Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -2,10 +2,8 @@ package ru.betterend.entity.render;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.MobRenderer;
import net.minecraft.client.renderer.entity.layers.EyesLayer;
@ -13,7 +11,6 @@ import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import ru.betterend.BetterEnd;
import ru.betterend.entity.EndFishEntity;
import ru.betterend.entity.model.DragonflyEntityModel;
import ru.betterend.entity.model.EndFishEntityModel;
import ru.betterend.registry.EndEntitiesRenders;
@ -31,8 +28,8 @@ public class RendererEntityEndFish extends MobRenderer<EndFishEntity, EndFishEnt
@Override
public void render(PoseStack matrices, MultiBufferSource vertexConsumers, int light, EndFishEntity entity,
float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw,
float headPitch) {
float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw,
float headPitch) {
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(GLOW[entity.getVariant()]);
this.getParentModel().renderToBuffer(matrices, vertexConsumer, 15728640, OverlayTexture.NO_OVERLAY,
1.0F, 1.0F, 1.0F, 1.0F);