Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -1,37 +1,36 @@
package ru.betterend.mixin.common;
import java.util.function.Supplier;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
import net.minecraft.world.level.levelgen.StructureSettings;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import ru.betterend.world.generator.GeneratorOptions;
import ru.betterend.world.generator.TerrainGenerator;
import java.util.function.Supplier;
@Mixin(NoiseBasedChunkGenerator.class)
public abstract class NoiseBasedChunkGeneratorMixin extends ChunkGenerator {
@Final
@Shadow
protected Supplier<NoiseGeneratorSettings> settings;
public NoiseBasedChunkGeneratorMixin(BiomeSource populationSource, BiomeSource biomeSource, StructureSettings structuresConfig, long worldSeed) {
super(populationSource, biomeSource, structuresConfig, worldSeed);
}
@Inject(method = "<init>(Lnet/minecraft/world/level/biome/BiomeSource;Lnet/minecraft/world/level/biome/BiomeSource;JLjava/util/function/Supplier;)V", at = @At("TAIL"))
private void beOnInit(BiomeSource populationSource, BiomeSource biomeSource, long seed, Supplier<NoiseGeneratorSettings> settings, CallbackInfo info) {
TerrainGenerator.initNoise(seed);
}
@Inject(method = "fillNoiseColumn([DIIII)V", at = @At("HEAD"), cancellable = true, allow = 2)
private void be_fillNoiseColumn(double[] buffer, int x, int z, int k, int l, CallbackInfo info) {
if (GeneratorOptions.useNewGenerator() && settings.get().stable(NoiseGeneratorSettings.END)) {