,15 @@ import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import ru.bclib.blocks.BaseBlock;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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public class MossyObsidian extends BaseBlock {
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public MossyObsidian() {
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super(FabricBlockSettings.copyOf(Blocks.OBSIDIAN).hardness(3).randomTicks());
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}
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@Override
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public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
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ItemStack tool = builder.getParameter(LootContextParams.TOOL);
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@ -33,24 +33,26 @@ public class MossyObsidian extends BaseBlock {
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}
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return Collections.singletonList(new ItemStack(Blocks.OBSIDIAN));
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}
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@Override
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public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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if (random.nextInt(16) == 0 && !canSurvive(state, world, pos)) {
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world.setBlockAndUpdate(pos, Blocks.OBSIDIAN.defaultBlockState());
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}
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}
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public boolean canSurvive(BlockState state, LevelReader worldView, BlockPos pos) {
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BlockPos blockPos = pos.above();
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BlockState blockState = worldView.getBlockState(blockPos);
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if (blockState.is(Blocks.SNOW) && (Integer)blockState.getValue(SnowLayerBlock.LAYERS) == 1) {
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return true;
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} else if (blockState.getFluidState().getAmount() == 8) {
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return false;
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} else {
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int i = LayerLightEngine.getLightBlockInto(worldView, state, pos, blockState, blockPos, Direction.UP, blockState.getLightBlock(worldView, blockPos));
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return i < 5;
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}
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}
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BlockPos blockPos = pos.above();
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BlockState blockState = worldView.getBlockState(blockPos);
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if (blockState.is(Blocks.SNOW) && (Integer) blockState.getValue(SnowLayerBlock.LAYERS) == 1) {
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return true;
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}
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else if (blockState.getFluidState().getAmount() == 8) {
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return false;
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}
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else {
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int i = LayerLightEngine.getLightBlockInto(worldView, state, pos, blockState, blockPos, Direction.UP, blockState.getLightBlock(worldView, blockPos));
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return i < 5;
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}
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}
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}
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