Glass recipe

This commit is contained in:
paulevsGitch 2020-10-27 12:19:30 +03:00
parent d5ca49ac31
commit 46bdaa968f
5 changed files with 66 additions and 63 deletions

View file

@ -13,7 +13,7 @@ import ru.betterend.blocks.basis.BlockStairs;
import ru.betterend.blocks.basis.BlockStoneButton;
import ru.betterend.blocks.basis.BlockStonePressurePlate;
import ru.betterend.blocks.basis.BlockWall;
import ru.betterend.recipe.builders.RecipeBuilder;
import ru.betterend.recipe.builders.GridRecipe;
import ru.betterend.registry.EndBlocks;
import ru.betterend.util.TagHelper;
@ -53,21 +53,21 @@ public class StoneMaterial {
brick_wall = EndBlocks.registerBlock(name + "_bricks_wall", new BlockWall(bricks));
// Recipes //
RecipeBuilder.make(name + "_bricks", bricks).setOutputCount(4).setShape("##", "##").addMaterial('#', stone).setGroup("end_bricks").build();
RecipeBuilder.make(name + "_polished", polished).setOutputCount(4).setShape("##", "##").addMaterial('#', bricks).setGroup("end_tile").build();
RecipeBuilder.make(name + "_tiles", tiles).setOutputCount(4).setShape("##", "##").addMaterial('#', polished).setGroup("end_small_tile").build();
RecipeBuilder.make(name + "_pillar", pillar).setShape("#", "#").addMaterial('#', slab).setGroup("end_pillar").build();
GridRecipe.make(name + "_bricks", bricks).setOutputCount(4).setShape("##", "##").addMaterial('#', stone).setGroup("end_bricks").build();
GridRecipe.make(name + "_polished", polished).setOutputCount(4).setShape("##", "##").addMaterial('#', bricks).setGroup("end_tile").build();
GridRecipe.make(name + "_tiles", tiles).setOutputCount(4).setShape("##", "##").addMaterial('#', polished).setGroup("end_small_tile").build();
GridRecipe.make(name + "_pillar", pillar).setShape("#", "#").addMaterial('#', slab).setGroup("end_pillar").build();
RecipeBuilder.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', stone).setGroup("end_stone_stairs").build();
RecipeBuilder.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', stone).setGroup("end_stone_slabs").build();
RecipeBuilder.make(name + "_bricks_stairs", brick_stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', bricks).setGroup("end_stone_stairs").build();
RecipeBuilder.make(name + "_bricks_slab", brick_slab).setOutputCount(6).setShape("###").addMaterial('#', bricks).setGroup("end_stone_slabs").build();
GridRecipe.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', stone).setGroup("end_stone_stairs").build();
GridRecipe.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', stone).setGroup("end_stone_slabs").build();
GridRecipe.make(name + "_bricks_stairs", brick_stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', bricks).setGroup("end_stone_stairs").build();
GridRecipe.make(name + "_bricks_slab", brick_slab).setOutputCount(6).setShape("###").addMaterial('#', bricks).setGroup("end_stone_slabs").build();
RecipeBuilder.make(name + "_wall", wall).setOutputCount(6).setShape("###", "###").addMaterial('#', stone).setGroup("end_wall").build();
RecipeBuilder.make(name + "_bricks_wall", brick_wall).setOutputCount(6).setShape("###", "###").addMaterial('#', bricks).setGroup("end_wall").build();
GridRecipe.make(name + "_wall", wall).setOutputCount(6).setShape("###", "###").addMaterial('#', stone).setGroup("end_wall").build();
GridRecipe.make(name + "_bricks_wall", brick_wall).setOutputCount(6).setShape("###", "###").addMaterial('#', bricks).setGroup("end_wall").build();
RecipeBuilder.make(name + "_button", button).setList("#").addMaterial('#', stone).setGroup("end_stone_buttons").build();
RecipeBuilder.make(name + "_pressure_plate", pressure_plate).setShape("##").addMaterial('#', stone).setGroup("end_stone_plates").build();
GridRecipe.make(name + "_button", button).setList("#").addMaterial('#', stone).setGroup("end_stone_buttons").build();
GridRecipe.make(name + "_pressure_plate", pressure_plate).setShape("##").addMaterial('#', stone).setGroup("end_stone_plates").build();
// Item Tags //
TagHelper.addTag(ItemTags.SLABS, slab, brick_slab);