Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -1,10 +1,6 @@
package ru.betterend.blocks;
import java.util.Collections;
import java.util.List;
import com.google.common.collect.Lists;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
@ -29,14 +25,17 @@ import ru.bclib.util.MHelper;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBlocks;
import java.util.Collections;
import java.util.List;
public class UmbrellaTreeMembraneBlock extends SlimeBlock implements IRenderTyped, BlockModelProvider {
public static final IntegerProperty COLOR = EndBlockProperties.COLOR;
private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(0);
public UmbrellaTreeMembraneBlock() {
super(FabricBlockSettings.copyOf(Blocks.SLIME_BLOCK));
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext ctx) {
double px = ctx.getClickedPos().getX() * 0.1;
@ -44,17 +43,17 @@ public class UmbrellaTreeMembraneBlock extends SlimeBlock implements IRenderType
double pz = ctx.getClickedPos().getZ() * 0.1;
return this.defaultBlockState().setValue(COLOR, MHelper.floor(NOISE.eval(px, py, pz) * 3.5 + 4));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(COLOR);
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.TRANSLUCENT;
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
if (state.getValue(COLOR) > 0) {
@ -69,7 +68,7 @@ public class UmbrellaTreeMembraneBlock extends SlimeBlock implements IRenderType
public boolean propagatesSkylightDown(BlockState state, BlockGetter world, BlockPos pos) {
return state.getValue(COLOR) > 0;
}
@Environment(EnvType.CLIENT)
public boolean skipRendering(BlockState state, BlockState stateFrom, Direction direction) {
if (state.getValue(COLOR) > 0) {