Code style changes, entities fixes

This commit is contained in:
paulevsGitch 2021-07-08 00:21:47 +03:00
parent 9d604b2d25
commit 44962e18b6
377 changed files with 5038 additions and 4914 deletions

View file

@ -1,7 +1,5 @@
package ru.betterend.world.features;
import java.util.Random;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.core.Direction;
@ -13,6 +11,8 @@ import ru.bclib.util.BlocksHelper;
import ru.betterend.blocks.EndLotusLeafBlock;
import ru.betterend.registry.EndBlocks;
import java.util.Random;
public class EndLotusLeafFeature extends ScatterFeature {
public EndLotusLeafFeature(int radius) {
super(radius);
@ -24,41 +24,41 @@ public class EndLotusLeafFeature extends ScatterFeature {
generateLeaf(world, blockPos);
}
}
@Override
protected int getChance() {
return 15;
}
@Override
protected BlockPos getCenterGround(WorldGenLevel world, BlockPos pos) {
return getPosOnSurface(world, pos);
}
private void generateLeaf(WorldGenLevel world, BlockPos pos) {
MutableBlockPos p = new MutableBlockPos();
BlockState leaf = EndBlocks.END_LOTUS_LEAF.defaultBlockState();
BlocksHelper.setWithoutUpdate(world, pos, leaf.setValue(EndLotusLeafBlock.SHAPE, TripleShape.BOTTOM));
for (Direction move: BlocksHelper.HORIZONTAL) {
for (Direction move : BlocksHelper.HORIZONTAL) {
BlocksHelper.setWithoutUpdate(world, p.set(pos).move(move), leaf.setValue(EndLotusLeafBlock.HORIZONTAL_FACING, move).setValue(EndLotusLeafBlock.SHAPE, TripleShape.MIDDLE));
}
for (int i = 0; i < 4; i ++) {
for (int i = 0; i < 4; i++) {
Direction d1 = BlocksHelper.HORIZONTAL[i];
Direction d2 = BlocksHelper.HORIZONTAL[(i + 1) & 3];
BlocksHelper.setWithoutUpdate(world, p.set(pos).move(d1).move(d2), leaf.setValue(EndLotusLeafBlock.HORIZONTAL_FACING, d1).setValue(EndLotusLeafBlock.SHAPE, TripleShape.TOP));
}
}
private boolean canGenerate(WorldGenLevel world, BlockPos pos) {
MutableBlockPos p = new MutableBlockPos();
p.setY(pos.getY());
int count = 0;
for (int x = -1; x < 2; x ++) {
for (int x = -1; x < 2; x++) {
p.setX(pos.getX() + x);
for (int z = -1; z < 2; z ++) {
for (int z = -1; z < 2; z++) {
p.setZ(pos.getZ() + z);
if (world.isEmptyBlock(p) && world.getBlockState(p.below()).is(Blocks.WATER))
count ++;
count++;
}
}
return count == 9;