Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -1,18 +1,6 @@
package ru.betterend.mixin.client;
import java.util.Random;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.math.Matrix4f;
import net.minecraft.client.renderer.GameRenderer;
import org.lwjgl.opengl.GL11;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
@ -20,23 +8,33 @@ import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexBuffer;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.math.Matrix4f;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.DimensionSpecialEffects;
import net.minecraft.client.renderer.FogRenderer;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import ru.bclib.util.BackgroundInfo;
import ru.bclib.util.MHelper;
import ru.betterend.BetterEnd;
import ru.betterend.client.ClientOptions;
import java.util.Random;
@Mixin(LevelRenderer.class)
public class WorldRendererMixin {
private static final ResourceLocation NEBULA_1 = BetterEnd.makeID("textures/sky/nebula_2.png");
@ -44,7 +42,7 @@ public class WorldRendererMixin {
private static final ResourceLocation HORIZON = BetterEnd.makeID("textures/sky/nebula_1.png");
private static final ResourceLocation STARS = BetterEnd.makeID("textures/sky/stars.png");
private static final ResourceLocation FOG = BetterEnd.makeID("textures/sky/fog.png");
private static VertexBuffer stars1;
private static VertexBuffer stars2;
private static VertexBuffer stars3;
@ -63,21 +61,21 @@ public class WorldRendererMixin {
private static float blind02;
private static float blind06;
private static boolean directOpenGL = false;
@Shadow
@Final
private Minecraft minecraft;
@Shadow
@Final
private TextureManager textureManager;
@Shadow
private ClientLevel level;
@Shadow
private int ticks;
@Inject(method = "<init>*", at = @At("TAIL"))
private void be_onInit(Minecraft client, RenderBuffers bufferBuilders, CallbackInfo info) {
be_initStars();
@ -90,20 +88,20 @@ public class WorldRendererMixin {
axis2.normalize();
axis3.normalize();
axis4.normalize();
directOpenGL = FabricLoader.getInstance().isModLoaded("optifabric") || FabricLoader.getInstance().isModLoaded("immersive_portals");
}
@Inject(method = "renderSky", at = @At("HEAD"), cancellable = true)
private void be_renderBetterEndSky(PoseStack matrices, Matrix4f matrix4f, float tickDelta, Runnable runnable, CallbackInfo info) {
if (ClientOptions.isCustomSky() && minecraft.level.effects().skyType() == DimensionSpecialEffects.SkyType.END) {
time = (ticks % 360000) * 0.000017453292F;
time2 = time * 2;
time3 = time * 3;
FogRenderer.levelFogColor();
RenderSystem.enableTexture();
if (directOpenGL) {
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(516, 0.0F);
@ -117,24 +115,24 @@ public class WorldRendererMixin {
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
}
float blindA = 1F - BackgroundInfo.blindness;
blind02 = blindA * 0.2F;
blind06 = blindA * 0.6F;
if (blindA > 0) {
matrices.pushPose();
matrices.mulPose(new Quaternion(0, time, 0, false));
RenderSystem.setShaderTexture(0, HORIZON);
be_renderBuffer(matrices, matrix4f, horizon, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, 0.7F * blindA);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(new Quaternion(0, -time, 0, false));
RenderSystem.setShaderTexture(0, NEBULA_1);
be_renderBuffer(matrices, matrix4f, nebulas1, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, blind02);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(new Quaternion(0, time2, 0, false));
RenderSystem.setShaderTexture(0, NEBULA_2);
@ -142,18 +140,18 @@ public class WorldRendererMixin {
matrices.popPose();
RenderSystem.setShaderTexture(0, STARS);
matrices.pushPose();
matrices.mulPose(axis3.rotation(time));
be_renderBuffer(matrices, matrix4f ,stars3, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, blind06);
be_renderBuffer(matrices, matrix4f, stars3, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, blind06);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(axis4.rotation(time2));
be_renderBuffer(matrices, matrix4f, stars4, DefaultVertexFormat.POSITION_TEX, 1F, 1F, 1F, blind06);
matrices.popPose();
}
