Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -1,11 +1,7 @@
package ru.betterend.blocks.basis;
import java.util.EnumMap;
import java.util.List;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
import net.minecraft.core.BlockPos;
@ -28,11 +24,14 @@ import ru.bclib.client.render.BCLRenderLayer;
import ru.bclib.interfaces.IRenderTyped;
import ru.bclib.util.MHelper;
import java.util.EnumMap;
import java.util.List;
public class FurBlock extends BaseAttachedBlock implements IRenderTyped {
private static final EnumMap<Direction, VoxelShape> BOUNDING_SHAPES = Maps.newEnumMap(Direction.class);
private final ItemLike drop;
private final int dropChance;
public FurBlock(ItemLike drop, int light, int dropChance, boolean wet) {
super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT)
.breakByTool(FabricToolTags.SHEARS)
@ -43,7 +42,7 @@ public class FurBlock extends BaseAttachedBlock implements IRenderTyped {
this.drop = drop;
this.dropChance = dropChance;
}
public FurBlock(ItemLike drop, int dropChance) {
super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT)
.breakByTool(FabricToolTags.SHEARS)
@ -58,7 +57,7 @@ public class FurBlock extends BaseAttachedBlock implements IRenderTyped {
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
return BOUNDING_SHAPES.get(state.getValue(FACING));
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
ItemStack tool = builder.getParameter(LootContextParams.TOOL);
@ -72,12 +71,12 @@ public class FurBlock extends BaseAttachedBlock implements IRenderTyped {
return Lists.newArrayList();
}
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.CUTOUT;
}
static {
BOUNDING_SHAPES.put(Direction.UP, Shapes.box(0.0, 0.0, 0.0, 1.0, 0.5, 1.0));
BOUNDING_SHAPES.put(Direction.DOWN, Shapes.box(0.0, 0.5, 0.0, 1.0, 1.0, 1.0));