float a = (BackgroundInfo.fogDensity - 1F);
if (a > 0) {
if (a > 1) a = 1;
@ -162,36 +160,36 @@ public class WorldRendererMixin {
}
RenderSystem.disableTexture();
if (blindA > 0) {
matrices.pushPose();
matrices.mulPose(axis1.rotation(time3));
be_renderBuffer(matrices, matrix4f, stars1, DefaultVertexFormat.POSITION, 1, 1, 1, blind06);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(axis2.rotation(time2));
be_renderBuffer(matrices, matrix4f, stars2, DefaultVertexFormat.POSITION, 0.95F, 0.64F, 0.93F, blind06);
matrices.popPose();
}
RenderSystem.enableTexture();
RenderSystem.depthMask(true);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
info.cancel();
}
}
private void be_renderBuffer(PoseStack matrices, Matrix4f matrix4f, VertexBuffer buffer, VertexFormat format, float r, float g, float b, float a) {
RenderSystem.setShaderColor(r, g, b, a);
buffer.bind();
format.setupBufferState();
buffer.drawWithShader(matrices.last().pose(), matrix4f, GameRenderer.getPositionTexShader());
VertexBuffer.unbind();
format.clearBufferState();
VertexBuffer.unbind();
format.clearBufferState();
}
private void be_initStars() {
@ -205,7 +203,7 @@ public class WorldRendererMixin {
horizon = be_buildBufferHorizon(buffer, horizon);
fog = be_buildBufferFog(buffer, fog);
}
private VertexBuffer be_buildBufferStars(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) {
if (buffer != null) {
buffer.close();
@ -221,7 +219,7 @@ public class WorldRendererMixin {
return buffer;
}
private VertexBuffer be_buildBufferUVStars(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) {
if (buffer != null) {
buffer.close();
@ -235,7 +233,7 @@ public class WorldRendererMixin {
return buffer;
}
private VertexBuffer be_buildBufferFarFog(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) {
if (buffer != null) {
buffer.close();
@ -249,7 +247,7 @@ public class WorldRendererMixin {
return buffer;
}
private VertexBuffer be_buildBufferHorizon(BufferBuilder bufferBuilder, VertexBuffer buffer) {
if (buffer != null) {
buffer.close();
@ -263,7 +261,7 @@ public class WorldRendererMixin {
return buffer;
}
private VertexBuffer be_buildBufferFog(BufferBuilder bufferBuilder, VertexBuffer buffer) {
if (buffer != null) {
buffer.close();
@ -277,7 +275,7 @@ public class WorldRendererMixin {
return buffer;
}
private void be_makeStars(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) {
Random random = new Random(seed);
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION);
@ -320,7 +318,7 @@ public class WorldRendererMixin {
}
}
}
private void be_makeUVStars(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) {
Random random = new Random(seed);
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
@ -362,13 +360,13 @@ public class WorldRendererMixin {
double ah = ab * n + ae * o;
float texU = (pos >> 1) & 1;
float texV = (((pos + 1) >> 1) & 1) / 4F + minV;
pos ++;
pos++;
buffer.vertex(j + af, k + ad, l + ah).uv(texU, texV).endVertex();
}
}
}
}
private void be_makeFarFog(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) {
Random random = new Random(seed);
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
@ -413,26 +411,26 @@ public class WorldRendererMixin {
double ah = ab * n + ae * o;
float texU = (pos >> 1) & 1;
float texV = ((pos + 1) >> 1) & 1;
pos ++;
pos++;
buffer.vertex(j + af, k + ad, l + ah).uv(texU, texV).endVertex();
}
}
}
}
private void be_makeCylinder(BufferBuilder buffer, int segments, double height, double radius) {
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
for (int i = 0; i < segments; i ++) {
for (int i = 0; i < segments; i++) {
double a1 = (double) i * Math.PI * 2.0 / (double) segments;
double a2 = (double) (i + 1) * Math.PI * 2.0 / (double) segments;
double px1 = Math.sin(a1) * radius;
double pz1 = Math.cos(a1) * radius;
double px2 = Math.sin(a2) * radius;
double pz2 = Math.cos(a2) * radius;
float u0 = (float) i / (float) segments;
float u1 = (float) (i + 1) / (float) segments;
buffer.vertex(px1, -height, pz1).uv(u0, 0).endVertex();
buffer.vertex(px1, height, pz1).uv(u0, 1).endVertex();
buffer.vertex(px2, height, pz2).uv(u1, 1).endVertex();